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Messages - Snake Plissken

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61
Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2
« on: April 06, 2017, 08:46:08 AM »
It's looking really good so far! I can't wait until it's fully completed. Keep doing a good job :)
Thank you so much I'll never forget this comment no matter who expresses it. I can not thank you enough for your words. it's this very comment and others alike that keep me going with anything I do, exspecialy with brutal Turok 1 and 2, from morning to bedtime.

62
Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2
« on: April 06, 2017, 08:43:31 AM »
Looks like a lot of fun!  How does it handle MP just now?

It should crash the game but I'm working on a multiplayer mode. (A custom brutal Turok map will go without saying with this) there needs to be network particles registered with the game. Off topic kind of but : I know there will be two brutal Turok 2 online modes. One will include a map only avalible by default within a single mode and this perticlur mode will include only melee weapons. That's all I can say on that at the moment, very erly in development still, the all of it.

63
Turok 2 Seeds of Evil Modding/Mapping / Brutal Turok 2
« on: April 05, 2017, 03:02:10 PM »
this is a old video of the first release:

&feature=youtu.be


here are some random pics, not directly related to brutal turok 2





64
Edit: update, here you go: http://www.turokforums.com/turok-2-seeds-of-evil-moddingmapping/tamplate-post-for-brutalex-editor-module/
Stay tuned to the forums for further updates..




so yeah I mean you know... its good to have full control on the 2nd day of the games release, this way brutal turok 2 will be done right- I mean brutal turok 1 was done right, but it never started and I have this update for it still I need to push out.  I know I have not talked a lot latly but don't worry brutal turok is not dead . the next update will be good, and now with this brutal turok 2 will be insured in brutality. so yeah wish me luck ill work on things 24/7 till I get the updates out.

note that I just wanted to inform you im hard at work on brutal turok so don't forget it. or do. the thing with the editor is it is not supported by the developers yet, they are unable to support bug submissions even at the moment so for all seriousness the editor shouldn't even be considered released yet.

with that being said if theres anyone wanting to help me out with random things from textures creation and modeling or anything feel free to reach out to me and tell me what your good at if you wanna help your on board the team.
( no worrys tho- its been a one man army thus far pretty much and that's why this nextupdate is going to be nice, for brutal turok 1, and so on and so on thanks for your time... )

65
Dang Snake giving it your own type of interface? Nice job dude man that's some skill you have there to be able to do that. I'm going to have a peek at this now. I don't know if I can help any but I would for damn sure test things with you guys. If I come up with anything I will keep BT2 in my mind when getting ideas.

no I did not yet. but I know how it is done, along with a lot of other things, and im takeing the time today to lay it all out in a few posts, so stay tuned.

again though I have not added yet but may as well have. and sorry for anyone this may offset. there's a few things I must do before I can free myself completely and move on in my life, brutal turok 1 and 2 are a few of them. and exerting every aspect and feature of the kex engine.

that's okay though still it is really cool I see what you meant now I just misread I think. Yes a list of things Brutal Turok 2 needs help with or any type of list that you have it could help us know if we would be helpful or not :) Either way if I get any gorey blooded ideas for it I will post them here. I don't know if I told you but I really respect the work you put into Brutal Turok.

Also thank you for your kind words, I thank you a lot. I also hope you like what's to come. I also said I would do some posting tonight, that may end up happening tomorrow morning

66
Turok 2 Seeds of Evil / Re: Post T2 videos
« on: March 28, 2017, 04:14:14 PM »
eh its not much but I why the hekk not its a video, just this one time ;) heres a vid ill share its a livestream I started when I made this post: https://youtu.be/deaDvNLwv3Y but today ill prob just end up working with the files. prob boring

67
EDIT:

this is for testing only as its unstable and ill explain how its unstable later on.

posses the ability to monitor your system and
the situation, and know when enough is enough, otherwise don't do anything you may see in this post.
 if any issues go unnoticed with your system its your own fault no one elses. and you acknowledge that by downloading or enabling anything, that may have been explained here, regardless if you didn't here it here first. everything else should be a product of others and there distributions of my or there own files.

you should have public beta enabled if you wish to reproduce anything I explain or put to any other use anything you may find in this post.


this in all actuality is the default vanilla editor with no module loaded. keep this in mind.

first off... only download this if your willing AND able to aid in the development of "our" Brutal Turok 2 mod. this is for testers only. and be aware that by following these instructions, you will be unable to use any online features and steam achievements will be disabled...
do as you must but I cant stress enough that running what im about to speak about, can do harm to your computer, if you do not have a overall awareness on how the software works, and how computers work, and how they work together. basically don't download. now then this is my Module for running the editor, in reality this is simply the "default editor enabled", but between you being responsible for your computer, and that this editor is not officially supported for being in use to whatever extent the matter in tails, trust me use this at your own danger, and awareness. as straight forward as it is of a concept: "there is wisdom in an abundance of counselors". and I also do everything with reason so this should put into motion a few more steps towards an little project of mine with the kex engine.



 with that being said... the editor is programmable and I wish to intend towards making my own custom environment and graphical interface for it.

here is a download.. im going to type out some more stuff on the forums, and ill update this one if somethings not right, also add more info...

"there is wisdom in an abundance of counselors"
https://www.sendspace.com/file/tpsuud


I. right click turok 2 in your steam libarary and opt in for the public beta, I think this may be needed if your having issues
download sorry I don't host files or anything or havnt had a need for it enough to look into a better hosting . note: somebody contact me if you would like to host files, or content on behalf of me.
ii.extract the compressed file, that's right its a 7zip file. let a sense of willingness sort'em out - hopefully this way there will be less people who will download this and associate it with the next time there computer brakes
open the command console
type in developer 1
quit the game
start the game again
open console and run exec snakesautoexec

 now restart the game to be safe, and let the game load a bit  , press f7 for a level im working on. press f8 for the module'd editor.
spellcheck coming soon...

many days ago when I took up making this mod I promised to do a good job, so ill lay it out. understand its a one man army or take equal , full responsibility, by  helping me make what, in time, will be a dame good mod.
 if am going to work a custom module for the editor. ill need more free time. and right now I had a lot of things come up, and a few misfortunes because of it. in a few mins ill explain what we as a community could use and help. there needs to be half way bright minds at the very least, willing to step forth and understand the circumstances we face, we have the ability to be proprietors, founding fathers, of a community that's going to last.. a very long time.. I say we try to control a context, as awful as that sounds we have a chance to do good. so feel free to post if your down to help with things. and ill also go on some where here in a few mins about just what has been accomplished, and perhaps some help brutal turok can use, otherwise its just me and, its still going to be epic.


 This is a map included with the game but perhaps not in the game, at least not at the time of righting this and working on it. I added a small few things to test some things out.. I think you'll be able to tell what was there, and what I did. I did not make the original map. somebody most likely in the early 90s did. or designed it, and it was constructed from parts with ex and its editor functions. youll be able to tell what I did within the level used.

68
Dang Snake giving it your own type of interface? Nice job dude man that's some skill you have there to be able to do that. I'm going to have a peek at this now. I don't know if I can help any but I would for damn sure test things with you guys. If I come up with anything I will keep BT2 in my mind when getting ideas.

no I did not yet. but I know how it is done, along with a lot of other things, and im takeing the time today to lay it all out in a few posts, so stay tuned.

again though I have not added yet but may as well have. and sorry for anyone this may offset. there's a few things I must do before I can free myself completely and move on in my life, brutal turok 1 and 2 are a few of them. and exerting every aspect and feature of the kex engine.

69
EDIT:

for testing only as its unstable and ill explain how its unstable later on.
posses the ability to monitor your system and
the situation, and know when enough is enough, otherwise don't do anything you may see in this post.
 if any issues go unnoticed with your system its your own fault no one elses. and you acknowledge that by downloading or enabling anything, that may have been explained here, regardless if you didn't here it here first. everything else should be a product of others and there distributions of my or there own files.

this in all actuality is the default vanilla editor with no module loaded. keep this in mind.

first off... only download this if your willing AND able to aid in the development of "our" Brutal Turok 2 mod. this is for testers only. and be aware that by following these instructions, you will be unable to use any online features and steam achievements will be disabled...
do as you must but I cant stress enough that running what im about to speak about, can do harm to your computer, if you do not have a overall awareness on how the software works, and how computers work, and how they work together. basically don't download. now then this is my Module for running the editor, in reality this is simply the "default editor enabled", but between you being responsible for your computer, and that this editor is not officially supported for being in use to whatever extent the matter in tails, trust me use this at your own danger, and awareness. as straight forward as it is of a concept: "there is wisdom in an abundance of counselors". and I also do everything with reason so this should put into motion a few more steps towards an little project of mine with the kex engine.



 with that being said... the editor is programmable and I wish to intend towards making my own custom environment and graphical interface for it.

here is a download.. im going to type out some more stuff on the forums, and ill update this one if somethings not right, also add more info...

"there is wisdom in an abundance of counselors"
https://www.sendspace.com/file/tpsuud


i.download sorry I don't host files or anything or havnt had a need for it enough to look into a better hosting . note: somebody contact me if you would like to host files, or content on behalf of me.
ii.extract the compressed file, that's right its a 7zip file. let a sense of willingness sort'em out - hopefully this way there will be less people who will download this and associate it with the next time there computer brakes
open the command console
type in developer 1
quit the game
start the game again
open console and run exec snakesautoexec

 now restart the game to be safe, and let the game load a bit  , press f7 for a level im working on. press f8 for the module'd editor.
spellcheck coming soon...

many days ago when I took up making this mod I promised to do a good job, so ill lay it out. understand its a one man army or take equal , full responsibility, by  helping me make what, in time, will be a dame good mod.
 if am going to work a custom module for the editor. ill need more free time. and right now I had a lot of things come up, and a few misfortunes because of it. in a few mins ill explain what we as a community could use and help. there needs to be half way bright minds at the very least, willing to step forth and understand the circumstances we face, we have the ability to be proprietors, founding fathers, of a community that's going to last.. a very long time.. I say we try to control a context, as awful as that sounds we have a chance to do good. so feel free to post if your down to help with things. and ill also go on some where here in a few mins about just what has been accomplished, and perhaps some help brutal turok can use, otherwise its just me and, its still going to be epic.


 This is a map included with the game but perhaps not in the game, at least not at the time of righting this and working on it. I added a small few things to test some things out.. I think you'll be able to tell what was there, and what I did. I did not make the original map. somebody most likely in the early 90s did. or designed it, and it was constructed from parts with ex and its editor functions. youll be able to tell what I did within the level used.

70
I have been mapping and modeling for 12 years. Would love to help put some things together with you. I am a pretty successful Quake 1 and Quake 3 designer... although I've been playing Turok for twenty years. Let me know if I can be of any assistance.

Add me on steam. I'm going to wrap up the rest of this hard labor. There's a lot of sorting through the scripts and adding, and the def files, and scripting .ect if there was someone else in the loop with how, or learning how they work and was able to help... it would be a big help, and time off my hands, and I can move towards what I'm best at, and becuse I know how awfully repeating, sorting through and defining files in the Def folder, and with the scripts, it's hard for me to ask it on my worse enemys, lol as the saying goes. there's a lot of departments and some can get boring so I wouldn't ask you of it, there can and already will be a lot of work with models, no worrys if not but add me on steam, I'm done with these scripts I'll be personally moveing into this department in no time.
I'm going to update an modding guide post something I made here on the forums, it's a work in progress but I'll go update it with what I know, and the issues present.

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