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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Cliffside Outpost
« on: July 01, 2019, 07:14:49 PM »
Just updated Turok+ version for compatibility with Turok+ v.195
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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Cliffside Outpost« on: July 01, 2019, 07:14:49 PM »
Just updated Turok+ version for compatibility with Turok+ v.195
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: April 08, 2019, 04:58:03 AM »
I wasn't clear on what was special about this at first, before I realized it was moving per-vertex rather than per-triangle, which normal T1 anims can't do. So the "_morph" anim basically causes the model to constantly cycle through its variants (with tweening, it looks like)? I always thought it triggered a hard-coded procedural animation or something, but this is a lot cooler.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: March 14, 2019, 02:47:31 AM »
Cool idea. I'll be interested to see what the extent of bFlash's capabilities are. Can the directional lighting be affected, or just ambient (white and black colors maybe)? Can the level's lighting be darkened with negative values? Can the directional light's direction be changed (maybe with translation)?
Even if you can only add to the level's ambient light, you could theoretically script a level's ambient light by setting it to 0, then spawning different particles to set it depending on where you are in the map. 4
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: March 03, 2019, 09:29:00 PM »5
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Cliffside Outpost« on: January 19, 2019, 06:55:32 PM »
Interesting. I guess that makes sense. I'm glad to know you found #1; I wasn't sure if it was unreasonably hard to see the path.
I'm guessing you'll find 3 easier to find than 2. ![]() 6
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Cliffside Outpost« on: January 19, 2019, 12:25:00 AM »Almost found all the secrets first try. Can you tell me which numbers? I'm curious to know which ones people find easier or harder to find. Bet this all took a really long time and it's great work! It did. ![]() ![]() 7
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Cliffside Outpost« on: January 17, 2019, 09:50:09 PM »
Just updated both versions on dropbox and steam to fix a bug where you could fall through one of the pillars in the forest after reloading the map (by respawning or loading a save) after raising the pillars.
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Turok Dinosaur Hunter Modding/Mapping / [Release] Cliffside Outpost« on: January 16, 2019, 09:07:59 PM »![]() Turok infiltrates a mercenary outpost built into the side of a cliff. Make sure Projectile Collision is set to Precise in the gameplay options, or a few enemies will be very difficult to hit. Download Vanilla Turok+ Version Steam Workshop Vanilla Turok+ Version Finally finished my first map after like a million years. Hope y'all enjoy it. 9
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: October 24, 2018, 11:14:24 PM »10
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: July 13, 2018, 11:41:05 PM » |