I just love all this new guns and blood effects But I just have one question : HOW DO YOU ADD NEW WEAPONS MODELS AND FIRE EFFECT?
The Fire from the flamethrower i borrowed for now from sprites and textures already in game. i do make custom KFX files ( kex FX effects ) to have these sprites and textures do new things.
We can add new animiated textures; and i plan on adding New burning Fire effects and animation loops. this would involve getting a animated image or video of flames and braking them up into many images. picture by picture frame by frame, and then making each frame a .png image and adding it to the game. but adding these frames to the game would involve makeing a base FX00.png and its FX00.txt and placing this into the sprites folder wile the FX00.txt would point ad the frames in the new animation witch we would store in the textures folder.
Adding new weapon files is bit more harder but in some cases less time consuming. We have to make our model in .obj format. then we have to make a new material file / or we can edit and add to a existing one if A: we are lazy or B: we want to barrow a texture set from a model that's already in game, in any case the model needs some data inside of it that will generate a .mtl on completion in the modeling software. and this .mtl needs to point just right at the .kmat file in the materials folder, on top of that everything needs to line up and match up just right between the models .mtl file and the models .kmat file in materials folder; otherwise when your done converting the model you'll get a 0 kb or 1 kb model.bin witch means the conversion failed because of miss matching configurations. the command console in game is a good friend : we can do exportobj or exportanimobj command to get a model out of a .bin container. and we can do convertobj to get a model into a .bin container.
There is alot more to both making new animated textures like burning fires, aswell as getting a model into the game. i suppose this was just a ruff explanation. i know there are some good tutorials on this forum already, i believe duke64 has a good one or two about models, i will also find some time to make tutorials about all these things if it would help the community.
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