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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« on: September 14, 2017, 02:23:54 PM »
You should use the Rage war's icelord face texture for the frostborn.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 SoE SP user map/mod - Fossil Cavern« on: September 14, 2017, 02:23:54 PM »
You should use the Rage war's icelord face texture for the frostborn.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok Lives Again Mod« on: September 03, 2017, 02:03:06 PM »
Blood EX might be happening?! wow so happy to hear that, specially considering the only retail version available now is just the Rom with DOSBOX slapped onto it.
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Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.5« on: August 14, 2017, 05:46:55 PM »
Thats really cool, good job!
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Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017« on: July 25, 2017, 09:44:42 PM »
Whats this thing about beating the game and afterwards it lets you do the game all over, but backwards (starts you at the lightship stage). Ive heard this for a long time (even before the remaster, but never knew how to acces it)
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Turok 3 Shadow of Oblivion / Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game« on: July 18, 2017, 04:30:23 PM »
My two cents.
The game should have multiplayer; if talking about dedicated servers, they can share T2 servers I think. Some say this would divide the community but then again, what community? you play to have fun, and if you have more fun playing T3 mp you play that. I dont care since the main point of the Turok games is the singleplayer experience. Except for rage wars obviously... My main interests to see if T3 ever gets a remaster are related to visuals and gameplay. Mostly additions like blood particles from enemies' severed limbs, a better vanish effect for dead bodies, more health for enemies and more of them on higher difficulties. The removed content Im all in for it. I would also say an option to toggle weapon models for their better-looking versions but im not sure if theres enough to justify such option (Its mostly all about the shotgun "upgrades") 26
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 SoE SP user map/mod - Fossil Cavern« on: July 04, 2017, 06:03:54 PM »
I mean some reskins (or slight model alterations) but with different attacks and such. Like in project brutality.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 SoE SP user map/mod - Fossil Cavern« on: July 04, 2017, 02:02:05 PM »
It would be cool to have something similar to the extended Doom bestiary, but on the turok games.
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Turok 2 Seeds of Evil / Re: New BETA Update« on: June 20, 2017, 01:28:04 PM »
What is doomseeker?
By the way is there a console command to switch difficulty midgame? 29
Turok 2 Seeds of Evil / Re: New BETA Update« on: June 19, 2017, 04:34:34 PM »I just was asking if anyone else who tried raptor fest noticed anything, I wasnt even reporting a bug. If was i would had checked the console or wathever, and report it on the steam forums. It was on a regular dedicated server, maybe Postal's. PLaying H2Whoa and the whole map was flooded with enemies. Got "connection interrupted" message two times while playing, but I just rejoined as if nothing happened. 30
Turok 2 Seeds of Evil / Re: New BETA Update« on: June 19, 2017, 02:23:48 PM »
I just was asking if anyone else who tried raptor fest noticed anything, I wasnt even reporting a bug. If was i would had checked the console or wathever, and report it on the steam forums.
Jesuschrist chill down everyone. |