81
Other Games / Re: Ubisoft Live Streaming something ?
« on: October 06, 2015, 06:19:09 PM »
Finally it will be a spin off, but not like Blood Dragon, it will be set in Prehistory.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 81
Other Games / Re: Ubisoft Live Streaming something ?« on: October 06, 2015, 06:19:09 PM »
Finally it will be a spin off, but not like Blood Dragon, it will be set in Prehistory.
82
Anything Else / Re: Roland Art« on: October 05, 2015, 08:35:26 PM »
Okay people lets talk about bad news and good news.
Bad news. The drawing sneak peek I showed had an accident that I prefferd forget it. Maybe one day I will remake it. But now I prefferd to another ones. Probably the Dimetrodon creature that DoomGuy said me. Good news. Im currently working faster in UE4 and ZBrush in new models. Im finishing the Ornithopod and another creature. Here is a creature I made long time ago with a minigame to discover. Zeke ![]() Zeke (Baptoavis velocis) is a marine bird that resembles to the long extinct Hesperornis from the Cretaceous, but Zeke evolved from a linage related with Patagopteryx that took the sea in two linages: Toothless and toothed birds. Zeke is from the tooth linage specialized in crustaceans and live in tropical parts, while the toothless are more adapted to temperate and cold waters. Zeke is usually the basic prey of many marine predators like Leviathan, sharks, crocodiles and predatory amphibian dinosaurs. Due its low intelligence and affection to humans, Zeke was more used as food resource of low cost. In 2004-2007 war in Mu, many soldiers witness many Zeke exploding to boats. One specimen was found attached with a very rudimentary explosive artifact. Its unknow who used the birds as living bomb. This method was used in 2005 in the Badlands by a group of crazies named as the Kamikaffir. Instead Zeke, they used Gorasian Dodos. LP-D-NDPLFUCV-SHQJXFQ! 83
Turok Evolution Modding / Re: Turok ATR viewer/exporter« on: September 24, 2015, 04:15:39 PM »
Like Dinomite say, I recommend you to conservate the old versions. One question, the level viewer also open fly levels?
84
Anything Else / Re: Roland Art« on: September 24, 2015, 04:14:03 PM »
@Dinomite: Yep dude, everybody loves that big bastard! The idea of Rick was, that everbody call me and my pupil like Rick and Morty, despite my pupil, she is more crazy and not shy and dumb like Morty. Also the Rick part was said by my friends who said im the scientist of the group and im little crazy like him and a vodka lover. I dont know, currently Im finding a good voice tone for the character. if the serie have a good reception probably we will translate to english. She is currently working in the pilot and finding a good voice tone for her character.
About Gojira, thanks dude! Many people said me about my Gojira compared to 2014. But you know I like things from 2014 version like it feels very real. The dermal spines, skin and tail resembles to a crocodile. Also the combat style that its a mix of a komodo dragon and a grizzly bear. The atomic breath, I have a better idea for the atomic breath, probably in a remake of this models you will see Gojira spitting the atomic breath. 85
Anything Else / Re: Roland Art« on: September 24, 2015, 03:06:07 PM »
Well people, some news...Im currently helping one pupil to complete an animated 2D serie, that I will work as creature designer and the voice of a character that its based in me. I can said its mix of Rick Sanchez with Ian Malcolm.
More news about drawings... Here is a sneak peek from a very advanced drawing. ![]() And a blast from the past. I made this Godzilla 3D model 3 years ago imaging how Godzilla would look like in the 2014 movie. ![]() For inspirationg I used the Heisei Godzilla, one of my favourites japanese Godzillas and the Stan Winston model for the cancelled 1994 american movie Godzilla vs Gryphon. 86
Anything Else / Re: Roland Art« on: September 20, 2015, 06:16:24 PM »
Thanks people!
![]() @DoomGuy: Of course I have plans for smaller creature to fill niches in the continent. And yes Im planning a creature that resembles to Dimetrodon. But I wasnt very happy with the drawing. I have a in-process model to make it. Also find a good new name for the genera. And sorry to say, but dimetrodon is not related with dinosaurs. In fact dimetrodon is more related with us than dinosaurs. Currently Im working on a small flightless bird from the deserts. 87
Other Games / Re: DOOM« on: September 20, 2015, 05:55:47 PM »Yeah I was excited when this was going to reveal its one of the few new games I am interested in. Even if it doesn't turn out so good Doom news is exciting..I think the chainsaw instant kill are for some kind enemies like Imps or undead marines. I dont know how gameplay is. You wont believe me, but I didnt see the gameplay until this year, but I saw concept art for weapons, monsters and scenarios. 88
Other Games / Re: DOOM« on: September 17, 2015, 03:33:36 PM »
This saga along with Turok and Zoo Tycoon are my favourites! I still remember the day I bought Doom 3, 11 years ago! And then in christmas 2011 play it again...what a day! WHAT A LOVELY DAY! Also Im waiting the new one. Looks a very good update to our days. Specially the monsters. I love how some models are based in my favourite doom 3 monsters like Hell Knight. I can say I was 2 years ago in support development of Doom, when I was in Zenimax. I hope I can show you soon the models I made and more to see my models in the game.
89
Turok Evolution / Re: Turok Evolution Models« on: September 17, 2015, 03:20:15 PM »
@DoomGuy: That true, I dont know why, but the media punish this game. Maybe for the hype. But in my opinion is the Turok that I have best moments. The levels are epic, specially the flying ones! Imagine walk the lake part! Thta could be lovely and epic! I hope along with Turok 1 and 2 remakes will be Evolution.
90
Turok Evolution Modding / Re: Turok ATR viewer/exporter« on: September 12, 2015, 05:24:57 PM »
@Duke64: Well my friend, at least we are very close to that!
|