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Turok 2 Seeds of Evil Modding/Mapping / MultiPlayer Map City 4 Reloaded
« on: March 31, 2017, 07:03:42 PM »
Ok so I did this very fast. It will be called a Beta so if we want changes or find errors please post here. So I butchered up the multiplayer map "City 4" and tried to make it have better gameplay. I removed the whole lower water section, and replaced that area with a garden or central park type area. I moved the teleporter that was down there, into the park.
I plugged up the deep well and moved the warp teleporter that was underwater, to the room with the domed top. I lowered the railing that lead to the grenade launcher and rocket launcher, but only a little bit. I re-lit the level to lower those super bright spots at the waterfalls. The lighting still needs some more work but it is playable now.
I removed the cerebral bore completely, and I put a shredder there in it's place. Opposite that on the other waterfall area, I added a tek bow and I added tek arrows to several spots in the map. I added a shotgun and mag60 to the park area and another flamethrower pickup. I added some mag60 ammo to the map in several spots and some more shotgun shells. I moved the firestorm gun just down below where it was into the new park area.
Thanks Jay for helping me figure out the problem I had with my packaging but it's good to go now. To play you have to download the kpf and put it into the mods folder in the main Turok 2 folder. Same folder as horus_x64.exe. Add a new folder named "mods" and put the kpf in there. You must have the kpf in order to join or host the server.
Download Link - my dropbox - there's a download menu button at the top right side
Download Removed - Not Compatible with Update 2 from nightdive
On the Multiplayer Menu the map is named City4Reloaded.
I'm hosting it now but I'm on the beta feed from nightdive so you might not see my rig, I hope so we need to try this!
Thanks, Gazer
I plugged up the deep well and moved the warp teleporter that was underwater, to the room with the domed top. I lowered the railing that lead to the grenade launcher and rocket launcher, but only a little bit. I re-lit the level to lower those super bright spots at the waterfalls. The lighting still needs some more work but it is playable now.
I removed the cerebral bore completely, and I put a shredder there in it's place. Opposite that on the other waterfall area, I added a tek bow and I added tek arrows to several spots in the map. I added a shotgun and mag60 to the park area and another flamethrower pickup. I added some mag60 ammo to the map in several spots and some more shotgun shells. I moved the firestorm gun just down below where it was into the new park area.
Thanks Jay for helping me figure out the problem I had with my packaging but it's good to go now. To play you have to download the kpf and put it into the mods folder in the main Turok 2 folder. Same folder as horus_x64.exe. Add a new folder named "mods" and put the kpf in there. You must have the kpf in order to join or host the server.
Download Link - my dropbox - there's a download menu button at the top right side
Download Removed - Not Compatible with Update 2 from nightdive
On the Multiplayer Menu the map is named City4Reloaded.
I'm hosting it now but I'm on the beta feed from nightdive so you might not see my rig, I hope so we need to try this!
Thanks, Gazer