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Messages - Duke64

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851
Do my eyes deceive me?? Doom in Turok?! Whatever the other level is it looks well designed buddy. Can't wait :)

Yeah I know my Doom buddies are going to appreciate this one :) I'm trying my best to create the level in Turok it has proven very tough so far. The first room on the left of the corridor with the pillars that lower is proving to be tough because there is switches on them. I'm going to have to improvise and make them activate by other means.

852
Edit 2018: Goldeneye Vault closed and moved to http://n64vault.com/

You can find the custom tracks for DKR here: http://n64vault.com/diddy-kong-racing

DKR editor and setup editor general discord: https://discord.gg/b8rDraf
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I have been messing around with this again. This time I decided to make a documentation on the editor. The editor was created by the guys at the Goldeneye Vault . Well I have been exploring it lately. Its pretty awesome though its going to take a lot more effort to create something. First thing I want to try is remixing an existing level here because it seems very complicated.

However I'm making some progress I believe. Here is a good documentation/guide how to slightly use the editor for Dk Racing. Its definitely not complete and also should not be looked at as a full guide. I'm only noting my steps as I learn yet another editor. But I believe soon I will have some edited levels soon. This is not just a guide post soon I will have a level one day ;)

Documentation: https://duke64nukem.com/2017/01/03/diddy-kong-racing-edits/

Some screens:








853
Post WIP screenshots or videos here. Map, mods, or any Turok 1 project here. Maybe you wont finish for a long time well feel free to share what you are up to. I get bored and want to see somethings ;)

I will start it off with a few screens from projects I am working on soon to release.

These are two different levels.

Doom 2 level 1 Entryway: Ancient Entryway



All new map: No name yet




854
Turok Dinosaur Hunter / Re: Dinosaur Hunter Screens
« on: January 16, 2017, 09:45:06 PM »

855
Turok Dinosaur Hunter / Re: Dinosaur Hunter Screens
« on: January 15, 2017, 09:13:55 PM »

856
Turok Evolution / Re: Turok Evolution Screenshots
« on: January 15, 2017, 07:51:47 PM »
Man they just waiting for me xD Just waiting to bite the Turok.


857
Ep 2 is still in the works. I put a hold on it though we planned to release on October 31 2016 I put delay on. No need to rush even the maps are done :) City of Tears meant a lot to me btw.

858
Turok Dinosaur Hunter / Re: Dinosaur Hunter Screens
« on: January 15, 2017, 06:33:14 PM »
Before you see the light, you must..

Raptor calls?? hehh

859
Other Games / Re: DOOM
« on: January 15, 2017, 01:32:25 AM »
I have Ivica special delivery message

I have a new mods!!!
64:64_Doom2exv4 IK edition.pk3
BD64_M1_dump3 IK_BLOOM.pk3
__________________________________
Cool!! WOW!! Best mods!!!! Awesome!!!

860
Trust me I get it a lot its fine lol, I said it before I make for the hell of it don't care about rest ;) cool this is one of my favorites of my own though. The architecture on the graves I must say to come up with various quality grave stones was very tough!

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