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Messages - Duke64

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971
I fell off of the mountains in the first chapter of turok evolution and died after all these years... :P
I know exactly what mountain you're talking about most likely lol xD

I have done this in Turok 1 before not purposely lol especially when I was young


972
Turok 2 Seeds of Evil / Re: Some Turok 2 Models
« on: September 30, 2016, 12:21:54 AM »
What example thingy xD

973
Other Games / Re: DOOM
« on: September 29, 2016, 11:41:41 PM »



974
Turok General Discussion / Re: Turok Forums Steam group
« on: September 29, 2016, 08:50:20 PM »
All of my friends on steam are either fans of or have worked on Turok, Duke, or Doom literally hehe and most all of them are like classic fps fans generally :) You are right about Turok community being small though we see splashes on steam when the game released which is a good sign I guess. The facebook gets some action also. We could make the group bigger for sure. I know there are ppl here who I haven't invited and you know its because I have to many friends on the list to like keep up on there tbh and I do try mostly message ppl who message me hehe. Its hard for me especially name changes I would have to invite entire list xD So far the most success steam group I made was http://steamcommunity.com/groups/DukeNukemBegins#

975
Other Games / Re: DOOM
« on: September 28, 2016, 04:18:58 PM »
Ripping and tearing?

976
Other Games / Re: DOOM
« on: September 28, 2016, 02:32:49 PM »
Used my Doom 64 scans for this version :D


977
Turok General Discussion / Re: Turok Art/Photoshop
« on: September 26, 2016, 01:12:33 PM »
No words needed xD


978
Other Games / Re: DOOM
« on: September 26, 2016, 12:31:48 PM »
Something random but its about Doom 64 EX.  Kaiser is a genius for doing this. So in Doom the way to change sector colors is to open the script for your map and add some code to change the sector. Which looks something like this.

script 4 enter
{
   Sector_SetColor(13, 255, 130, 130, 0);
   Sector_SetColor(36, 255, 130, 130, 0);
   Sector_SetColor(101, 10, 10, 255, 0);
   Sector_SetColor(64, 20, 255, 20, 0);
   Sector_SetColor(65, 255, 130, 130, 0);
}

But on Doom 64 ex this is how you change the colors and how Kaiser made it so we can choose the colors on all parts of the sectors and made sector colors more friendly. I'm just amazed at these little things. Thought someone might appreciate that :) I been using GzDoom lately btw. But I still have two DooM 64 ex maps I'm working on :)


979
Turok General Discussion / Re: Turok Forums Steam group
« on: September 25, 2016, 02:02:28 AM »
That would be nice. I was thinking you know I could invite everyone on my friends list and we would have like 200 something members. But should I? Or should we just try to keep members from here so we find each other? I could make this group bigger but I think hey I kind of like how its mostly just ppl from here.

980
The stuff you did with models how you did as much as possible and you talked to me the hole time. I learned a thing or two from you while you did that dude so you're the man I think that you could do whatever you set your thoughts to. You understand it almost completely :P But its true its like each piece of a model was connected to a node of its own. I couldn't find anyway to change it, its like it is hard coded. Kaiser is a good guy if he had his way everything would be legally processed and good ready to go :P I was writing those guides and got a little discouraged when the thing I'm best at wasn't here publicly. I like to spill knowledge on to the next and what I am best at is mapping. DooM has been holding my sanity together. If I don't map I will be insane.

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