Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Drahsid

Pages: 1 ... 7 8 [9] 10 11 ... 16
81
Anything Else / Re: Programming example thing
« on: July 13, 2016, 10:38:49 PM »
Uploaded a small fix which fixed:
  • Gun recoil
  • Garbage cleanup
  • Post-processing effects
  • Soft shadow rendering

82
Anything Else / Re: Programming example thing
« on: July 10, 2016, 03:00:51 PM »
Probably not. Especially not with assets (models, textures, sounds) sourced from the internet.

83
Anything Else / Re: Programming example thing
« on: July 08, 2016, 11:50:03 PM »
Just uploaded the new build.
Other than the bullet rendering, I added bullet sounds, bullet holes upon hit, and made small modifications to the bob and sway upon movement. I also changed the swing formula a ton and made the gun kick around while firing.

84
Anything Else / Re: Programming example thing
« on: July 08, 2016, 07:56:21 PM »
On that note, I just transferred the project to my desktop and made a work around for the bug. I've done a lot of tweaking, I think it looks pretty good. Here are some gifs I took while tweaking:
https://gyazo.com/3c2584fdfb94375ea74b39af3bb0ed11
https://gyazo.com/6629be6e2b6dd3993461128720276b4a
https://gyazo.com/49279c706c49aecb4875d64a3312d523
https://gyazo.com/988f97ed18196cf89f0387d5c07a1eb4
https://gyazo.com/6f9be75b6b18bc0d6576e53c31f09269

85
Anything Else / Re: Programming example thing
« on: July 08, 2016, 01:55:55 PM »
I know you guys really want to try the new version out, and might be curious on why I haven't uploaded a build yet, so I'll shed some light on it:

Quote
Hey,
 
We recently fixed this issue in our mainline codebase. It is indeed occurring when you have both Lines and Trails in the same scene, and when those components share materials, such that the code would accidentally try to batch them together.
 
I'll check whether the fix has made it into 5.4, and if not, will make sure it gets backported as soon as possible.
 
Sorry for the inconvenience,
 
Richard

I was making the bullets look better and it started to render buggishly, so I made a bug report after confirming what caused the bug.

86
Anything Else / Re: Programming example thing
« on: July 07, 2016, 10:44:36 PM »
Almost done with bullet physics.
You can easily examine air resistance and velocity falloff here.
You can easily examine velocity falloff and gravity here.
The trails look good in third person, as seen here.
I'll upload the build after a few tweaks.  8)

87
Anything Else / Re: Programming example thing
« on: July 03, 2016, 05:58:12 PM »
Just uploaded a small update which fixed the latency when turning while in ADS and sprinting. It also added some post processing filters.

88
Anything Else / Re: Programming example thing
« on: July 01, 2016, 10:58:08 PM »
I uploaded the new version to the drive link and the GameJolt upload now works (and is up to date)
This update is a rework on how the gun(s) are handled, It improved organization, efficiency, and ease of use. I also tweaked all of the values in the procedural animations, fixed the ADS, I also added a better prototype gun mesh. I fixed the scale of the player and the gravity. I'll probably be adding the bullet rendering in the next update.

89
Anything Else / Re: Programming example thing
« on: July 01, 2016, 09:52:08 PM »
https://gyazo.com/56267c47b9dcb4b8399a673590c24c6d
I might have underdone it on the damper right there.
Thought you guys might like that.
Anyways, I'll upload a new version soon.

90
Anything Else / Re: Acclaim and Iguana Games
« on: June 30, 2016, 06:33:07 PM »
Also, I have a PC version of Re-Volt somewhere. I remember it being quite fun. I also remember the vehicles being shinier than the N64 pictures.

Pages: 1 ... 7 8 [9] 10 11 ... 16
SimplePortal 2.3.6 © 2008-2014, SimplePortal