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Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide
« on: March 07, 2019, 03:25:56 AM »
After a fair bit of experimentation, I think I've reverse-engineered the details of how kActor::MeleeObject() works. I also documented kActor::InteractActorsAtPosition(), which can, for example, be used to implement custom alternatives to MeleeObject().