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Messages - Cyriu

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21
Turok General Discussion / Re: New Turok Game (ideas)
« on: November 26, 2015, 08:59:58 AM »
I would like it to be made old school and fast paced. I honestly think Turok: Dinosaurs Hunter's "The Hub Ruins" area and how it is used as a base to the game is actually a perfect way to go, on how the game should be except the hub could be much bigger and more to explore and you could upgrade and travel here. Then the portals could be the levels. I would like to see a new version like Shadow Warrior 13 except more exploration.

This is on my old pc :)


But I like the sword fighting and I imagine Tal'sets Warclub acting like this. Plus you know there are other weapons to as seen and you can upgrade them a bit. I think this with much more exploration in jungles/temples fighting other tribes and dinos would be perfectly okay.

I will certainly keep the hub structure of Dinosaur Hunter but with the more organic level design of both Turok 3 and Evolution.

The first level could easily be the jungle with the enemies being the Dinosoid army, regular dinos, and wild prehistoric animals like saber tooth tigers, dire wolves, ancient hyenas, among others. The following levels will have their own themes, with the dinos always making a return but with some differences. For instance, if one level is a catacomb or ancient temple teeming with evil tribesmen and evil witch doctors then you could have undead raptors that were reanimated by their magic. Or if in one level you are in a swamp or bog teeming with a new enemy type then dinos could be mostly aquatic based; raptors could have amphibian characteristics, leaper colonies could have a more dominant presence in certain parts, and the more intelligent ones like the Endtrails could have different equipment. The final level would be the futuristic-type, but maybe give it a more steampunk vibe to it much like Evolution handled technology.

In terms of weapons, I will return the weapon wheel with a total of 16 slots much like Turok 2. Each one will have either a secondary mode or function via a upgrade. For instance the shotgun can use both regular and explosive shells, the minigun could transform into other weapon as it's secondary function ala' Evolution, maybe the Pulse Rifle will have a secondary function that will act as the Alien Weapon from Dinosaur Hunter among others. I would certainly return the Cerebral Bore that's for sure.

22
Turok General Discussion / Re: What Turok is your favorite ?
« on: November 19, 2015, 02:58:22 AM »
I May sound stupid over here, but i like turok evolution alot. I Dont know if its my favourite but im safely going to vote for it anyway.  :)

I think that Turok: Evolution is highly underrated. Not the best fps at the time but it did have some cool weapons, some good gore, very awesome jungle environments, and overall solid gameplay. Plus the music is fantastic. 

Definitely better than Turok (2008).

23
Turok General Discussion / Re: What Turok is your favorite? (poll)
« on: November 19, 2015, 02:37:10 AM »
Turok: Dinosaur Hunter is still my fav. The smooth, arcade-like gameplay alongside the mystical/otherworldly atmosphere that it have with it's heavy fog, floating platforms, occasional anti-gravity water, random portals, and respawning beaming enemies give it this very unique charm that was simply not captured again in the series. The minimal slowdown (aside some of the final areas) is a bonus.

Turok 3 is easily my second fav. The fact that you can use a female Turok is one of it's strong points, but I also love the arcade-like feel to it and overall more streamlined design that makes it very easy to pick up & play. The story is great and I love the cliffhanger, and Oblivion and it's Flesh Eater horde are such awesome villains. I also liked the areas that you explore, each one have a very different atmosphere to them but all ultimately feel melancholic, like if a unknown force was pulling the strings behind everything (guess why it is called Shadow of Oblivion). I only wish that this game was also getting a HD remaster, I think it deserves it.

24
Turok 3 is certainly a game I hold very dear despite showing signs of being rushed and being so far off the Turok roots. It improved in some regards from T2, but I enjoyed the level design and overall more streamlined gameplay and faster pacing. The concept of two characters each having their own route, special item, and weapons upgrades is one I really like as well. And the weapon selection, while not he best of the series still had high points. I mean Cerebral Processor, PSG, Fireswarm, Shredder, and Vampire Gun; good stuff.

The enemy design is very interesting as well, most enemies feel like cryptic creatures or Lovecraftian monstrosities. I also liked some of the returning enemies more than their T2 counterparts, particularly the raptors which are more faster and agile, and the Fireborn Magmites which actually throw and bleed fire.

I only wish that this game was also getting a HD remaster as well.

25
Turok Dinosaur Hunter / Re: Favorite weapon?
« on: November 16, 2015, 02:00:34 AM »
For me it's a tie between the Auto Shotgun and the Pulse Rifle, both are pretty versatile and extremely useful in so many situations.

26
Yeah, right now I am backtracking in the Hive of the Mantids as well. I remember that there is a hidden switch that deactivate the barrier blocking the Warp Portal for the Talisman Chamber. It's been a while since I finished Turok 2 so I can't remember where it was now.

27
Yesterday while playing The Lair of Blind Ones in Turok 2 I realized near the exit portal that I haven't gotten the Heart of Fire Talisman despite having the Eagle Feather in my inventory. I had to backtrack all the way near the beginning, only to get lost a few times and almost getting myself killed by a Guardian.

Also, I once got killed by a Campaigner Soldier or Poacher that I didn't see while taking a corner with low health.

28
Turok General Discussion / Re: What are your thoughts on the Villians?
« on: November 15, 2015, 01:39:38 AM »
Hello everyone. I am new to the forums and glad that I found a community of Turok fans.

As for my opinions...

The Campaigner: This guy is just badass; a tyrannical cyborg warlord who leads a huge army of bionic dinosaurs, aliens, combat robots, demonic tribes men, and mutant green gorillas, and greets the player with one of the most awesome villainous laughs ever put in a videogame. He is a Turok classic in my eye.

Thunder: Essentially what would happen if InGen and Skynet forged a unholy alliance. One of my favorite Turok boss fights, despite it being a little easy.

The Primagen: Another excellent villain and definitely the deepest one in terms of 'reasons'. I love the design; a tall, lanky, and intimidating alien with bat wings and wielding strange telekinetic-like powers. I really like how the Primagen gives the aura of being part of a "superior" or god-like race from ancient times. The fight was also pretty damn great.

Oblivion: My favorite villain of the Turok games. I love how Oblivion gives that Lovecraftian vibe of it being a interdimensional god which in appearance is nothing short of a abomination. I just love it's design, so badass and creepy at the same time. Such a shame that the fight is pretty easy and short.

Bruckner: The problem I have with him is that he is not developed much; you just see him in the beginning, then you hear some rumors, then you see him again after finishing chapter 4, then you hear some more rumors about him, and then you fight him while he is riding a T-rex. There just not much to him but at least you fight a T-rex armed with firepower at the end.

Tyrannus: It's such a shame that Turok Evolution 2 was never made, because I wanted to see more of this guy and his army. The Slegs are such a great concept in terms of a villainous organization for a Turok game, a collective of different lizard and saurian species united under the banner of a Tyrannical anthropomorphic T-rex, who wields unknown powers and wants to kill all humans. Such potential that was never realized.

Kane: He is all right. The relationship that he and Turok have is a interesting one, and I particularly liked their conversation at the end where Kane identifies himself as a soldier and Turok identifies himself as a warrior. But he is also pretty forgettable really.

Mama Scarface: One of the best Turok villains, as well as having a pretty awesome boss fights and a very well made buildup throughout the whole game. This is one of the very few things that Turok (2008) did right.

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