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Messages - Victorious_Games

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41
Turok 2 Seeds of Evil Modding/Mapping / Re: Blood Mod Lite
« on: September 09, 2018, 01:29:59 PM »
LOL duh

I didn’t even notice that. Thanks.

42
Turok 2 Seeds of Evil Modding/Mapping / Re: Blood Mod Lite
« on: September 09, 2018, 10:29:31 AM »
I used the More Blood mod as well in T2A and toned it down and optimized it too just like this. Good job. I like your blood splats. Do u mind if I use them in T2A?

43
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: September 08, 2018, 02:48:31 PM »
Could somebody please explain to me how to go about adding a thin layer of fog in the air for a map like the Death Marshes. I want to add that foggy sky look like the original Turok game had in the jungle levels. Is it a mesh or a particle effect? I got something going already with a custom particle effect I made but it doesn't get that same effect.

44
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: September 06, 2018, 09:41:42 PM »
Have you been visiting the ModDB site?

45
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: September 06, 2018, 03:09:43 PM »
I forgot to post an update on this issue. I did the same thing but it didn’t fix the problem. It seems that if u don’t go through a portal then u don’t have a checkpoint. So if u load up a map and don’t go through at least 1 portal then you’ll get this error.

46
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: September 04, 2018, 06:38:06 PM »
Never mind what I said before. This bug is only happening with my mod. It may have corrupted the original game some how but after removing the kexengine.cfg file and running the game without my mod it worked as it should. With my mod not so much.

47
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: September 03, 2018, 04:25:23 PM »
I just noticed that if I die the game won't send me back to my last checkpoint. Even when I'm not using my mod the game doesn't send me back to the last checkpoint I was at after the Regeneration cutscene where Turok is brought back to life. The game just dumps me off into the Regeneration map off to the side of the actual platform that Turok comes back to life on. He never walks through the portal like he's supposed to sending you back to the last checkpoint.

The last console message I get is: "kexGameModeSP::DoPlayerWarp: Could not warp to -1 in level -1"

I get this message whether or not I'm using my mod and whether or not I died on a map that I loaded up via the console with the "map" command or if I died after starting a proper new game.

Anybody else have this issue?

48
Nevermind. I just needed to really increase the size of my model. It's all good.

49
Ok so I'm trying to import an .obj model that I made with an old 3d modeling program called Milkshape3D and it loads into Fireseed without any issues but there is nothing in the view window. Nothing loads up. If I save the model as a static mesh and try to use it in game the game crashes. Is there a possibility that Milkshape3D doesn't export a proper .obj model that Fireseed can use?

50
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: August 29, 2018, 04:58:48 PM »
Anybody interested in doing a little modeling? I've added a shoulder cannon energy grenade attack for Turok that can be fired at any time and requires 10 seconds to recharge. It's mainly to help with the increased numbers of enemies which can be a little staggering at times. Anyways I was wondering if anybody would be interested in adding a cool looking shoulder cannon to Turok's cinematic model. It would need to be on his left shoulder and would look something similar to what the Predator has but less alien looking. I really only need it added to his Character_High_detail and Cinema_Turok models since T2A is single player only and that's pretty much the only time you see his actual body. Correct me if I'm wrong.

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