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Messages - DoomMarine23

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31
You absolute legend. Gonna try em out right away

32
Turok 3 Shadow of Oblivion / Re: N4TKER10 June 6 2000 Prototype-HELP!
« on: August 19, 2019, 06:33:37 PM »
I'm glad to have helped. As we discussed on Discord, I will be writing a guide soon, so don't worry, anyone else who is reading.  :have a nice day:

33
Turok 3 Shadow of Oblivion / Re: N4TKER10 June 6 2000 Prototype-HELP!
« on: August 19, 2019, 04:05:56 PM »
I've PM'd you, but I'd like to state that I've gotten it working on Nemu. It involved some CRC edits and changing the country code from Germany to US. I will be writing a small guide soon (probably make a video as well).

I'm also in the process of figuring out the best plugins. I'm using a customized version of Nemu64 I got off Reddit, though regular Nemu64 works fine. I'm also using GlideN64 but it has jitters up and down I need to fix.



EDIT: Now that my excitement has calmed down, I'd like to state in full transparency, I used the information from this thread https://web.archive.org/web/20130430103338/https://gamehacking.org/vb/threads/2998-Turok-3-(U)-Beta-Anyone-get-it-to-run

along with the ROM info from this wiki to figure out where to place my edits http://en64.shoutwiki.com/wiki/ROM

I used HXD, a hex editor, and doing this edit only takes a few minutes. As I said, I will be writing a small guide soon. I just want to get the beta running as best as I can first.

34
Glad to see you active, nice release. Might boot up T2MP again to try it

35
Shit, that is actually pretty cool to see.

36
Turok Dinosaur Hunter / Re: Turok making of (behind the scenes)
« on: July 22, 2019, 07:52:17 AM »
That is awesome, thank you. I've saved it to my personal archives as well  :have a nice day:

37
with the source code, can someone add an quicksave function to this game?

In theory? Maybe. But you'd have to recompile the game and I'm not sure if that is really possible. We don't have tools to decompress the game files, for example.

38
Turok Dinosaur Hunter Modding/Mapping / Re: Community Mapping Event
« on: June 16, 2019, 01:55:25 PM »
Oh god, I had been hoping that I could contribute something for this, but everything kept conspiring against me. Now I might actually be able to get it done in time.  :XD:

Don't worry, even after we release, I am sure we'd be cool with adding one or two late entries. I actually put my map on the shelf cause its really huge and complex, so I'm instead making a small dungeon for this.

Besides, the plan, at least as I understand it, is to do more of these. Some of you guys might know about Quake or Half-Life Map Jams where modders hang out and make maps just like this.

39
Turok Dinosaur Hunter Modding/Mapping / Re: Community Mapping Event
« on: April 28, 2019, 04:28:31 AM »
May as well post my work in progress. The final look is going to be very dark and gloomy, as it is a night-time setting with heavy fog. The player is exploring part of abandoned civilization and an abandoned hidden catacomb that has been flooded.




Picture in day-time just to clearly show off the detail.

40
Turok Dinosaur Hunter Modding/Mapping / Re: The Slipgate Complex
« on: April 05, 2019, 02:46:01 PM »
Pretty rad, I was thinking of doing something similar but have been caught up with college. Glad to see you take a crack at this.

Curious, how easily do you think this could be extended? Like perhaps if I make my own custom Quake styled Turok maps. I figure it wouldn't be that hard to work with.

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