Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - operative lm

Pages: 1 ... 8 9 [10] 11 12
91
Turok Evolution / Re: Turok Evolution Models
« on: August 30, 2015, 10:10:31 PM »
Do you think the old textures are still there? (Warclub was different i think and the shotgun looked yellow.)

For the War Club, yes, but it looks like the texture isn't complete and doesn't entirely fit the UV map of the model. There isn't a separate texture file for the Shotgun.

It's update time, one month later. I'm going to try something different and link to only the first image of the update. That way, you guys will be able to scroll through the other images in the update, and I'll be able to stay within the forum's arbitrary-only-for-me link requirements.

The first image is of a generic turret. It's also called a Limpet Turret in the files, just like the last turret I posted. I still see no connection with limpets.

If you'll click the Next button, the next two images are of the same turret without its base. One is flipped upside-down because apparently that one needed its own model because of reasons.

And lastly, the fourth image is of everybody's favorite captain, Tobias Bruckner. That arm of his is fancy.

EDIT: Okay, yeah, the link doesn't work the way I thought it would. Just scroll down to the bottom of the album and look at the last four images. That'll do. :V

92
Turok Evolution Modding / Re: Turok level viewer/exporter
« on: August 30, 2015, 09:51:54 PM »
I don't pretend to understand most of the code, but I am definitely impressed. To clarify: will your viewer load static props and character models (both .atr and .mtf) as well? Your first post leads me to believe the answer is "yes," but I want to make sure. :P

93
Turok Dinosaur Hunter / Re: Turok EX
« on: August 30, 2015, 08:45:47 PM »
Night Dive recently stated on their Facebook page that Evolution is currently not planned but that they'd keep the public informed if it ever happened.

94
Turok 2 Seeds of Evil / Re: Turok 2 archived Photos
« on: August 02, 2015, 12:07:18 AM »
These were illustrations made when they were coming up with toy designs for the action figures. They're all based off of designs from Acclaim's 1997 Turok comic line.

Adon, the third pic is of Barry Hackowitcz, Joshua Fireseed's college roommate and best friend. Most of the Acclaim comics are "narrated" through him.

95
Turok Evolution Modding / Re: How to open levels
« on: July 26, 2015, 04:31:37 PM »
Roughly the same process that opens the models can be used to open the levels as the levels are .mtf files, the file type used for the game's inanimate objects. Should they become able to be extracted, though, they'd have to be untextured; if they're anything like the character models, only one texture can be viewed on the model at a time, and it would be way too complicated to try to Photoshop the textures of an entire level together in a way that would look nice. :P

The strategy guide had top-down views of the levels, so those might work for you if you can live with the scribbles that Prima put over top of them.

96
Turok Evolution / Re: Turok Evolution Models
« on: July 04, 2015, 03:23:11 PM »
Thank you very much, Duke!


Hello, friends! It's update time.

Non-Beta:

First off are two Axe Beaks. Visually they're the same, but the second one is labelled "Axe Beak Death"; I'm thinking it's just an animation differentiator.

Axe Beak 01
Axe Beak 02

Here's everybody's favorite Baboon.

And here's the Chimpanzee.

And the Dragonfly.

The Crocodile. The game's files call it a "Gator," but come now, it isn't one. :V

The Gazelle.

The Iguana. I don't think its spines actually show up in-game, though.

The Lemur. Look at how ridiculous it is.

This is the Lemur Backpack. Now, not really having dabbled in multiplayer modes that aren't Deathmatch, I'm only vaguely certain that this is the "monkey" from the Monkey Tag mode. Since the player holds the "monkey" instead of getting turned into one, it's a safe assumption, at any rate. Not a monkey, though.

Here's a Missile Turret. The same deal as the Ball Turret applies here: I'm not sure if this is actually in the game as I never bothered to closely examine the turret emplacements during the flight levels. I'm going to say that it is, though. The game's files also call this a "Limpet Turret," which doesn't make since to me since a limpet is a type of magnetic, underwater mine.

The Parasaurolophus.

And the Tenontosaurus.

The Plesiosaurus.

The "Pre-Horse". It's pretty much a Palaeotherium, right?

The Pteranodon, which turned out to be a smaller, re-skinned Quetzalcoatlus (or was the Quetz a larger, re-skinned Pteranodon?¿?)

Speaking of, here's a Quetzalcoatlus without the armed saddle.

It's Raptor time! There are four of them, so you can collect them all and be your own Owen Grady.

Raptor 01
Raptor 02
Raptor 03
Raptor 04

The Saber-Toothed Cat.

I hope you like Snapping Turtles. There are five of them. I'm not sure if any of them other than the third/fourth one were used anywhere. I only recall drab turtles.

Turtle 01
Turtle 02
Turtle 03
Turtle 04
Turtle 05

The Stegosaurus. I also found this other one that I didn't bother to texture, as it was all sorts of stretched around the ridiculously gaping hole in its side.

And lastly, the Uintatherium.


Beta:

First on the Beta list is the Warthog. I'm sad this one didn't make it. We haven't had any porcine wildlife since Dinosaur Hunter.

Next is the Komodo Dragon, an enemy cut so late in development that it got its own entry in the strategy guide. :P (alongside the Crossbow Soldier and the Flamethrower Guard)

Here's a Salmon. I don't think this made it into the game. At least I don't remember any fish anywhere. Could be wrong, though.


97
Turok Evolution / Re: Turok Evolution Models
« on: June 21, 2015, 09:42:11 PM »
And here's part two. Such as it is. :V

Beta:
Only one beta model for now. This is the crane, also in flight and landed flavors.

Crane 01
Crane 02


98
Turok Evolution / Re: Turok Evolution Models
« on: June 21, 2015, 09:41:33 PM »
It seems that the problem with the post was that it had too many URLs, so the already-tiny update will have to be broken up into smaller chunks. Here's part one:

Non-Beta:
First is the spiky-tailed armadillo. I'm guessing this was supposed to be a Doedicurus or something similar.

Then there's the Macaw, in flight and landed flavors.

Macaw 01
Macaw 02

And the frog, which I took two separately-angled pictures of because no matter which way I looked at him, nothing seemed right.

Frog 01
Frog 02

Lastly we have the Ankylosaurus Tank. The turrets themselves are a separate model, so if we ever get .mtf files working, I'll go back and see if I can staple the models together well enough for a render.

99
Turok Evolution / Re: Turok Evolution Models
« on: June 19, 2015, 01:38:53 PM »
Hello, friends! This is a test post! I would've done this earlier, but there was something up with the forums and it wouldn't let me post anything. I still don't know if it will, so if this goes through, the experiment was a success. :P

A big thank you to Duke for splitting this off into its own thread. And again for letting me know that one of the posts didn't transfer over properly. I'll go ahead and quote it here for completion's sake.

Quote
Apologies for the delay. Life things happened. I wanted to give a quick update just to let you know that I'm not dead and before I forgot a thing.

To start off with, here's the Sleg Worker.

And here's the Suspended City trooper. The thing that I didn't want to forget is that this model is also listed under "Galyanna Medic," even though there is a separate Galyanna Medic model. A leftover from an earlier development phase perhaps?

Lastly for this update, the Suspended City Sergeant, which is also listed under "Galyanna Sergeant." I don't remember ever seeing one in the single player campaign. I know Crust uses this model in multiplayer. And yes, there's another shadow issue, this time with his nose.

Hopefully, I'll have some more stuff for you lot later tonight.

100
Turok Evolution / Re: Turok Evlution Models
« on: June 05, 2015, 01:40:10 AM »
I return bearing yet more stuff. A number of it is fauna-related.

But first, have a Tal'Set. After that, why don't you have another? That second one is the multiplayer model (the standard version, not the Team Deathmatch alternate skin).

There are also five Compies:

Compy 01
Compy 02
Compy 03
Compy 04
Compy 05

Five butterflies:

Butterfly 01
Butterfly 02
Butterfly 03
Butterfly 04
Butterfly 05

There's this beetle, which I'm not sure is in-game.

And this "Giant Water Beetle," which I'm also not sure about.

A couple of Toucan images, one at rest and the other in flight.

And then there's this bird, one at rest and the other in flight. It's given the name "Vultivylus," and I have no idea what it's supposed to be. Going by the file names (it's also nicknamed "Vulty"), I thought it was supposed to be a vulture before I looked at it. But it doesn't look like any vulture I'm familiar with.

To go along with the Large Bat from a few days ago, here's a Small Bat. It's mustard/curry flavored.

Now it's time for interesting things.

This is the "Human Soldier Driver."

And this is the "Human Soldier Guard."

This is just a regular "Human Soldier."

And this is an "Urban Camo" variant. Like how it was with the Suspended City trooper, this model was also listed as a Galyanna trooper, even though a separate Galyanna trooper model also exists.

So those four models up there? They aren't packed in with the other human NPCs. Instead of the "allies" folder, they get their own spot inside the "enemies" folder. Unless they were friendly NPCs that were packed up into the wrong folder, then at some point there would've been human enemies in Turok: Evolution.

Pages: 1 ... 8 9 [10] 11 12
SimplePortal 2.3.6 © 2008-2014, SimplePortal