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Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter Mapping Guides
« on: February 02, 2017, 01:25:43 AM »
Thank You much - Not Talking in Circles - I understood
EDIT: So by editing the mapInfo.txt and creating a unique mapid_101 as noted in the pdf guide and directed by Smoke39, my teleport works properly. I see that the editor recognizes the folders and files in root directory above priority when in dev mode as it does with the texture folder and this is a direct access to override the default conditions of the original Turok game.kpf. I was building test.kpf files over and over each time trying to get the teleporter to work. I must have recycled 50 of them. Thanks Smoke39 for that info.
Do you have an idea what the 'Arg 6 - 1024' on sector properties is a reference to? I'd like to publish a map soon and I'm trying to figure out the finer points.
Thank You Smoke you are Turok.
I just dumped recycle bin - 39 kpf's in there and there were others before.
Side note: these root directory folders can be dangerous toward the normal functioning of the game. If 'Set Developer "0"' will they be ignored? I think that's correct.