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Messages - Party Boy

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1
Thanks, I already finished my Danielle run, it was a slideshow sometimes...

Your setup runs smooth like a baby ass, I don't know if it's the mupen64plus-rsp-z64-hlevideo.dll or not using a frontend (¿???)...

2
It's working now...

I can't explain how long I've been waiting to play this game with keyboard and mouse, maybe since it came out...

I have one last question, is there mouse acceleration in the mouse settings? can it be disabled?..

3
Ehhh, I managed to get it to work with Kil3r setup and GlideN64 4.0, it keeps crashing when choosing Danielle over Joseph though...

4
Hey, I've just registered to thank you...

However, I did this comment in Kil3r's video:

Quote
Hey, can you post which version of GlideN64 are you using?, I'm using one dated May 6 2020, using your same setup crashes on start up, Glide64 and Rice crashes after choosing a character...

I originally tried to use it with an m64p dated April 9 2020 and it just doesn't work, it's probably something to do with m64p though...

I've read that thread in the Turok forums like 20 times...

I've also added the corresponding [Input-SDL-Control1] to the .cfg (I didn't even know you could do that)...

I've also used the scan codes posted in that thread, I just don't know what I'm doing wrong...

Kil3r setup is: Mupen64Plus + Mupen64PlusQT launcher + GlideN64

tl;dr

I can't make it work, Kil3r setup crashes, mine using m64p does nothing input wise...

Here it is what I added to the .cfg:

Quote
[Input-SDL-Control1]

# Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -2
# SDL joystick name (or Keyboard)
name = "Keyboard"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = True
# Scaling factor for mouse movements.  For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "mouse(2)"
DPad L = ""
DPad D = "key(305)"
DPad U = ""
Start = "key(13)"
Z Trig = "mouse(1)"
B Button = "key(101)"
A Button = "key(113)"
C Button R = "key(100)"
C Button L = "key(97)"
C Button D = "key(115)"
C Button U = "key(119)"
R Trig = "key(32)"
L Trig = "key(108)"
Mempak switch = ""
Rumblepak switch = ""



EDIT:

I want to clarify, it doesn't move at all, and yes, I'm pressing HOME...

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