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Other Games / Porting Duke Nukem Zero Hour to PC
« on: February 13, 2016, 04:54:17 PM »New: www.youtube.com/watch?v=84qorvJhIYo&featureyoutu.be
In time... after i have a solid Brutal Tutok update out and it uploaded to MOD DB, i will work on the side and then soon full time: towards porting Duke Nukem Zero Hour to the Kex engine. ( on PC ) the very engine that Turok 1 on steam runs off of. just wanted to give people a heads up since this is the first time i announced this. will see how this goes
model data, first level, Dukes control room with the hologram earth globe and the duke himself.
"hail to the king baby!"
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and for fun why not make some bonus levels or "secret levels" based on levels from duke nukem 3d N64 version that we can visit in zero hour
EDIT: the following pictures are level data ripped from the N64 version of Duke Nukem 3d, this idea is just a thought, a "concept" that may be a intresting feature in a PC verison of duke nukem zero hour, and may not be in a final zero hour production:
for the sake of legality i must state that this is a mod that is in development and is in no way an article or substance that is being manufactured or refined for sale.