After a One Year wait, V2.6 Finally sees it's long-awaited release! This Version brings in some guest characters, and some changes with them. It's not just them, too: Some changes to the base mod itself are also made.
The Hyperdimension Neptunia, Castlevania (Both of Which are unused for a while anyway) and Fairy Fencer F Characters has been removed. (Fun Fact: The Persona 1 and Castlevania Characters were added during Development for V2.6, but they are removed before the Final Release due to my Interest in these series drying out at the time).
Fixed the Emaciator's bobbing being screwed up.
Added a Intermission picture and music. In Turok Rage Wars's case, It's the same music and picture as before.
The Mod's name is now shown while GZDoom/Zan is loading up.
The Console now has a custom background.
Turok 1 Tal-Set and Turok 2 Joshua Fireseed now start with their Pistols from their games instead of starting with the Mag 60. If they die while holding these, They will drop a Mag 60 instead.
Knife, Talon and War Blade now use the updated sprites.
The Mod now has a new Logo. This, however, only changes the 'M_DOOM' Graphic, As the title and Console Background will still show the old logo.
Added Prisoner 849 and UT Soldier to the roster.
If Any Character outside of Rage Wars/TF2 grab the Ammo Packs and use them, They will be given a Special weapon for it. Just like with the Pistols, If they die while holding these weapons, They will drop a weapon that is based off of that weapon type they are holding. But yeah, The Easter Egg weapons make a return, although limited to only one class.
Although nothing to do with the mod itself, the 'Easter Egg Weapon Found' lines in the 'Sndinfo' file has been removed.
Updated the Character Lore.
You can no longer give yourself weapons outside of Rage Wars and the custom weapons based off of that game via using 'IDFA', 'IDKFA', 'give weapons' or 'give all'. Typing in 'give everything' will still grant you these weapons, though (This is due to Engine Limitations).
All Items are tagged, so the names are now 'Name' instead of 'TKRWName'.
All of the Weapon Icons has been updated.
The Mech Raptor's Plasma Arm Cannon now has unlimited ammo.
Updated the Credits screen.
The Super Ammo Pack With a Nuke inside it's text has been changed so it says 'Super Weapon' instead of 'Nuke'. On top of that, It's more likely to spawn. Due to this change, The Nuke no longer spawns by itself, Due to the Guest Character's own Super weapons.
The Frag Tag Characters are now made unselectable (Due to the fact that when using Random select, there's a chance you might end up as one of them, which can leave you a easy target). They are still in the mod, though.
When Turok 2 Joshua dies while holding the War Blade, He will drop the Warhammer instead of dropping nothing.
Nerfed the Flare Gun's Alt Fire by making it's damage non-randomized.
Added the Weapon Lore, but it is unfinished.
I also updated the addons to reflect the V2.6 Changes, and I also made a new addon for players who want only the weapons from Rage Wars and it's custom weapons called 'Disable Guest Character Weapons'.
Download:
https://www.mediafire.com/folder/3bt9tmdxuudyf/Turok_Rage_Wars_Weapons_in_Doom