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Messages - L!

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11
Other Games / Re: Nintendo Switch
« on: March 17, 2017, 06:25:46 PM »
It would be interesting to see Nightdive possibly port the remaster for Turok 2 to the Nintendo Switch.  :D

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Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: March 17, 2017, 05:12:15 PM »
L! 1st post welcome to Hell  :o

hahahaha, take me to jail, in the depths of hell.

So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful.

With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game.

I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'.  ;D

There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game.

-Gazer

Lol, thanks. I really enjoyed it too and so far have beaten level 1-3. I'm excited to see more from Nightdive  :).

13
Turok 2 Seeds of Evil / Re: Night Dive Q & A (have your say)
« on: March 17, 2017, 05:01:53 PM »
I would love to see announcements for their next projects or ideas.  :)

I would ask them these questions:
-Will there be a workshop for Turok 2?
-Any updates or content that will be added in the future for T2 Remastered, bug fixes and etc?
-Plans on Rage Wars?
-Plans on remastering or remaking Turok: Evolution?
-Continuing the lost sequel to Turok '08?

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I personally liked the remaster a lot and I feel Nightdive has really hit gold with it. But I want to know; how did you like or dislike the remaster and why?

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