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Messages - Dinomite

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Turok General Discussion / Re: Turok 2 Arsenal Mod
« on: December 11, 2022, 08:46:05 AM »
Hello there! The forums topic / thread system was broken for months on end but has finally been fixed. Welcome to the forums!

Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: August 15, 2022, 11:52:32 AM »
Amazing work as always, my friend.

Turok Evolution / Re: Corrupted save file
« on: April 18, 2022, 12:08:06 PM »
I just recently started a playthrough of Turok evolution on pc, but it seems I have run into a bit of an issue.  I quit the game at the start of chapter 13 but when I tried to load my game I was met with a message saying the save couldn't be loaded. I am so close to finishing the game. Any way to salvage the save file?

Unfortunately, I don't think there is, but you could try asking PNill on the Turok Discord for help. I'm sorry, my friend. :( You'll likely have to use the All Levels cheat to progress further in the game since this port is notorious for corrupting peoples savefiles for no reason.

Turok Evolution / Re: Turok on Garry's Mod
« on: March 30, 2022, 03:24:08 PM »
For those wondering, the mod is now Steam Workshop for everyone  :grin:
Got them! :) Great work.

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 12, 2021, 03:49:30 AM »
I think you are both right about an older version of the Engine. Could be that acclaim didn't want an outside company to have access to the newest updated version.
I doubt this is the reason why SHFF got an earlier build of the game to work with. I think it's more so related to the fact that Acclaims management was absolutely horrible at the time and only kept getting worse as time went on.
For the Shaders, found something else.

Waterfalls use SelfIllum.fx
The current way they work, the alpha is not blended correctly.

Adding an extra line for blending,

I've also disabled Culling on the Shader in the first post. Looking in specific directions, some tree leaves and random objects were disappearing.
Veeeery nice. :) It's starting to look more and more like the console Xbox port of the game, minus some stuff that's flatout just missing from this build of the game with seemingly no way to reimplement it. Great job.

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 08, 2021, 06:24:01 AM »
As far as I can imagine, it is the Xbox engine that was ported to PC. After all the xbox is a cut down PC.
Correct, but they used a different build than what we got on store shelves.
But I think because the Xbox GPU was custom made, there had to be new hlsl shaders created for PC.
Not necessarily, but there is some truth to this.
But, I don't think Super Happy Fun Fun had any idea about PC graphics. And I certainly believe they never created those Shaders.
If they were capable of programming Shaders, the port wouldn't have been in such a mess in the first place.
They've created plenty of games prior to porting Turok: Evolution. I'm surprised they did as "good" a job as they did, given the state of the game.
I assume all the effects are in the engine waiting, it just needs someone with graphics know-how to create working Shaders. (That's not me btw  ;D)
I will keeping poking the shaders, moving them around to see what I can find :)
I don't know about that. Only one way to find out, though. :)
A good thing, if you minimize the game, make some changes and save, the game loads those changes.

50/50, it depends on what you're trying to load.  :feather:

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 07, 2021, 01:35:44 AM »
How fun. :) Thanks for sharing this with us.

Hi guys, this is my first post in the community! I've been playing rage wars and had trouble with saving. Both me and my friend have working controller paks and save after every trial but then when we restart the game it doesn't let us load the files after clicking 2 player trials on the main menu. When going to 1 player trials it lets 1 player load one of the previous saves but when even the 1 player trials game is started it starts from the very beginning. I tried loading the characters using the settings-> load menu, but that doesn't do anything. I find this very strange not sure if its a bug as I know about the infamous bug in some versions of the game that doesn't let you finish it fully. Thank you for all your answers!
That is REALLY unusual, especially considering the fact you're using a grey cart. I've no idea what the problem could be other than maybe a dead save battery? I wish you the best of luck, mate!  :feather:

Great work, my friend! :) It's people like you that keep this game alive.

Turok Dinosaur Hunter / Re: Turok Alpha and Beta Assets
« on: January 11, 2021, 05:56:13 AM »

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