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11
Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod
« Last post by Sleepy on February 15, 2024, 07:05:36 PM »
Me and a group of friends where trying to get a dedicated server of this running but the servers function for saving doesn't seem to work was there something I'm missing?
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V2.3 has been released! Some balance changes and new things (Although Mostly adding in a ton of new items) which I was originally going to add in V2.2, But held them back until this release. Alongside this update, The HD Texture and MP Weapon Addons also got updated as well. The HD Texture Addon got new textures to support the new items added in the update, While the MP Weapon Addon has gotten a huge update of it's own, With two new weapons, 3D Models, And a ton of changes.

Main Mod:

Weapons:

Storm Bow: The Weapon now uses it's own ammo.
Tek Bow: The Arrows from this was nerfed sightly. The Weapon now uses it's own ammo. The Tek Arrows use a shorten Explosion Sound.
Fireswarm: It now uses Two Shells per shot, Like the Shredder. Having it use 5 Ammo was just too silly originally.
Napalm Cannon: The Weapon was buffed since It was too weak before. For the Mine Mode, The Napalm Bombs do more damage. The Time Bomb Mode was added, Where It fires a Napalm that sticks to enemies, and explodes after a few seconds. It is like the Tek Arrows from Turok 2, But with a shorter fuse time. It is chosen by default since before in Deathmatch, Bots will fire the bombs and have them all over the map since they can't use Alt Fires due to limitations. The only drawback is that it does less damage compared to the Mine mode.
Razor Wind: The Threw Razor Wind now has a 3D Model instead of remaining a sprite. However it looks funny for now: It will look right in a upcoming hot-fix.

Items:

Finding PSG Ammo Pickups was just too easy, So I made it no longer spawn in the Cell Spawners. On top of that, It only gives you two ammo, instead of three.
Added in more MP Ammo Pickups.
Fixed the RPG Ammo Pickups giving you three rockets even know the pickup message shows you got two. The original one was kept as a MP Ammo Pickup, though.
Added the Original Textures of the new Ammo Pickups/Items that were added in the mod and Powerups, With the HD Ones being moved to the HD Textures Addon instead.
Added the MP Versions of Berserk, Shield, Ultra Health, Unlimited Ammo and Map Revealer Powerups, As well as the Placeholder Cube Versions of Berserk, Cloak and Assault Rifle Ammo.
Brought back the Cloak Powerup that was removed in V2.2.
Added Crystal Keys, Replacing the Skull Keys.
The Spawners now randomize most of the Powerups, Either be the SP Version, The MP Version, or in Blur Sphere's case, Unlimited Ammo or Cloak Powerups (The Cube Versions are rare).
The Sniper Ammo Box no longer spawns and the Sniper Rounds Pickup now spawns in the Shell Box Spot instead.

Others:

Removed the Old Weapons Folder.
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Turok General Discussion / Re: Acclaim Entertainment Marketing Assets
« Last post by Badger on January 06, 2024, 09:10:37 PM »
Looks amazing :D
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Anything Else / Far Cry 1 PC Weapons Mod
« Last post by Nfsfan83 on December 13, 2023, 01:03:05 PM »
Hi Guys,

After long time I found someone who help me to make new weapons for Far Cry 1 PC. Mod will replace all weapons to new models (mostly from action movies from 80s and 90s) and I change traning map.

Many models are borrow from battlefield vietnam :)



I hope you like it. Mod is allmost finish.
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Finally, After about three years of no updates, Turok 3 Weapons in Doom finally makes a return with a vengeance with V2.2! 3D Model Support has been added, and thanks to the Remaster, using the Remaster files to boot. "Pain... Suffering... Chaos... Oblivion is at hand!"

Main Mod:

The Mod's name is now shown upon boot up.
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Added nearly the rest of the Multiplayer Cast from Turok 3. Only Danielle and Raptor are left out, due to a texture glitch on her face for the former that I couldn't fix (For now), And the latter because I wanna save him for later.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Just like with T2 Weapons in Doom, All Characters hold just one weapon in their hands, But different for each character.
Replaced some of the Rage Wars Characters with ones from Turok 2, But still using the Rage Wars Sounds (The ones that fit T3 theme) for all but Turok.

Weapons:

The Weapon sprites has been redone, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result.
Added Idle Animations.

Much of the weapon roster has been overhauled, But luckily, Unlike Turok 2 Weapons in Doom, There isn't too many weapons to change up gameplay wise:

Tomahawk: One of the Swing Animations has been restored. The Swing Boost Bonus under the effects of Berserk was removed.
Blade: The Swing Boost Bonus under the effects of Berserk was removed.
Spear: It now has a Put Away Animation when before It didn't, Now has the real pull out animation, And the unused 2nd Swing Animation has been added, replacing one of the animations.
Vampire Gun: No Changes.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot. Also, It now has a Alt Fire, which is the Golden Arrow, Which is a True One Hit Kill, But the cost is that you can only hold one at a time.
Storm Bow: The Arrows from this now have a Tracer effect too. Scope has been added. The Arrows from it now have their own model.
Tek Bow: Same changes as the Bow. The Arrows from it now have their own model.
Pistol: Boosted the Fire Rate.
Mag 60: Boosted the Fire Rate.
Slienced Pistol: Boosted the Fire Rate.
Shotgun: Boosted the Fire Rate. Shells now fly out of the gun, Like it does in the remaster.
Fireswarm: Same changes as the Shotgun.
Shredder: Same changes as the Shotgun, But The Beams now have a bouncing sound effect. The weapon now uses Two Shells instead.
Assault Rifle: Shells now fly out of the gun.
Firestorm Cannon: Same changes as the Assault Rifle.
Sniper Rifle: Same changes as the Assault Rifle. Scope has been added.
Grenade Launcher: No Changes.
Rocket Propelled Grenade: It now has it's own Ammo.
Napalm Cannon: Boosted the Fire Rate. It now has it's own Ammo. The Napalm flys slower.
Cerebral Bore: It now works like the real thing.
Cerebral Burst: Works just like the Normal Bore, But upon hitting the target, It explodes instantly.
Cerebral Possessor: Any enemy that are hit by this will be on the player's side. But be warned, If you fire another one, The Previous one will explode, killing the enemy that was your side.
Razor Wind: No Changes.
Personal Singularity Generator: It now works like the T-64 Version. Which means I have to tone down how many ammo you can hold in that weapon.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
Nearly all weapons had their damage changed so they are more balanced.
The Melee Weapons no longer spawn on the chainsaw spots, With each of the characters now having a different starting melee weapon (So for like, Warrior will have the Spear, Joshua starts with the Knife, Legionnaire starts with Tomahawk and so on). Only the Vampire Gun is unaffected.
Updated the Kill Obituarys on almost all weapons.
Added Three Round Sniper Ammo Pickup.
The Shell Casings are now in 3D.

Items:

Added a Different Texture using Expansion Pak.
Added the Unlimited Ammo and Night Vision Goggle Powerups.
Splited the Keys into it's own file.

Other:

Added GL Light and Brightmap Support.
Updated the Graphic Screens.
Removed the Custom Help Screens.
Replaced one of the MP3s with a OGG.

Download: https://app.mediafire.com/e0hitvvp1s0oq

Edit: For all you Zan players out there, The Zan Version of Turok 3 Weapons in Doom has been released! While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own.

Changes:
- Bow and PSG's Effects were toned down.
- Cerebral Possessor has been removed.

To make the names clear, The Zan Version is for Zan, while the one without Zan in the title is for GZDoom.
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:primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.

And here's the changelog:

AKA The 3D Model Update. The Largest Update for Turok 2 Weapons in Doom ever, So large with the planning and work that it took a good few years, And for a very good reason. A huge update that overhauls much of the weapons, But it's much more than that. It finally gives the mod 3D Model Support, and as a result, Gives the Weapons and Items a much needed 3D themed Look, Gives the Turok Characters their own appearances, and a lot of other stuff.

Main Mod:

The Bootup screen now has some color into it. (Edited Version)
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Flesh Eater and Purr-Pin now start with the shotgun in their hands.
Added the Unused Turok Model as a Selectable Character.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Note that Turok and Tal-Set currently use PC Models since their N64 Models don't look right in GZDoom (Just like what happens in Fireseed Model Editor). Originally, I was going to add in a system to let their current weapon worldmodel change each time you switch between weapons, But due to how advanced it would be and the fact I have to redo each character model just for each weapon for the main mod, It was dropped. It will however be done in a upcoming addon, But it only be for Turok.
Splited all the Guest Characters into it's own addon but Doom.

Weapons:

The Weapon sprites has been redone again, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result. Due to this, I included their Idle Animations for all of the weapons. Credits goes to Matsilagi for the Idea, which I felt It would be way easier to work with, But not without two roadblocks getting in the way during development.

Much of the weapon roster has been overhauled to make them be much better to use than before:

Talon: The Swing Boost Bonus under the effects of Berserk was removed.
War Blade: The Swing Boost Bonus under the effects of Berserk was removed also.
Flare Gun: It now starts with 50 Ammo with a max of 100 (150 With the Ammo Extender). The Alt Fire Mode has been removed, But to make up for it, It fires faster. It's also on the 2nd Slot. The Impact Effects were also redone. Originally I was going to make it upgradeable, But it was dropped.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot.
Tek Bow: It has gotten the same changes as the Bow. The Tek Arrows was also given a Tracer, and smoke effects were added.
Pistol: Added Magnum Rounds, An Alt ammo type that only this weapon can use: It can deal 2X Damage, Just like with the Dum-Dum Rounds found in Duke Nukem 64/Turokdoom. The Akimbo Pistols was removed.
Magnum Pistol: Akimbo removed.
Tranquilizer Gun: The weapon has been overhauled completely. The Tranquilizer Darts are now Projectiles instead of being hitscan, making it no longer a Pistol clone as it was in past versions. The scope is finally usable. The Alt Fire has been removed.
Charge Dart Rifle: After sitting out of V1.1 and V1.2 for the longest time, The SP Version of the weapon finally makes a return, and does not suck this time as it was hugely overhauled: It can now charge up correctly, And after the shot hits something, It will shock the affecting area, with stronger the charge, The longer and more damaging it can get.
Shotgun: More Smoke now comes out of the gun between firing and reloading it, AKA Turok 2.
Shredder: The Beam Effects are now in 3D, Have sounds for bouncing and exploding instead of having none in past versions. The Explosion Shells is now a mix of the Turok 2 and the TurokDoom Versions: The Former for the Main Projectile and the latter for bouncing all over the place before exploding.
Plasma Rifle: The Main Fire Mode now looks more beam like, And now has splash damage. The Scope has been imported, Which means that the Sniper Fire Mode can only be used while it's zoomed in.
Firestorm Cannon: The Shots now look like beams like they should instead of being ball-like projectiles.
Sunfire Pod: It can be held for longer throws.
Bore: The Explosions are now colored Blue instead of being Orange.
PFM Layer: The Main Fire Mode now fires PFM in a Impact Grenade Like mode. It can now switch between Impact and Mine Modes.
Grenade Launcher: The Grenades bounce much longer before exploding.
Scorpion Launcher: No Changes.
Flame Thrower: It is now like the WRW Version. Other than that, Largely unchanged.
Harpoon Gun: The Harpoons now have a tracer effect.
Torpedo Launcher: No Changes.
Razor Wind: Orignially, I was going to make it work like the T-64 Version, But due to issues, It remains the same for now.
Nuke: No Changes.
Crossbow: The Ammo Using Version is used by default.
Charge Dart Rifle (MP): It now has bourcing sound effects, And when it hits a target sometimes, It releases a shock effect.
Assault Rifle: No Changes.
Plasma Rifle (MP): The Splash Damage is buffed, and just like the SP Version, You have to be zoomed in for the Scope Fire Mode to be usable.
Firestorm Cannon (MP): No Changes.
Rocket Launcher: No Changes.
Grenade Launcher (MP): Same changes as the SP Version.
Bore (MP): No Changes since it reuses the SP Bore Projectile.
Harpoon Gun (MP): The Ammo Using Version is used by default.
Torpedo Launcher (MP): No Changes.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
For Weapons that have Two Ammo Types, they can now be switched instead of having both be usable at the same time.
Since the SP Version of the Charge Dart Rifle is brought back, The MP Version no longer spawns in the SP Weapon Set.
The Raptor Claws, Riding Gun and MP Scorpion Launcher has been disabled (For now).
Nearly all weapons had their damage changed so they are more balanced.
Crossbow can now drop from dead players.
Added the Explosion Shell Box and a Alt Version of the Shell Box Ammo pickup.

Items:

The Full Health and Ultra Health pickups are now voiced.
The Cheat Life Force Pickups no longer spawn normally.
Some of the Power up appearances has been replaced with Feathers. The only one that does not is the Invulnerability (Using the unused model from the original game).
The Invisibility Powerup has been replaced with the Unlimited Ammo Powerup. Matsilagi gave me the idea to replace them, so I chose to follow in that idea. 
 
And the hotfixes.

Fixed the Tek Bow able to fire Tek Arrows even if you ran out of them.
Self-Explosions can no longer harm the player.

Edit: The Zan Version of Turok 2 Weapons in Doom has been released. While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own, Just like with T3 Weapons In Doom.

Changes:
- The SP Charge Dart Rifle, due to it's model not appearing in Zan, Will always be the Multiplayer Version, Without the bouncing effects.
17
 :primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.
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The new Teaser video is here, and it's getting a major update.
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This rat "Dynomite" or sth deleted all post from Discord - that's why screenshots in this thread are not visible, because they where from Discord :(
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Hello, im not a fourms preson so sorry if i seem out of place but recently I made Turok 2 Weapon Stats Graphics for the Multiplayer Weapons Stats in the remastered. These are free for anyone to use just please [VGP] Juno on Youtube if you use them in videos.

Link: https://drive.google.com/drive/folders/1k9SNMQ7mlIB9k_GS-Ajt2I5ZbClV60cV?usp=drive_link
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