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General User Mods, Maps, and Content / Re: Unreal Weapons: Raffine52 Edition (Doom Mod, V1.5)
« on: February 22, 2022, 02:31:32 AM »
V1.5 has been released. An Update about 4 Months in the making. The Largest Update for Unreal Weapons: Raffine52 Edition ever, With me finally breaking out of Sinael's chains by doing the rips of my own. And with it, Comes a host of new content, plus the long awaited return of the RTNP Weapons.
However, Since I am using the 1280X768 Sprites, Some older PCs may experience slowdowns when operating fast changing (1 tick) frames of large size, Which is what this mod mostly uses. I will find a way to fix that, though.
Added Menu sounds.
Added some Unreal Items, Replacing the Doom ones.
The Biggest change is that now all of the weapons are using the sprites ripped by me instead of using Sinael's rips for them. This means they have the Select and Deselect Animations, Which Sinael's rips didn't have. However, If you still want to play with the old sprites, There's a (Coming soon) addon for that.
After being removed by the V1.2 update and being left out of Doomreal, The RTNP Weapons comes back with a vengeance, With better looking sprites, GL Light Support, Better Effects, and the return of the Guide Rocket Mode for the Rocket Launcher, They now don't stick out like the Base game weapons in terms of look and gameplay.
Added in the Quadshot. It is based off of Unreal 227's version of it, but with Different sounds. This is one of the few cut content that made it over to this mod. (Fun Fact: I began development on this weapon in V1.4, But was left unfinished by that version's release due to me unable to rip the sprites for it at the time)
The 'DOOMTOURNAMENTDOOMREAL' command is now voiced.
Fixed the ASMD Alt Fire Orbs able to destroy enemy projectiles upon touching them, Which makes it broken.
Updated the Info File.
The Automag now has a Idle Animation.
The Rifle can now zoom in again, with a Custom Scope graphic made by thebestmlTBM.
Title, Credits, Win, Lose and Intermission Screens, As well as the music for them, has been changed to the ones made by thebestmlTBM.
The ASMD Core and Tarydium Sludge Ammo Pickups are now animated.
Fixed more sounds that can be cutted off just by jumping.
The Automag's Reloading Sound no longer cuts off.
Although nothing to do with gameplay, Stinger's pickup sprite has been renamed due to a bug during testing where the Pickup Actor appeared Small.
However, Since I am using the 1280X768 Sprites, Some older PCs may experience slowdowns when operating fast changing (1 tick) frames of large size, Which is what this mod mostly uses. I will find a way to fix that, though.
Added Menu sounds.
Added some Unreal Items, Replacing the Doom ones.
The Biggest change is that now all of the weapons are using the sprites ripped by me instead of using Sinael's rips for them. This means they have the Select and Deselect Animations, Which Sinael's rips didn't have. However, If you still want to play with the old sprites, There's a (Coming soon) addon for that.
After being removed by the V1.2 update and being left out of Doomreal, The RTNP Weapons comes back with a vengeance, With better looking sprites, GL Light Support, Better Effects, and the return of the Guide Rocket Mode for the Rocket Launcher, They now don't stick out like the Base game weapons in terms of look and gameplay.
Added in the Quadshot. It is based off of Unreal 227's version of it, but with Different sounds. This is one of the few cut content that made it over to this mod. (Fun Fact: I began development on this weapon in V1.4, But was left unfinished by that version's release due to me unable to rip the sprites for it at the time)
The 'DOOMTOURNAMENTDOOMREAL' command is now voiced.
Fixed the ASMD Alt Fire Orbs able to destroy enemy projectiles upon touching them, Which makes it broken.
Updated the Info File.
The Automag now has a Idle Animation.
The Rifle can now zoom in again, with a Custom Scope graphic made by thebestmlTBM.
Title, Credits, Win, Lose and Intermission Screens, As well as the music for them, has been changed to the ones made by thebestmlTBM.
The ASMD Core and Tarydium Sludge Ammo Pickups are now animated.
Fixed more sounds that can be cutted off just by jumping.
The Automag's Reloading Sound no longer cuts off.
Although nothing to do with gameplay, Stinger's pickup sprite has been renamed due to a bug during testing where the Pickup Actor appeared Small.