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Messages - Dakuwan

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21
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: March 31, 2017, 12:04:43 PM »
Rough week... Xsplit sucked balls and wouldnt stream in a tolerable quality. OBS finally works on my rig now.

I got about half of the tex for the port of Adia done, raptoid, endtrail, pistol, shotty, wooden bow and this is a preview of those...

REMEMBER: No texture color correction, or seamless are done yet, and I run a retarded Reshade config.


22
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: March 28, 2017, 08:15:23 PM »
So I tried Xsplitter to stream some Retex, got horrid quality. Gonna try a couple more things tonight to get around the super poor pixelated mess. Either way, new pics later.

If anyone wants to view a broadcast via Steam, add "dakuwan", avatard is Doom monsters drawn by my little girl.

Frogs... The reason little girl dinosaurs can become little boy dinosaurs...

Anyone have suggestion who should play Josh and Adon?
 

23
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: March 28, 2017, 09:12:20 AM »
Thanks everyone,

Regarding the increased resolution of default textures, I did it for T1 just to see what it looked like. While looking at a stationary image, it does look a little better, however due to the rapid nature of these games the payoff in both time spent upscaling the images and the work the PC has to do to display an image is not worth it, in my opinion. Which is why I opted for using real life textures as often as possible.

The high resolution images looked a little wonky in T1 because of the low poly models, but in T2, there are alot more polygons and sweet skin stretching... I remember watching a video on the internet before T2 was released back in the day showcasing the skin deformation, it was an incredible effect for the time.


Just so everyone understands how I am going about doing this project. The first draft of the textures may not have seamless edges for tiled images, and will not have color correction. When I get closer to finishing a level I will tweak them as necessary to look more uniform and closer to the original games colors.

Old One Eye, Turok and Adon  were my first experiments in adding textures, they do indeed look a little weird. Its the geometry of the model thats causing them to look silly. Josh(Dolph Lundgren)s mouth ends up getting bent in the middle making it look like he is smiling, the reference image I edited, he is not smiling. Adon I used the Child-like Empress from Never Ending Story, and no good high res images of her exist of her at the proper angle. I will change all that later. For now they are placeholders.

Nearly done "port" part of Adia images coming later today.

24
Turok 2 Seeds of Evil Modding/Mapping / Retexture
« on: March 26, 2017, 12:22:58 PM »
Hey all, back again for retexture  round two. I am much more excited about this version due to the advanced(for the time) model deformation and stretching that goes on, making the characters looks much more believable. There are over 3500 textures in T2, so it is going to take awhile. I intend on staying within lore and style of the original, however updating with the highest resolution version sampled from real life that I can. If i cannot find a suitable reference, I will make one from parts.

Typical resolution for T2 textures tends to be from 32x32 to 128x128... Mine never goes below 1000x1000. Even higher in most cases. It is meant to be viewed/played on resolution higher than HD 1920x1080 to avoid jaggies, since there is so much detail.

I will update this thread with new batches of pics from Imgur once or twice a week. Once I finish Port of Adia, I will release a publicly available mod so that anyone can give it a go.

Please, tell me what you think. I do want feedback. Not only does it help me create accurate images, but it also feeds my soul, and powers me to keep on going.

Thanks alot for checking it out! I love you Turok community...
-------------------------------------------------------------------------------------------

The following is a what I have completed thus far, started 2 days after release...

http://imgur.com/a/ZWpJZ

http://imgur.com/a/1nj7u

http://imgur.com/a/wAgIc

http://imgur.com/a/zUIhw



25
I need to prove nothing, this thread is about hypothetical maps. Its what i would like to see, and plan on pursuing as soon as the editor is available. Thanks for the input, but i think Turok is worth a little more than the old doom schtick kill-keys-kill-keys.

 It has a rich history in terms of the lore via comics over many decades. Thanks to people at NightDive, we are getting an editor that is far more capable than the original maps. It only makes sense that an enterprising fan of turok would attempt to inject PURPOSE back into the game.

More than once as I crawled on my belly through a maze in the catacombs I said "W T F am I doing here?" Why does turok invade ancient sacred temples, pilfer all the goodies and leaving a trail of death?

In turok they spend about 15 seconds explaining who you are, why you are here, where you want to go, and who is gonna be there. The box told you more than the game did.

26
Good idea adon,  I plan on having a river scene...a river scene like in Jurassic park....THE BOOK

27
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: February 05, 2016, 08:52:06 PM »
I hate mobile phones.....

Yeah hummer only 40% done




Scarab, and  very early mantid work

28

I plan on doing as much as possible with an open world as I can. Similar to ocarina of time, I want dialog and quests.
Also plan on some epic boss battles based on comics.

Not sure of I'm going talset or another fireseed.

I will be drawing from comics, son of stone movie, and first 2 or 3 games in terms of lore.


Huh?
 Open world....no not turok
Comics?... Far fetched
Bosses from comic?...clearly a stretch
A turok other than talset?...blasphemy
Son of stone?...certainly far and away, nothing to do with turok, nope does not fit,...

What was I thinking?

29
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: February 02, 2016, 02:35:49 PM »
Enemy Rifle / Start of Hummer retex
http://imgur.com/a/Ggc3w

more complete hummer
http://imgur.com/a/QkGOx

Hummer in motion



30
I plan on doing as much as possible with an open world as I can. Similar to ocarina of time, I want dialog and quests.
Also plan on some epic boss battles based on comics.

Not sure of I'm going talset or another fireseed.

I will be drawing from comics, son of stone movie, and first 2 or 3 games in terms of lore.


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