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Messages - Duke64

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931
Other Games / Re: DOOM
« on: December 08, 2016, 12:46:46 AM »
I kind of finished it as a full map in 5 hours that would be a record for me xD. Need to go back and straighten/more detail up some but I think there is some very interesting peaks as it already gives a run at my best Doom 64 ex map yet. It was started because I was making a showcase map how to do somethings on Doom 64 ex. But it quickly took form into a decent map here! Anyways, this showcases a switch, how to spawn monsters by killing a monster, how to call actions in general when killing a monster, tagging barrels exploded to a door (secret), several monsters tagged to a single action (kill all the monsters in the room to spawn a second set), and even more.


932
Other Games / Re: Duke Nukem
« on: November 27, 2016, 12:32:17 AM »
xD I bet you all can't wait to see if there is an announcement for Duke Nukem on December 1st by Gearbox. I'm actually curious what it is. If its time to make a new Duke and they do good then awesome. If they do bad then well time to sell that ip to devolver or something xD I don't think its hard to make a good classic fps hopefully they don't over think things. If they announce Duke I got to say I would be excited. Doom and SW2 have laid out a blueprint already. So its really not hard people tend to overthink things. I'm not saying I expect a good game and a good announcement. Just saying it would be nice if Duke doesn't fail ye.

http://www.ign.com/articles/2016/11/25/gearbox-ceo-teases-duke-nukem-announcement-next-week

933
Download Link?

 Can you make poachers act like the Long Hunter? or make them use pulse rifles?

That would take a little effort and interesting.. but I believe it could be done with scripting, but I haven't tried that so can't say 100% for Long Hunter.. You want to read up on the "scripts" section for sure though its even possible the "defs" section could be needed also Dinosoid but I feel like its possibly just scripting.

934
Turok Dinosaur Hunter / Re: Turok EX
« on: November 25, 2016, 02:25:27 AM »
Lol, same here.

Good we all should xD it has been a test of time for Turok hehe.

935
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: November 24, 2016, 01:19:06 AM »
Still excited about this. Sometimes changes are tedious but worth it. New images look great man.

936
Turok General Discussion / Re: 100+ posts
« on: November 24, 2016, 01:04:24 AM »
There is never good without bad. And it is only up to there own eye what is good/bad :)

937
Turok Dinosaur Hunter / Re: Turok EX
« on: November 23, 2016, 06:28:18 PM »
Ye. Steam awards thing. I voted Turok for "Test of Time award".

938
Turok General Discussion / Re: 100+ posts
« on: November 20, 2016, 01:38:40 AM »
I wanted to post in here. When I came to the thread it made me think...gee Adon. Anyways, 100 posts is funny now xD 5717 Posts.

939
Turok Evolution / Re: Turok: Evolution Prima Strategy Guide
« on: November 20, 2016, 01:21:11 AM »
This is awesome dude. Thanks

940
Other Games / Re: DOOM
« on: November 18, 2016, 10:52:36 PM »
You can tag each enemy to the same which would mean you have to kill them all for an action to happen. Or you can even make each enemy have its own action making it spawn different waves for each kill. It is possible for sure if you want it so you have to kill a wave to spawn another, just tag all the enemies in the wave the same way.

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