21
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds of Evil WIP Projects
« on: August 12, 2018, 10:57:39 PM »
EVEN MORE PROGRESS!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 21
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds of Evil WIP Projects« on: August 12, 2018, 10:57:39 PM »
EVEN MORE PROGRESS!
22
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds of Evil WIP Projects« on: July 29, 2018, 08:32:34 PM »More progress 23
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds of Evil WIP Projects« on: July 26, 2018, 09:32:19 PM »Ok here man this will do things when the player's health is below whatever you want. Place it anywhere in the OnTick section of the players script file which you must add yourself if you haven't yet: My problem with adding stuff like that is finding the file I need to edit in the first place, where exactly do I find the script that edits the player? Is it the one that's in the game/defs/actors? 24
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds of Evil WIP Projects« on: July 26, 2018, 10:16:47 AM »
Another question, and it's a feature I sorely miss in the first Turok, but how does one get enemies to make impact sounds when they melee you?
It's entirely absent in 2 and the attacks feel less impactful. 25
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Seeds of Evil WIP Projects« on: July 25, 2018, 10:28:46 PM »
I have a question, but is there a way to add in a Low Health indicator, much like the Low Oxygen indicator where Adon would tell you you're running out of air?
26
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: July 16, 2018, 11:34:34 PM »Oops I did it again. A mix of Perkristian's HD Doom sounds, some of the classic Doom sounds, and some of Quake 2's sounds reintroduced into a classic of its own time. Download not yet available. 27
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: July 13, 2018, 11:04:19 PM »
I'm wondering if there's a way to cut off sounds so that they don't overlap, like with pain sounds and consecutive gunshots like with the assault rifle.
28
Turok Dinosaur Hunter Modding/Mapping / Re: Turok Dinosaur Hunter WIP Projects« on: July 13, 2018, 12:38:03 AM »
Because I am an unambitious clutz who never finishes his work, some SFX from Bioshock got my interest. :y
I just love giving weapons some beef to them. 29
Turok 2 Seeds of Evil Modding/Mapping / Re: Upscaled Textures and Weapon Icons« on: July 11, 2018, 10:19:09 PM »
Though they've been considerably upscaled, they don't seem to offer much definition to the actual textures themselves which makes the the size a waste.
30
Turok 2 Seeds of Evil Modding/Mapping / Re: F.E.A.R Weapon Sounds for Turok 2« on: June 25, 2018, 10:37:37 AM »Oh cool I will play now! Hold your horses, I haven't even uploaded the updated version yet! Grab it here: https://www.dropbox.com/s/a7mtmvfawoexgzz/fear_sfx.kpf?dl=0 |