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« on: May 14, 2024, 05:39:01 PM »
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« on: June 07, 2021, 01:54:31 PM »
by Raffine52Current Version: 1.0This mod by him is a remade of Murden64's TurokDoom as a tribute. Although Murden64's TurokDoom was a pretty good mod and a throwback to the first two Turok games, There are some issues that felt dated by today: Like the weapon sprites, sound effects, and other stuff. This Version aims to fix all of that. TRAILER=Coming Soon=Download Linkhttps://www.mediafire.com/folder/08gip01y662ku/TurokDoom_REMIXScreenshot Preview
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« on: June 24, 2020, 09:39:04 PM »
by Raffine52Current Version: 1.3Raffine's yet another Non Turok Related Doom Weapon Mod! After 2 years in development, hopefully it will have been worth the wait. The year is 2023. Technology continues to thrive and advance, bringing anti-gravity devices and holographic technology into reality. Many corporations have invested in furthering the world's hi-tech industry, with big businesses running the show. One such developer, the dataDyne Corporation, seeks new levels of technology ceaselessly in the race to be number one. Recent developments have secured their lead manufacturing position, with companies all around the world sharing the fruits of their labor. Despite these advances, global prosperity is still unachieved, as the leader and culture of dataDyne is driven by power and dominance. Their latest invention certainly adds to dataDyne's ego - the world's first sentient AI computer, capable of thinking and making decisions on its own. Named "Dr. Caroll" and developed in secret, the AI quickly demonstrates its robotic personality. It seemed the artificial intelligence developed its very own morals and refused to continue with dataDyne's tasks, as it felt they betrayed ethical and moral standards. Before dataDyne could counter the issue by removing Dr. Caroll's personality, the robot contacts the Carrington Institute - headed by world-renowned entrepreneur Daniel Carrington. Dr. Caroll hopes to find salvation and extraction from dataDyne with the hope of revealing their seedy and dark dealings to Carrington's agents. Cue freshly-trained CI agent Joanna Dark, ready to face her first mission. Briefed on the extraction operation awaiting her, this mission seems ideal to launch Joanna's experience. There's more than meets the eye though, as upon recovering Dr. Caroll they'll discover the shrouded secrets of dataDyne and a hidden plot threatening the entire planet. The pressure's on, and the fate of many will rest with Joanna's success or failure. You'll play as Joanna Dark, Doom, James Bond 007 or a Bad Fur Soldier From the first person perspective as she uncovers dataDyne's mysteries through a weapons port of intense action. As the semi-sequel to his GoldenEye Weapon Port masterpiece, veterans and newcomers alike will be right at home with all the aspects the mod has to offer. Get ready to find out what a day in the life of Joanna Dark is all about. Perfect Dark Weapons in Doom Reloaded is a port of the weapons from the Nintendo 64 Game "Perfect Dark" to the GZDoom/Zandronum engine. Why this mod has 'Reloaded' as part of it's subtitle? because there was a another mod that ported the weapons from PD, and the name was KaelDragon. Just like with TurokDoom by Murden64, It was nice for the time for having the weapon sprites ripped from the game itself with no changes made, and that fact that almost all of the weapons are included (Although some weapons are missing, like the Classic Weapons). Over time, though, The ripped sprites was showing it's age, there was no reloading (Although the Cyclone, Rocket Launcher, Tranquilizer and Slayer do have reloading animations, there are just there and don't fully reload the gun), and other problems. he did tried to fix a few problems with it with the release of 'Perfect Dark Weapons: Unfinished Business' back in March 22, 2018, And although it fixed a few issues with it and it comes with MP3 music instead of MIDI music, It kept all of the problems of the Original mod. Come 2020, And after taking care of other projects of his, he was like, "Why not give the Perfect Dark Weapon Port in Doom a 2nd chance and improve it with some 'Quality of Life' improvements?" This is where 'Perfect Dark Weapons in Doom Reloaded' comes in. Fun fact: He started ripping the sprites back in 2019 and even did a short teaser in one of my Youtube Videos, but due to a lack of interest, he pushed it to next year. This 2nd take on porting the Weapons from Perfect Dark includes not only all of the weapons, but also includes the reloading system, making the weapons more in line with the Original game, including the missing weapons that the Old PD Weapon Port didn't include originally, some callbacks to other Rareware titles like 'Donkey Kong 64', and a lot more. TEASERTRAILERDownload Linkhttps://www.mediafire.com/folder/qpfexuiw91ulu/Perfect_Dark_Weapons_In_Doom_RELOADEDAdd-Ons IncludedSimuants Only Auto Taunts (GZDoom only) Enable RED *NEW* Zandronum Patch Music Pack Edited Build Version 1.3Bhttp://www.mediafire.com/file/bnuyjnlgwvvuuig/PerfectDarkWeaponsInDoomReloadedV1.3B.pk3/fileScreenshot Preview Related Topichttps://www.turokforums.com/index.php?topic=602.0
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« on: June 08, 2019, 11:51:10 AM »
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« on: November 06, 2018, 11:35:33 PM »
by Raffine52Current Version: Work in ProgressIt seems like Raffine has made yet another Turok Doom Mod, and this time it's Turok Evolution. Turok Evolution Weapons in Doom is a Doom Mod that he started on November 3, 2018. It's his First GC Weapon Rip, and Focuses on the Weapons from the Game 'Turok: Evolution' After the events of Turok: Evolution, Where Tal'Set tells Tarkeen that he accepts the mantle of Turok. He has one more thing to do Before taking on the Events of Turok 1: Destroy Hell. Only this time, Though: He keeps all of his weapons, To fight back the Forces of Evil. Will he win? TRAILERComing Soon ScreenshotsComing Soon
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« on: August 09, 2018, 06:46:10 AM »
by Raffine52Current Version: 1.5Here is Raffine's next Non Turok Related Doom Weapon Mod! it's another 007 Weapon Mod for Doom, this time it's everybody's favorite 007 game: Goldeneye!Goldeneye 007 Weapons in Doom is a Doom Mod he have started in May 5, 2018, But he haven't got any hard work done on it until in August of 2018. Over the Years, There are Two Well-Known Goldeneye Ports For Doom, Goldeneye Doom 2 for the EDGE Engine and Goldeneye 007 TC For Skulltag in 2010, Each of them Having their own surprises Upon Doom and 007 Fans First Played them. For Goldeneye Doom 2, Created in February 25, 2001, (At the time When ZDoom was Alive) It Quickly Blew 007 Fans alike when it felt like The N64 Game in the Doom Engine, Almost like a Fan Remake. While it was Dated, It was good for the time when there are Barely any N64 Ports yet. The Levels, Even know they don't play like the Original Game, The Almost Original Game Layout Captures the Feeling of Playing Goldeneye Levels in a Good Way. The Weapons and Enemy Choices are Questionable, Though. Then come Goldeneye 007 TC For Skulltag in 2010. This Mod Captures the GE64 Feeling Very Closely than Goldeneye Doom 2 Did, But the Big Problem is that it's missing a Few Weapons (Where's the D5K, Gold PP7, Silenced PP7 And Laser Watch?!), And it still used Sprites from Other Mods or Other Games (Even know it uses the Original Game for the First Person Weapon Sprites), And also having a PD Weapon in the Mod for No Reason, Which feels out-of-Place in the Goldeneye Realm. Now, It's 2018, And he decided to add his name into the List of Goldeneye Ports for Doom, With Goldeneye 007 Weapons in Doom Mod. This time, It will be Updated from Time to Time, Having All of the Weapons this time, Same Animations and Models as the Original Game, and Combining the Elements from the Last Two Mods Into this Mod (Mostly the Latter) For the True GE007 in Doom Action. TEASERTRAILERDownload Linkhttps://app.mediafire.com/8jbcq9qgnhogf=Add-ons Includes=GE007 Style Enemy Replacement Add-onGE007 Source Sounds Add-onGE007 HD Sounds Add-onGE007 MP Friendly Add-onGE007 Music Pack Add-onVIDEO PREVIEWCOMING SOON Screenshot Preview
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« on: July 25, 2018, 08:01:37 AM »
by Raffine52Current Version: V1.6Turok: Legend of the Lost Lands (Formerly known as Turok Combat Trilogy) is a Doom Mod that he Planned on January 2, 2018, But No Work was done on it. So For now, It's just plans, Until all of the Weapon Mods for Turok: Dinosaur Hunter and Turok 2: Seeds of Evil SP Are Done. Story: Thousands of years ago an order of The Campaigner from the far east received visions of the dark realm known as the Lost Land. It was a world ruled by chaos and was the Pit of Number of Turok Warriors from past Titles. They learned that travel between Lost Land and the new found realm would someday be possible if the conditions were right. The conditions being the unbalancing of the furies - negative and positive forces which keep our unstable universe from collapsing onto itself. Knowing that an Turok invasion was imminent, the wise men appealed to the elder gods. It was for this reason the elder gods created the tournament called Turok: The True Rage Wars. For three generations Turok: The True Rage Wars was ruled by Lost Lands's finest warriors - prince Tal Set. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm. The welder of light, Joshua Fireseed, would become the new champion. But his victory was short lived as he and his comrades find themselves lured into the Lost Land to compete in a second tournament. Little did they know that the tournament was merely a diversion. A scheme devised by the dark emperor to break the rules set forth by elder gods. This unholy act gives Oblivion the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth. These are the trilogy of events which comprise Oblivion's final attempt at taking the Earth. Classes: There's a Total of Five Selection Classes you can choose from, Each with their Own set of Voices and Weapons. Here are the List of Characters: Tal-Set (Turok: Dinosaur Hunter): "Only the strong survive." The Original Turok, Tal-Set Enters the True Rage Wars Tournament to Complete with other Turok Warriors to Prove that even with 21 Years of Combat, His Skills still haven't Dusted off in the sightest. And He's gotten his own set of Weapons this time. TRAITS: There's only one Auto Shotgun: Tal-set is the Class who has the only Auto Mode Shotgun in this Mod: The Auto Shotgun. No other shotgun can match its reliability and sheer power as well as it's Fire Rate. I am the Original: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy. Joshua Fireseed (Turok 2: Seeds of Evil): 'I... am Turok!" The Most Remembered Turok Warrior in this Mod, Joshua Fireseed enters the True Rage Wars Tournament to Complete with other Turok Warriors, And He's gotten the same lots of weapons with him. TRAITS: The One with the most Weapons: He is the Turok Warrior with the most weapons. From Shotguns to Launchers, He's gotten them all. Alt Ammo Usage: One of the only Turok Warriors with the Alt Ammo Trait. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle. Hell, He's got his Razor Wind! Fireborn (Turok 2: Seeds of Evil MP): 'Superb!" This fiery creature is eager for a chance to prove his considerable battle prowess. Armed with the MP Weapons, He isn't going to let any of the Turok Warriors Survive. TRAITS: Who Needs Weapons?: This Warrior is the one with the least Selection Total of Weapons, But at least he still has Launchers, and has the Crossbow and Assault Rifle, which Joshua does not uses. Juggernaut (Turok: Rage Wars): "The Pur-Linn are an ancient race of powerful and primitive creatures that are deeply resentful of the intellectual and technical superiority of the human race. They believe that if they can destroy Turok, humanity will fall." TRAITS: Has Alt Fires, But Who Needs Ammo: He is the only Warrior with Alt Fires, So He can do Some Pretty good Damage Rates, but Some of his Weapons eat his Ammo up like Crazy. He has to Pick up Ammo Alot if He wants to keep on Firing his weapons. Fast Weapon Switching Again: He is the Warrior who can switch Weapons pretty fast. Flesh Eater (Turok 3: Shadow of Oblivion): "This nasty fellow has an evil aura that will harm those who venture too close. Fast and versatile, he is a deadly opponent." TRAITS: Back to Basics: This Warrior Has no Alt Fires or Alt Ammo, Instead going back to Turok 1 Style Firing Modes. Shotguns Eat up my Ammo: Although not as bad as Rage Wars Warrior, His Shotgun Upgrades eat Ammo up if not used in the Right Hands. TRAILERDownload LinkV1.6 UPDATEhttps://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLMTurok Legend Of the Lost Lands Addonhttps://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTEEdited Build AddonCOMING SOON Video PreviewScreenshot PreviewRelated TopicTurok 1 Guns in Doom https://www.turokforums.com/index.php?topic=586.0Turok 2 SP Guns in Doom https://www.turokforums.com/index.php?topic=590.0Turok 2 MP Guns in Doom https://www.turokforums.com/index.php?topic=550.0Turok 3 Guns in Doom https://www.turokforums.com/index.php?topic=554.0Turok Rage Wars Guns in Doom https://www.turokforums.com/index.php?topic=564.0
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« on: April 01, 2018, 05:50:16 PM »
by Raffine52Current Version: 1.7Here is Raffine's first Non Turok Related Doom Weapon Mod! After the events of the Movie, 007 and Jones celebrate in Turkey, when all of the sudden, the latter hears a strange sounding like demon voice while she and 007 were spending their time. 007, knowing that there's one more thing to take care off, packs his Pistol, his suit, and tells Jones to stay there while he goes to Hell to fight the demons in order to free Earth once and for all. But he's not alone: He's joined by Doom, Spy, Ellis, Coach and Francis, who will fight off the horde all at once. Will the six win and save the 007 Realm? TRAILERDownload Linkhttps://www.mediafire.com/folder/1wm1eyyrn70db/007_The_World_is_Not_Enough_Weapons_In_DoomOrange = Coming Soon=The Add-ons Included=Disabled L4D VoicesAuto TauntsPrototype WeaponsMP Low Detail WeaponsN64 Weapons OnlyPS Weapons OnlyPrototype WeaponsVIDEO PREVIEWby Raffine52 Screenshot PreviewV1.0 Weapons V1.1 Weapons
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« on: February 21, 2018, 06:49:42 AM »
TUROK 2Guns in Doomby Raffine52Current Version: OVERHAUL V1.4This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom! Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest. TRAILEREnemy Mod TeaserDownload Linkhttps://www.mediafire.com/folder/e0lr31tzynrir/Turok_2_Weapons_In_DoomEdited Build Versionhttps://www.mediafire.com/file/3bonf2qegqn5veo/Turok2GunsinDoomV1.4B%252BExtraHands.rar/file=Add-ons Included=Adon's German Voice Adon's Japanese Voice Auto Taunts Goldeneye Mode Guest Character Intro (GZDoom Exclusive) MP Weapon Box Models MP Weapon Set Music Pack PC Sound Remastered Icon SP and MP Weapon Set Screenshot PreviewRelated Topic Turok 2 Multiplayer Guns in DooM (Old) https://www.turokforums.com/index.php?topic=550.0
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« on: February 08, 2018, 01:42:11 AM »
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