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Messages - Mon-Ark

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141
Turok Dinosaur Hunter / Re: Turok EX
« on: December 20, 2015, 09:09:12 PM »
It gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.

For sure, specially in the catacombs. It also kinda helped melee enemies have a chance at hitting you, but now that the ai is more aggresive thats probably useless now.

142
Turok 2 Seeds of Evil / Re: T2 EX
« on: December 20, 2015, 08:55:33 PM »

In generall, I feel like T2 is kind of a mess in many areas.

-The most extreme limb damage: 1 shot to the head or 15 on arms/legs. doesnt help that enemies flail their arms as if they are having seizures. Nothing more dissapointing than using the scorpion launcher on a jobber dinosoid and seeing it survive because the rocket touched the legs, or a cerebral bore hitting the arms.
This also screws tek arrows all over, making enemies somehow able to outrun the arrow's explosion without a scratch.

I also feel that the limb damage takes aways some of the usefulness of weapons. Why use the firestorm cannon on a tough enemy when one well placed pistol bullet to the head does an instant kill? I feel there should be a middle ground to this, or an option to have global body damage like the first game.


-Low ammo: on most weapons, you carry half the amount of ammo you used to in T1, which brings to the next problem.

-No backpack

-Ammo farming: drag down the pace alot of the time on these places where items keep respawning. Wouldnt be such a problem if you could carry more ammo with yourself.

-too many gimmick weapons: sunfire pod, pfm launcher, charge dart+tranq gun

-the talon: remember the knife in t1? well the talon is the opposite as it is both slow and weak.

-The nuke: more like a nitpick, but this gun takes too long to fire to be useful, and the weapon itself was too ambitious to feel as intendend with the graphics of its time (Im guessing the idea was aiming for an effect like the nuclear blast from that terminator 2 scene)


If anything, this would prove this game needs a remaster like turok EX, but go much further with the ex mode and also try to find some changes to fix this problems.


As for MP, I feel like going further and just bring Rage Wars EX

143
If anything, i dont like Turok 2 too much in general. Worst turok next to turok 2008.

Some years ago i would had tought this was terribly wrong, but the more i played all 3 n64 games, the more T2 falls behind the other 2 games, besides graphics and creativity.


T3 actually had some cool things to it, like no look-spring in any form.

All the weapons were powerfull, minus the vampire gun. I really loved that i always had something to rely on, even if it was the melee weapons which was powerful enough.

The option to turn auto-aim on/off is what i would had wanted in t2. its a switch between the option to be able to shoot any limb at will, or only get torso shots for moderate damage (kinda).

Other than that the graphics were lazy (not bad, lazy. as in, sitcking a box with a lighting .gif on a shotgun and calling it the Shredder) and the stage were almost completely linear, yet hard. It was definitely much more easier to replay than t2 even with its setbacks.

144
Turok 3 Shadow of Oblivion / Re: T3 Characters
« on: December 20, 2015, 08:21:15 PM »
Danielle because shes hot in the cutscenes.
Josep looks like David Schwimmer in some render artwork... but his weapons are better so i play as him


Im split about Joshua not being the main character. On one hand he seemed cool, then I read the T2 comics and felt like blowing my brains off.

Tal set... he was always cool, but he was already being removed from the scene since the first game.

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