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Messages - DoomMarine23

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71
Akimbo Shotguns

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(

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Working on snow textures and Santa sleeves.


Akimbo Shotguns

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Just wanted to say some excellent work so far. You continue to impress me with what you're able to do with this engine.

I think un-scope while moving is totally fine. A few games have done this and while Turok is a fast paced shooter, sniping is something that you'll probably want to do while at a safe distance. It is a sacrifice for being able to shoot foes from afar. I think it balances out pretty well honestly. Players will figure it out within a few seconds and there really isn't much to worry about. Auto re-scope after you're done moving is also totally fine. I think its a nice compromise. Though, I'm one of those "power users" and I prefer to manually re-scope. I think players who are looking to snipe, can accept being un-scoped, moving into position, and re-scoping. It can be jarring if you don't expect it to auto-zoom again. But I think players would also get used to this.

So I think either of these two options is perfect. Entirely subjective preference to which one a user would prefer using.

However for the last one; it is a novel idea. But I think its a no go. Moving around just causes non-stop flashing. Try it while strafing, or strafing and jumping! It is visually distracting and uncomfortable to watch.

As for the AR + GL. I think its awesome, totally reminds me of Half-Life, its also something I wanted to do with my own projects. ;) If you want a custom model, I can whip one up real fast.

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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: June 21, 2017, 04:08:12 PM »
When the mod is more stable (developed), I could go through and make an "SP Friendly" version that has better balance.

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Turok 2 Seeds of Evil / Re: New BETA Update
« on: June 18, 2017, 06:44:03 PM »
Was fun as hell hosting for everyone.

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Turok 2 Seeds of Evil / Re: Tal'set Chronocepter Events
« on: June 02, 2017, 03:26:54 PM »
That was pretty awesome of you man. I'm gonna keep a copy around as archive. Thank you for sharing

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Thanks man, yeah in the comics they had so many guns. I'd love to just, make tons of gun packs that people could play with the original games or levels, just because Turok himself uses so many different weapons. Here, have an ingame preview



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Still needs a lot of work but...

Coming soon to a Turok near you.


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Worked on this awhile ago, its meant to be a re-imagining of the Turok 1 shotgun using the Turok 2 assets. I might do all the other weapons too


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Are they weapon replacements? Or they are gonna have their own weapon slots?

Depends on how everything works out. I'd like them to be additional weapons but I might just make em upgrades or somethin. Who knows? I might just do big weapon packs so people can play different level packs with different weapon packs.

Felt I should also point out, my work will always be open for people to play with and use for their own work. Making cool stuff is important to me, but letting others use my cool stuff to make their cooler stuff is even more important.  8)

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