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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« on: May 25, 2017, 01:31:40 AM »Thanks for the info. Does "allow player control" make it possible to move after you hit the jumppad? That'd be pretty useful for multiplayerThanks for the guides, really helpful.That sounds odd. My first thought would be a ceiling sector yeah. Another thought without seeing it, is 'Camera Movement Scaler' make sure its set to 1. I also updated the jumppad guide with some additional info (at the bottom of guide) that I didn't go over just yet. Was planning that for a more detailed sector guide but it makes sense to go in there. Try these out. If it still does it, I would be very interested to see the map actually And thanks.
I'm having a problem with jumppads though. They work fine but there's something that I keep getting stuck on when I run onto the jumppad, almost like I'm getting stuck on the jumppad sector. Any idea why?
I'm fixing up some unfinished n64 maps to put into my dodgeball mod. Escheria has a bunch of ladders (2 of which are missing) that I'm trying to turn into jumppads. This section in particular had a ceiling collision on the sector which ended up getting in the way of the jumppad so I had to remove it. Not sure if that's causing the weird collision, but I've tried a bunch of different angles for these sectors and still can't find what I'm getting stuck on
I tried the Camera Movement Scaler setting but I'm still getting stuck. You can check out the map here
https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0
I'm including my entire mod because I can't actually get the map working with the console, I had to add the map into hubinfo and mapinfo in /defs