81
Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.7
« on: June 07, 2018, 05:59:30 PM »
Lair of the Blind Ones is done! 2 more worlds to go!
I fixed many issues with the maps in Lair of the Blind Ones more than usual. The worst ones were the first 2 key rooms. If you run past the key and walked over the regions to open the door behind you nothing would happen since it's already open. Then you'd pick up the key and the door behind you would close. Kill all the enemies and the door in front of you will open where your suppose to walk over the regions that open the door behind you. But you already triggered those regions so nothing happens and the door behind you stays closed forever.
Version 0.7 June 7, 2018
I fixed many issues with the maps in Lair of the Blind Ones more than usual. The worst ones were the first 2 key rooms. If you run past the key and walked over the regions to open the door behind you nothing would happen since it's already open. Then you'd pick up the key and the door behind you would close. Kill all the enemies and the door in front of you will open where your suppose to walk over the regions that open the door behind you. But you already triggered those regions so nothing happens and the door behind you stays closed forever.
Version 0.7 June 7, 2018
- All maps in Lair of the Blind Ones completed!
- Life Forces are back and you can gain and lose lives, but nothing happens yet when you lose all lives. Type call stats in console to see your lives and life forces.
- default radius of pickups is now smaller. Set to 40 which I believe is the same as SP.
- Soul Gates will stop spawning particles when there are 6 or more deadman.
- Fixed actionobjects from getting removedOnTick before SignalOn was getting called.
- Fixed warp portals that enter closed areas from being visible before they are suppose to become visible when reloading the map.