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General User Mods, Maps, and Content / Re: To Hell With You [Doom 64 EX]
« on: April 11, 2020, 03:03:26 AM »
I just updated the post, it now includes the download file for the first episode Enjoy.
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General User Mods, Maps, and Content / Re: To Hell With You [Doom 64 EX]« on: April 11, 2020, 03:03:26 AM »
I just updated the post, it now includes the download file for the first episode Enjoy.
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General User Mods, Maps, and Content / Re: To Hell With You [Doom 64 EX]« on: April 03, 2020, 03:23:57 AM »
With the release of Doom 64 EX it motivated me to get back into my little episode. Its going to happen
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Turok 2 Seeds of Evil Modding/Mapping / Re: How to make the enemies spawn?« on: March 21, 2020, 07:54:32 PM »
I'm glad you figured it out. I could of helped but I've been dealing with a lot. But good job. Good luck.
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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Modding on the Nintendo Switch First Peeks« on: September 23, 2019, 01:51:16 AM »
Nice, I guess some of my levels would work on Switch then.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2: Besieged Mod (WIP)« on: September 21, 2019, 02:41:35 PM »
I seen some pictures of your progress and have to say things have been looking nice.
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Turok General Discussion / Re: Turok Timeline« on: September 21, 2019, 02:40:02 PM »
This was a good read though. I just got some time to read a lot of it today and I enjoyed that there.
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Info/Help / Re: Forum Updates« on: September 11, 2019, 12:33:51 AM »
I thought I fixed the shoutbox before (where users could delete chat posts). Having it available could give the sense that its only on your end. However, that wasn't the case and that is totally my fault that things were deleted.
Thanks to archiving DoomMarine 23 made a file that you can download and view it all again. I posted it to Turok Sanctum: https://turoksanctum.com/download/turok-forums-shoutbox-history/ 19
Turok Dinosaur Hunter / Re: Turok 1 Magazine Images« on: August 31, 2019, 11:01:51 PM »
Don't forget to notice that Doom 64 there on the cover
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Turok 2 Seeds of Evil Modding/Mapping / Re: Is the lighting fixed yet?« on: August 31, 2019, 07:12:45 PM »
There's always been ways to light up the maps you need to place the light actors in the map and you can go to the properties to edit them how you want. How do you think all of the custom maps have lighting heh? Messing around there but yeah lighting has always worked.
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