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Messages - Badger

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Turok 2 Seeds of Evil Modding/Mapping / Twong's Spire MP Map
« on: October 15, 2019, 07:48:29 PM »
Converted the first area of Hive of the Mantids to recreate Twong's Spire, which is an arena map in the PC version of Old T2 MP.

Major thanks to Vis and Jag for helping test and giving tips on what to do as far as spawn and item placement.

Thanks also to BP for bug and gameplay testing.

https://turoksanctum.com/twongs-spire-mp-map/

 :queen:




33
do the maps from the community jam work?

Have not tested out, will have to ask him to try sometime!

34
So some discoveries that we've made:

-some models accept larger custom textures, some models do not. We currently do not understand what qualifies a model to accept larger resolution custom textures or not. Either way, you are still able to have custom textures on all models as long as you keep the textures at the vanilla size/resolution.

-you are able to have custom models (no difficulties noted so far)

-scripts can work as well, we just do not know to what extent they work.



Thanks to poof spell and Doommarine for making the main modding discoveries thus far, very glorious  :treasure:

35
So I'm sitting minding my own business today when my good friend "poof spell" messages me that he's been able to access files on his switch recently! Moreover, he was going to see if he could put in mods on his Switch version of Turok! You cannot believe the excitement I had, so I walked him through it and gave him mods to try out. Here's the results:



Our first success! We were able to get the Hi-Rez Water mod to work!

We tried to get Turok+ running, but he only got a black screen after the loading splash, and he was not able to get a keyboard working to get into console, unfortunately.

But, we managed to get Openworld working:





Except it didn't really work, and instead did something VERY bizarre.



Poof and I have our own theories on what happened here, but we're not 100% sure lol.

This does not mean that custom maps/campaigns are impossible, we used Jay Doom's vanilla Demon Village, which worked out just fine!



Thanks for reading and leave your thoughts below :)

Special Thanks to Poof Spell, while not a Turok modder, has become the first known player to mod Turok on the Switch. Thanks for helping us out pal!

If you want to be able to mod the switch yourself, well, I don't really know how to do that exactly. You will need an unlockable 1st gen switch with firmware that hasn't been updated, you will also have to follow a guide such as this: https://nh-server.github.io/switch-guide/

36
Turok General Discussion / Re: Turok Timeline
« on: September 18, 2019, 12:14:45 AM »
I love this timeline, good resource!

Just a minor quibble, did Syra and her father live in Araissi or did they only sell weapons to Araissi? The wiki article on her leaves this question kind of open-ended. Also how do you figure what her age is during Rage Wars? I know you said in the intro that it's impossible to know when exactly events took place, so im assuming you grouped events together because of that.

37
Turok Dinosaur Hunter Modding/Mapping / Re: Kex Editor Video Tutorial Thread
« on: September 04, 2019, 12:59:31 AM »

38
I'm grateful you want to donate and help out but I don't want it. You can keep the money. A Thanks is good enough. :have a nice day:

And I updated the addon to v0.1.1 which fixes some importing issues and adds some more features in Blenders UI. Next up is the last big step of handling exporting.

Hot Damn BP!

Edit: Sanctum site download updated.

39
Turok Dinosaur Hunter / Turok 1 Magazine Images
« on: August 29, 2019, 05:19:25 PM »
Showcasing magazine scans of Turok 1!

Was planning to take apart my copy of a magazine I got a couple years ago only to find it archived online!

https://archive.org/download/GamefanVolume5Issue03March1997

My copy is a bit more torn, but i think this cover is less compressed than the one on the archive:



Also saw this website with German language magazine scans.

https://www.ninretro.de/game-7-64.html

40
Turok 3 Shadow of Oblivion / Re: The Mutant
« on: August 29, 2019, 03:26:45 PM »
We kind of see now where they were going with this originally, you see the beta oblivion hound as a scorpion type thing, and we have a mutant here with a fly head (which most likely was replaced with the Stryders). Makes you wonder what other enemies originally had different designs, and if any concept art exists.

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