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Messages - Victorious_Games

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81
Yeah even after removing that dot I still got errors for some reason. I went about getting what I wanted another way. It's all good.

Please check into that NUKE event type 33. Something changed after I started using your script set up as a base. I really don't know why it happened either.

82
Hey man how come the Damage Type for Nukes which is Event Type 33 causes explosive damage event  type 17 instead? Did you disable this somehow? Can it be fixed?

83
What’s the deal with the Nuke damage type? I was messing around with it trying it out on different weapons and sometimes it works but then sometimes it causes Explosive damage type instead of the Nuke damage type. Add it to lets say charge darts and it works but add it to a new sunfirepod projectile that is more of an explosive type projectile and it only causes Explosive damage instead of the Nuke damage that freezes your enemies and turns them black. Event type 33 is for Nuke damage right?

85
By the way that shotgun animation worked like a charm. Thanks man.

Any chance u could do the exact same thing for the mag60? Make a duplicate weapon attack 1 and rename it to weapon attack 2 like u did for the shotgun?

86
Wow that's impressive.

87
Hey thanks a lot man. If that’s all the help I can get I would still be grateful. Now my shotgun can have a proper single and double barrel fire mode with the proper amount of shells being expended.

I’ve seen your work on the Turok 1 forums and u are good at what u do. I was hoping to get your attention. The thing is I really want to keep the Turok 2 models and not replace them. If u ever feel like doing some work for turok 2 let me know.

How exactly did u go about editing the shotgun model and animations? Like what programs did u use?

88
Quick update: Riding Gun now has a total of 6 attack modes. Dual artillery cannons, 20mm autocannon, horned charge, plasma beam cannon, mobile mortar cannon, and a scatter cannon which is like an oversized tank shotgun. All 3 of the new weapons have there own cool down time with hud prompts letting u know when they need to be reloaded or cooled down. So u can’t just constantly use them.


So much fun. I wish the ride was longer or that u got to ride the styracosaurus more then once.

89
I don’t understand.

90
I'm looking for somebody who might be interested in doing a little modeling and animation for my project. I mainly need the following:

Model and animations for dual Pistols.

Model and animations for dual Mag60s.

A Weapon Attack 2 animation added to the Shotgun which would be a clone of the Weapon Attack 1 animation but with a different name of course.

A Weapon Attack 1 animation added to the Mag60 and dual Mag60s that would be like the original Weapon Attack 1 animation but only shoot one bullet and not have near as much of a kickback recoil in the animation. And then add a Weapon Attack 2 animation that’s just like the original Weapon Attack 1 animation for triple firing.

If anybody is interested please let me know. Thanks.

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