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Turok Dinosaur Hunter Modding/Mapping / Re: Ripping N64 models to put into Turok
« on: November 20, 2018, 01:33:07 PM »
Ciao, hello, first time here for me, and its a great pleasure. Sorry for bad english.
I dont much know about tools modding, but im good at having silly ideas!
for levels suggestion:
-DonkeyKong64 (for what i remember it was not a lot platformer and have a strong beat'em'up/shooter gameplay/design)
-Jet Force gemini
for both level and models:
-ShadowMan
-Body Harvest (probably not possible for the map cause was an open world, and the bug-foes models was low poly and lowres(and slow/statical behaviour), but i think the old style sci-fi feeling and visuals it have can be a real "overjoy" for old age nerd like me, and Tal'Set of course ahaha.
I dont much know about tools modding, but im good at having silly ideas!
for levels suggestion:
-DonkeyKong64 (for what i remember it was not a lot platformer and have a strong beat'em'up/shooter gameplay/design)
-Jet Force gemini
for both level and models:
-ShadowMan
-Body Harvest (probably not possible for the map cause was an open world, and the bug-foes models was low poly and lowres(and slow/statical behaviour), but i think the old style sci-fi feeling and visuals it have can be a real "overjoy" for old age nerd like me, and Tal'Set of course ahaha.