Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Raffine52

Pages: 1 ... 4 5 [6] 7 8 ... 14
51
Version V2.0.1 Released. Just a simple Bug Fix release: But the main point of this update is the Addons, which one of them got huge changes of their own.

Base:

Fixed Eriko's Voice clips not playing when she gets hurt or dies.
Reverted the Pulse Rifle spawning in chaingun spots back. I am going to test it and see if it spawns on the RL spots instead.


For the Addons, Two of them got updates. For the Music Pack:

Fixed one of the tracks cutting short before it gets to the end.


For the Alpha Weapons Pack, It was no shock that when I released it, It had some issues and missing content all around. This caused me to work on it more, and after a few days, I released a new update, AKA The 'What if I didn't Rushed it' Edition. This Update is to fix up the issues and add in some stuff that was missing back in it's original release.

This Version now uses the Edited Build as a base, making it the first mod to do so.
Fixed the 'Unused as for yet' Alpha Items overwriting the Key HUD Sprites.
Updated the Kill Messages for most of the weapons.
The Tomahawk can now be thrown.
The Prototype Minigun can now be upgraded to the Death Machine.
The Prototype Quad Missile Launcher can now be upgraded to the Homing Quad Missile Launcher.
The Prototype Fusion Cannon now has a alt fire.
For some weapons, you no longer get full ammo upon picking them up.
All of the Alpha Weapons now use the Alpha Pistol Pickup sound.
The Prototype Rifle now has the correct Pickup Sprite.


EDIT: The Alpha Weapons Pack has been updated.

Fixed the Homing Prototype Quad Missile Launcher playing the put away animation on a loop if you try to switch weapons.
Updated the HPQML Upgrade Kit Pickup sprite.
Ammo Pickups are added back.
Due to the Ammo Pickups being added back, Picking up Alpha Weapons no longer gives you full ammo.
Fixed the Alpha Shotguns able to use Fire Shells unlimitedly.

And I made a new Addon, Called 'Alpha Guns only'.

What this Addon does is that the Spawners only spawn Prototype Weapons/Ammo.

Starting with this post, Download links will now lead to the Folder of the following mod where I store all of the latest releases and updates. This allows me to update the files without having to repost the links everytime.

EDIT 2: The Enemy mod has been released. For now, All it does is to make the Doom Enemies use weapons from Turok 1, But it does include the T1 death sounds for the Zombieman and Shotgun Guy.

Download: https://mega.nz/folder/PQ1kCI4A#gR1dDf2Gf8sAHxHHmwBDAw

52
The Alpha Weapon Addon has been updated: Now all of the weapons are there, But however because I want to get it out ASAP, I decided to make nearly all of the weapons use the same Ammo types as they did in the E3 1996 Beta.

Enjoy, I guess.

Download: https://mega.nz/file/HFk3UDAT#wqYnS4CI1q2RaxqPkPPW-dyE5VzBWIg34fdPjMaBHFk

53
Version V2.0 has been released. How you are all enjoying the Overhaul? Good? Yeah, Because here comes a new Version release that fixes some issues and adds in more things on top of that. Originally V1.9.1, This was turned into the next version release as it is little more than just being a hotfix release.

Fixed the Ultra Health Pickups unable to be picked up.
Buffed the Tek Arrows. I also brought over the Extra 5 Damage when the Bow is fully pulled thing from my T3 Weapons in Doom Mod.
Buffed the Explosion Shells a little bit.
Added in the missing sound effect when picking up some weapons/items.
Renamed TF2Heavy to TK1Heavy so it can play nice with AEOD.
Fixed the Alien Infantry having Tal-Set's Voice.
A New Warrior Has Entered the Ring: And it's Eriko from Persona 1!
The Longhunter is removed in this version, but at least there's a Addon that adds him back to the roster.
Shortened the help screens.
Changed up the weapon order around.
Pulse Rifles can now spawn in the Chaingun spots.

I also finished the Auto-Taunts and Music Pack Addons as well. The Former adds in the Taunts for both Camp, Heavy and Tal-Set (No Eriko for now), while the Latter plays tracks from Turok 1 in the levels (Includes N64/PC/GB Versions)

Sadly, No new update for the Removed and Leftover Stuff (AKA Alpha Guns) Addon yet, But it will come soon, hopefully.

Download: https://mega.nz/file/OYdQkKoD#VFk8pvkEyQfjkbkt-vtcTViaSLZ9viwifHvpZgzu7yw
Download (Edited): https://mega.nz/file/LJlnFApa#oZO5z8m9LiJxsKaxW15wMDeilrpBu6issVUfTWsMMtY

Auto Taunts: https://mega.nz/file/iM8XFYiI#GYGC6iWjBez_STQ_R1zCuReQLYI3UcJ1MAst0OBNGnI
Music Pack: https://mega.nz/file/bRtBUQba#qhDjVbAfBNxMhpaKax5Y9cIP13YoTgCEK99vDQGIvk0
Restore Longhunter: https://mega.nz/file/Cc0DUKYK#C-IGLN-25F8a3pyONBqhyf0o0dfa9K00DU49kY3BnDA

EDIT: Have to update the Main Version to include the Pulse Rifle spawning in Chaingun spot thing. Just a very small hotfix, I guess.

54
V2.1.1 has been released. A Mini Bug Fix release to fix some holes.

Storm Bow now does more damage.
Fixed the Infrared acting as a Inventory Item. Before, Once picked up, It Allows you to use it two times in a row. Not anymore.
Fixed the Mag 60 playing the first idle animation after the 2nd Idle Animation has finished playing.

Download: https://mega.nz/file/SM82XIiK#IvROKiuV4ocMcIrPZ-iqDDXvd-onCzHeXhF5SHQu55o

Download (MP Weapons): https://mega.nz/file/LNki1I6a#o1cTJqKfb_1quorSsf5GXBRxHeAE5pPM6xYFsZqVfM4

55
Finally, It's back. The V1.9 Overhaul is finally released. After being left in the dust for a really long time while other Turok Weapon Port Projects (Like Turok 2, Rage Wars and 3) get updates week by week while Turok 1 is left on the wayside, It's back with an overhaul update of it's own, and not a shitty one. Make demons extinct. Once Again!

Sadly, due to lack of ideas for the Trailer, I have to delay it until I get enough ideas for it. Anyways, Here are the changes:

The Biggest change of them all is that almost all sprites (mostly the weapons) has been redone, to get rid of the odd lighting and other problems. This allows more weapon animation frames and some weapon details to be seen in this version, Like the Drum cycling to the next shell on the Auto Shotgun, Flashes for some of the weapons that didn't have originally, Spinning barrels on the Minigun, and much more, which the last Versions didn't have.
A few new Playable Characters are added, Like the Alien Infantry, Pur-Lin, Campaigner and Longhunter. If you don't wanna play as the Dinosaur Hunter himself, These Characters are for you. Oh, yeah, and I added in a bonus character you might already know from my Rage Wars Weapon Mod, and you know who it is.
Corrected Chronoscepter's name from 'ChronoScepter' to 'Chronoscepter'. It also now has the correct put away animation, Instead of playing the pulling out animation backwards.
The Knife has some little changes: When Berserk is picked up, It no longer has the old Double Swing Animation as it's only animation as it did in the old versions, and it attacks a little bit faster.
Auto Shotgun's Shells now fly out of the Drum instead of the front of the gun's barrel.
Minigun now has the Faster fire rate and now only uses one ammo per shot. Also, when you pull it out, Sometimes you will hear what reminds you of...
Alien Rifle now has a Idle Animation, And while the shots before they go boom does less damage, the explosion itself now deals more damage.
Quad Missile Launcher's Rockets now make smoke once they are fired.
The Particle Accelerator has been disabled as I am unable to get a cleaner recording of the weapon at the time, And because the weapon still fires just like the Alien Rifle even with the buffs it had. However, The weapon will be added back at some point.
Fusion Cannon has a longer idle animation, and the time it takes before it fires is made longer. To make up for it, It now does more damage.
Changed A_Playsound (From 'Weapon') to A_PlayWeaponSound on all of the weapons. I will try to see if it goes.
Added in the T1 Styled Items, Replacing the Doom ones.
Chainsaw Spots no longer spawn Mortal Wounds, Instead they spawn Tek Bows.
Added in the missing land voice sound when playing as Tal-Set.
Added in Alt Look Ammo Pickups for the Box of both Normal and Explosion Shells.
New Title, Credit, Win and Lose Screens, Replacing the old ones.
When in Deathmatch, When getting to the Results Screen after a match, The Underwater theme will now play, Instead of the HUB Theme as it was in the old versions.
Cell Spawner Spots now only spawn Small Cell Pickups.
The Taunt System has been removed.
Replaced the big ammo HUD Icons with the Smaller ones from the Edited Version.
Fixed the Small Cell and Large Cell Pickups using the wrong sprites.
While playing, You can press F1 to bring up the Manual from the N64 Version. You can read about the stuff, weapons, and even a comic in it!
Turok 1 Style Cheats are imported.

Download: https://mega.nz/#!rMlDULIQ!Ts972aHUj6D9e2MCMGc6mSti_p6K7ObF0nz_VXtbhk8

I also updated my N64 Sounds Addon with a few changes:

The Title Screen is now N64 Style.
The Music is now the N64 Version of the HUB Theme.

Download: https://mega.nz/#!rJkzGZQD!hU6fTIcY26RnrONT5uCaVmBX534mgzR9RKyvKyFQH5Q

56
V2.5 has been released. A Bug Fix release, to fix some annoying issues, But also adds in some things too.

Fixed the War Club and Symbiont having Doom's Voice. The Former also starts with the Shotgun, to boot.
Splited the Characters from one actor file to their own files, so that way addons only has to touch a little bit of the base mod's files and to make things easier.
The Boomerang, for the longest time, was a monster in Deathmatch as due to the randomized damage, it can one-shot kill a player almost all the time. It was so powerful that when you have it, it makes all the other energy weapons completely obsolete once you master it. the randomized damage was taken out and the damage was nerfed, taking the weapon out of it's game breaking state.
Engineer, Pyro, Medic and Spy are now enabled as selectable characters. All of the TF2 Cast should be in!
Scout now starts with just one Mag 60 instead of Two.
Removed more leftover Turok 1/Turok 2 Weapon SFX.
The Game Weenie is now a selectable character.
Nearly all the melee weapons is given their randomized damage back.
When playing as Joshua Fireseed (Turok 2), Picking up the Berserk Pack will now give you the War Blade.
Fixed the Swing Power Not Find Error Message popping up when using T1's Knife.

A new addon has been released for the Addon Pack. It is called 'Turok Characters only'

This Addon makes it so only Characters that come from the Turok Series can be selected. It also removes the Three Frag Tag Characters when this Addon is used.

EDIT: 2.5.1 has to be released to fix one issue:

Fixed the Map Revealer Core being overwriten by the War Blade sprites.

EDIT2: V2.5.2 is released. While you are all waiting for a Turok 1 Alpha Weapons Add-on Update, Here's a quick update. It's been a while, Haven't it?

The War Blade is now tagged.
Fixed one of the Energy Round Pickup Actors being overwriten.
Removed the Alt Fire from the Akimbo Mag 60s.

Download: https://mega.nz/file/SRdFGSRA#23VMJ5SsCJatRHN97tHy_R5eeF9nKpr5iAREdfF6t3E
Download (Addons): https://mega.nz/file/XFdhyaqK#DPOPlpCjxjaxEvMSCv-RELidBkuUqFj5TIe-Yp9cfCE
Download (MP Addon): https://mega.nz/#!qdNwQQTY!tmcDnx7YXurDB4j338eSSymyOpWjetq_pRNadMLfwdE

57
V2.1 is finally Released. And here we are. Turok 3 Overhaul. The Full release. Although the Changes are not as Huge as Turok Rage Wars's Overhaul, It's still a lot. But let me tell you, It was not close to the original game state.

In the Beta, The Randomized damage was taken out, resulting in the weapons dealing far less damage than it should be. This has been restored.
Most of the weapons now have more idle animations added.
The Bores and the PSG had their sprite-work redone. Both of them have the correct firing animations instead of just reusing the few frames of the deselect animation.
Added in nearly the entire roster from Turok 3, as well as some characters from Rage Wars, and one from Turok 2.
Pistol Casings are smaller, and now come out of the gun correctly.
Bore Burst now has some changes: While it works the same, It now does more damage, but it flys slower to make up for it.
Bore Possessor now fires two bores instead of one.
PSG's Projectiles and Razor Wind can now rip through enemies correctly now.
You now hold less PSG ammo.
Smoke Effects are added for most of the weapons, including a few that didn't in the original.
Updated the Kill Obituaries for some of the weapons.
Cell Pack Spawn Spots now only spawn Grenade, PSG and Bore Ammo.
Replaced much of the Powerups, With some of them being ported from Turok 2 Weapons in Doom (As Placeholders)
Brought back the Keycards, since I got them working back in my T2 and TKRW Weapon Mods. I also added in the Book Openers, replacing the Skull Keys.
Added in the Ammo Boxes, replacing the backpacks. They not only allow you to hold more ammo, But gives you Extra Pistol/Shotgun/Assault Rifle ammo.
T3 Health and Key HUD Icons are added in.
PSG now causes a screen flash upon firing it.
The Sniper Rifle Clips are removed, replaced with Unreal 1's Rifle ammo pickups for the Sniper Rifle.
Turok 3 Style Cheats are imported. Just like in the original game, there are animal icons in them, but unlike in the original game, you just type them in instead of just selecting the animal icons to input them.
Did the GunLore for all of the weapons in the mod. It can be read once opened up with the SLADE Editor.
New Title, Credit, Win and Lose Screens, Replacing the old ones. They look way better!
Bots should now be less likely to kill themselves using Explosive Weapons.
When you run out of Ammo, You should no longer switch to the Spear now, which leaves the Bots defenseless in deathmatches even know they still have ammo for the other weapons.
Some Spawners have been changed. The KEYCONF Is also changed up as well.
All Weapons are now tagged.
The Taunt System has been removed.

MP Weapon Addon:

You should know this already. (Updated the Addon to support the V2.1 Overhaul).
Grenade Launcher and Sniper Rifle now have their almost original fire rates.
Fixed the Spear Sounds not playing when hitting something.
Bore's Sprites has been redone, including the correct firing animation.

New to this Version is the MP Friendly and Music Pack Addons. The Former Changes up the Damage/Spawner Rates to be just like Turok 3's Multiplayer while the Latter plays Tracks from the N64/GBC/ Music Samples (Acclaim Archives) Album.

Download: https://mega.nz/#!LYkCxSYa!lRt1r0WiakwkHg8BFrCP-aY6hRppVVJVk0t4Us54G_8
Download (MP Addon): https://mega.nz/#!DE9CiY5D!_brxWX3ZV8L9RnMCeIl1se-wuhiwYfio2k5zKfaIBcw
Download (MP Friendly, SP Weapons Addon): https://mega.nz/#!3RlmBCgI!DW6GR-XraJ181iYwniFtPvyZa_wfB2pKQ4afv-NKEdI
Download (MP Friendly, MP Weapons Addon): https://mega.nz/#!OF92UAIa!8ie1lAnyCQ72olHFa4CjVn-SFMAKoIZVoTufmITMJZ4
Download (Music Pack Addon): https://mega.nz/#!WckiGSDY!h2xROiaTEKdLksEkn6hzpUaiMkZxUqnlapS3e2C0cb8

58
Grand Theft Auto: San Andreas, voted Best Action Adventure Game in 2004. GZDoom/Zandronum, two of the ongoing Doom Source Ports. What would happened if you were to merge both of these?

Simple, you would have a mod with Doom's gameplay with GTA SA's weapons and hence, GTA SA Weapons in Doom is born.

Very Basic Story:

CJ: Ah shit, here we go again. Worst place in the world. Hell. I ain't represented Grove Street in five years, but the Demons won't give a shit.

Download: https://mega.nz/folder/qQcxVISJ#p6YncdU1mi8yVV4OILn0Qg

59
Happy New Year. Here comes a new Hotfix Release for the mod itself and some of it's addons with some changes. (V2.3.3)

Plasma Rifle's Alt Fire was untouched after the overhaul update last year, making it where the randomized Damage can rip the crap out of the enemies faster than the main fire mode could. This has been fixed.
Miles Spit Shot now goes a little bit faster.
Buffed the Emaciator's Main firing Mode.
The Mech Raptor is now armed with Energy Rounds upon spawn.
Replaced one of the Help Screens now that the Plasma Cannon is in the mod.

MP Weapons:
Fixed the Inflator firing way too slow.

MP Weapons and Disable Extra Weapons:
The Mech Raptor is now armed with the Flare Gun and some Energy Rounds. In the last version, He was armed with nothing.

EDIT:

V2.4 has been released. Some more content has been added and some changes, As a holdover for the Turok 3 Weapons in Doom Overhaul that is still being worked on.

The First Three Ammo types (Bullet, Energy and Explosion) all have new ammo pickup types with Different Looks and Ammo given upon pick up, giving in more eye candy in terms of appearances.
Removed the leftover Turok 1/Turok 2 Ammo Types.
The Ammo Packs now has some changes:

- Normal Ammo Pack: You now get 100 Energy Rounds instead of 50.
- Super Ammo Pack: Picking it up now refills your Bullet, Energy and Explosion Ammo to full, just like the 'With a Nuke' Version.
- The Biggest change though, is that the Bullet, Energy and Explosion Ammo Packs are now Items. Once you pick one up, It will be in your Inventory. When the time comes to refill your ammo, Just select it, use it, and that ammo type will be refilled to full. You can only hold one of these at a time (So you can't hold like 10 Bullet Ammo Packs), But it's good when you are running low on ammo for that ammo type. Because of this, The Ammo Packs of the Ammo Types now spawn at rare chances. This was done to fix the problem of one picking up an Ammo Pack of that Ammo type when you are full on ammo, basically wasting it.
- The text like this: (Your ammo has been refilled by half) has been removed.

Turok 1 Tal-Set and Turok 2 Joshua Fireseed now start with their melee weapons from their games (Knife for Turok 1, and Talon for Turok 2) instead of the Warhammer as it was in V2.1. If they die while holding these, they will drop the Warhammer instead.
All Weapons are tagged, so the names are now 'Weapon Name' instead of 'TKRW Weapon Name'.
Fixed the Claw Weapons playing the Doom Pickup Sound upon picking them up.
Buffed the Boomerang a little bit.

Download: https://mega.nz/#!bUNiXCLA!0-aafClHW6D6LsfbWkxqy6kYAcxhlK87w76WhCIWbVA
Download (Addons): https://mega.nz/#!LVViGIha!Z4B8V3mKg_dU0o9vGT_2fSfWTO0YJWeOYN45rdr-oJU
Download (MP): https://mega.nz/#!mNECBKyb!qZTaCXp312z7Eah8dKRb_eoqZnEe86PS9akscHx5Kk0

60
The Beta Release of V2.1 has been released. Just in time because... You know.

This is a Beta Release, so some things may change.

- Melee Weapons swing faster, and now has a delay just like the Original game.
- Most of the weapons has been nerfed or buffed, and the randomized damage has been taken out.
- Some Kill obituaries has been updated.
- Most of the Weapons now have Idle Animations.
- Changed up some Spawners again.

Download: https://mega.nz/#!mEFxiCoR!gDMazAp5vtgu4yP2ucROjL3QhPIZE6zBLYeutVEudWs

Pages: 1 ... 4 5 [6] 7 8 ... 14
SimplePortal 2.3.6 © 2008-2014, SimplePortal