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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.8
« on: May 11, 2018, 09:12:16 PM »
I got a chance to play through the latest version and really wanted to get the warblade which took me a while. Overall you did some really great work with the models, animations, and fx. I'll just go through each weapon with my thoughts.
Talons: Well done with the animations and the 2 blood swipe fx. Attacks slower than the knife though. Way way way too many kills required to unlock the warblade. I had to claw everything in my path through levels 1-4 to get it, I don't think anyone playing normally would kill everything with talons for half the game.
Warblade: Another awesome T2 addition. Except in T2 it can hit up to 3 times, here it still only hits once. Wish it had the 2 blood swipes that the Talon has. Does it hurt more? I can't tell.
Bow: Cool crossbow from T2 but I prefer the T1+ Bow you made. I wish there was an option for it to shoot arrows like the crossbow. I like the arrow models you made too, much better.
Pistol: Pistol burst laser sighting works amazingly well I love it. I like the dual pistols better though because they shoot faster.
Assault Rifle: Your Turok+ assault rifle with auto fire is the best version.
Auto Shotgun: I like the new spread on it, which makes it slightly worse than the shotgun. Needed a little nerf. Don't like the slow moving flame explosive shot.
Double Barrel Shotgun: Another cool T2 weapon Addition. I find the time to hold down is too short to fire both barrels but I can see how too long would be a bad thing too. I think the alt fire(togglescope) might be a better choice for both barrels at once
Plasma Carbine: Functions like the old plasma rifle except it looks like the assault rifle? It's a little weird. I think the model should look different in some way.
Plasma Rifle: love that you got the plasma beam down pretty much the same, really awesome work.
Minigun: Tracer and muzzle effects make it look awesome. Ramping up is a nice touch too. Hopefully you add in dual miniguns in the future XD.
Alien weapon: Right on, you have the option to remove that delay before it explodes. That always kinda annoyed me. The flame thrower and it's effects are really awesome too. Need a flame thrower weapon model.
Particle Weapon: Liked that you colored the textures for the light areas. Looks great.
Throwing Grenades: My least liked weapon in Turok+. It's that you can't hold them longer to throw farther like the sunfire pods in T2. And that they don't explode on impact with actors.
Bug I found: Switch from the Rocket Launcher and back to the Rocket Launcher makes it invisible.
More options and stuff that'd be cool to have:
- Option to remove grenade throwing.
- Option to have the auto shotgun explosive shots back to normal.
- Option for enemies to drop items when they die no matter the difficulty settings
- Option to remove Turoks blob shadow
- Ability to open the Turok+ options menu anywhere at any time with a key bind or button combination
Overall, it's pretty awesome stuff! Looking forward to future releases.
Talons: Well done with the animations and the 2 blood swipe fx. Attacks slower than the knife though. Way way way too many kills required to unlock the warblade. I had to claw everything in my path through levels 1-4 to get it, I don't think anyone playing normally would kill everything with talons for half the game.
Warblade: Another awesome T2 addition. Except in T2 it can hit up to 3 times, here it still only hits once. Wish it had the 2 blood swipes that the Talon has. Does it hurt more? I can't tell.
Bow: Cool crossbow from T2 but I prefer the T1+ Bow you made. I wish there was an option for it to shoot arrows like the crossbow. I like the arrow models you made too, much better.
Pistol: Pistol burst laser sighting works amazingly well I love it. I like the dual pistols better though because they shoot faster.
Assault Rifle: Your Turok+ assault rifle with auto fire is the best version.
Auto Shotgun: I like the new spread on it, which makes it slightly worse than the shotgun. Needed a little nerf. Don't like the slow moving flame explosive shot.
Double Barrel Shotgun: Another cool T2 weapon Addition. I find the time to hold down is too short to fire both barrels but I can see how too long would be a bad thing too. I think the alt fire(togglescope) might be a better choice for both barrels at once
Plasma Carbine: Functions like the old plasma rifle except it looks like the assault rifle? It's a little weird. I think the model should look different in some way.
Plasma Rifle: love that you got the plasma beam down pretty much the same, really awesome work.
Minigun: Tracer and muzzle effects make it look awesome. Ramping up is a nice touch too. Hopefully you add in dual miniguns in the future XD.
Alien weapon: Right on, you have the option to remove that delay before it explodes. That always kinda annoyed me. The flame thrower and it's effects are really awesome too. Need a flame thrower weapon model.
Particle Weapon: Liked that you colored the textures for the light areas. Looks great.
Throwing Grenades: My least liked weapon in Turok+. It's that you can't hold them longer to throw farther like the sunfire pods in T2. And that they don't explode on impact with actors.
Bug I found: Switch from the Rocket Launcher and back to the Rocket Launcher makes it invisible.
More options and stuff that'd be cool to have:
- Option to remove grenade throwing.
- Option to have the auto shotgun explosive shots back to normal.
- Option for enemies to drop items when they die no matter the difficulty settings
- Option to remove Turoks blob shadow
- Ability to open the Turok+ options menu anywhere at any time with a key bind or button combination
Overall, it's pretty awesome stuff! Looking forward to future releases.