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Messages - Gazer

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31
Morning Jay DOOMed  :D

I followed instructions and tried every other thing I could think of too. I went through every cursed file in the game looking for a problem 5 times. Check your private message I'll send you a link.

-Gazer

I just tried something that got a map in there so I guess I have to start over. Thing is it was not the map that I specified! Lovely

32
Hi Snake Plissken, I watched you on TV last night Hero's and Icons TV.

Hey I could probably give you some help on your projects. I have posted a map that I made for T1 and I have some work on kexstudio also.  I can't commit to making your work my top priority.

So I have a question for you. About the lights. How do I change the shape of a light. There are X,Y,Z co-ordinate info boxes in the "kexLightComponent" tab of the light actor properties window, with title min_bounds max_bounds - but they do not seem to work. I understand about the buildlightmap command and I cannot get the shape of a light to change. Do you have a workaround to change the shape of a "light" actor?

Thanks - Gazer

33
You know I followed your instructions to load a multiplayer map but it's not working for me. If anybody has a workaround to add a new multiplayer map to server list please post here. I'm dying to remove the cerebral bore from all maps.

Also lighting information for the editor. How do I change the shape of a light actor. It might be a broken feature.

thanks -Gazer

34
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: March 29, 2017, 10:13:30 PM »
Yes, and it's confusing tracking shit down. I guess there's a lightmap created by a "sun" actor and vertex light added by the spot, point or box light actors. Time will unravel all things.
Fine job on the scripting. I'm trying to pack up a map but the game is not recognizing it. kpf in the mods folder. I think the problem is that hubInfo.txt number.

35
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: March 29, 2017, 04:13:19 PM »
I don't know if this is a question or a thought, do you know where to find lighting variables for the editor? They seem random in studio and some don't have any effect.

36
Turok 2 Seeds of Evil Modding/Mapping / Re: River of Souls DM Map
« on: March 29, 2017, 01:47:50 PM »
bwaaaaaaaaaaa! My PC exploded  ***BOOM***  LoL @ kexstudio!

That's funny Jay --  ;D  - save your work often and don't blow up your computer! <-- good one

note: model/mp/model0162.staticmesh [selecting this mesh crashes the editor every time.]

37
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: March 29, 2017, 01:36:34 PM »
chirac hey I admire your passion. It really shows that you LOVE this game and all, I think we all know that by now.

The game is only been available for 13 days. It is unreasonable to expect "the devs" to make changes to the game because you want it. Especially in less than 2 weeks from the first release. It sounds like you are saying bad things about the game. Calm down a little and let them do the work. They have made a lot of changes already. More are coming.

Take it easy buddy. 13 days. Please.

gg -gl -hf -Gazer

38
Turok 2 Seeds of Evil Modding/Mapping / Re: River of Souls DM Map
« on: March 29, 2017, 12:09:48 PM »
I think it's pretty well known that the editor is unsupported use at your pwn risk - not supported by nightdive or any affiliated group! User beware, it's a large database or 0's and 1's. Only the insane people will try to use it in the current state.

so I'm building a map .... lol.
gl -hf -Gazer

39
Turok 2 Seeds of Evil Modding/Mapping / Re: River of Souls DM Map
« on: March 29, 2017, 10:26:30 AM »
Quote
The editor is already included (type kexstudio in the console). Though be warned that its unfinished and unstable as well. There's plans to revisit it and do a proper official announcement about it once all major issues are out of the way.

from another forum -Gazer

any help deciphering the assets and such in here would be helpful, models/mp/model0009=city-tileflr-ramp-bridgepiece-allinsanewtf?
@clusterphuck

40
Turok 2 Seeds of Evil Modding/Mapping / Re: River of Souls DM Map
« on: March 28, 2017, 11:49:27 PM »
Looks promising Jay DOOMed. lol I don't wanna get stuck in that canal. Put some jump pads down there!  ;)

n1ce no -nookie- go fragalicious - Gazer

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