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11
Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod
« Last post by Sleepy on February 15, 2024, 07:05:36 PM »
Me and a group of friends where trying to get a dedicated server of this running but the servers function for saving doesn't seem to work was there something I'm missing?
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V2.3 has been released! Some balance changes and new things (Although Mostly adding in a ton of new items) which I was originally going to add in V2.2, But held them back until this release. Alongside this update, The HD Texture and MP Weapon Addons also got updated as well. The HD Texture Addon got new textures to support the new items added in the update, While the MP Weapon Addon has gotten a huge update of it's own, With two new weapons, 3D Models, And a ton of changes.

Main Mod:

Weapons:

Storm Bow: The Weapon now uses it's own ammo.
Tek Bow: The Arrows from this was nerfed sightly. The Weapon now uses it's own ammo. The Tek Arrows use a shorten Explosion Sound.
Fireswarm: It now uses Two Shells per shot, Like the Shredder. Having it use 5 Ammo was just too silly originally.
Napalm Cannon: The Weapon was buffed since It was too weak before. For the Mine Mode, The Napalm Bombs do more damage. The Time Bomb Mode was added, Where It fires a Napalm that sticks to enemies, and explodes after a few seconds. It is like the Tek Arrows from Turok 2, But with a shorter fuse time. It is chosen by default since before in Deathmatch, Bots will fire the bombs and have them all over the map since they can't use Alt Fires due to limitations. The only drawback is that it does less damage compared to the Mine mode.
Razor Wind: The Threw Razor Wind now has a 3D Model instead of remaining a sprite. However it looks funny for now: It will look right in a upcoming hot-fix.

Items:

Finding PSG Ammo Pickups was just too easy, So I made it no longer spawn in the Cell Spawners. On top of that, It only gives you two ammo, instead of three.
Added in more MP Ammo Pickups.
Fixed the RPG Ammo Pickups giving you three rockets even know the pickup message shows you got two. The original one was kept as a MP Ammo Pickup, though.
Added the Original Textures of the new Ammo Pickups/Items that were added in the mod and Powerups, With the HD Ones being moved to the HD Textures Addon instead.
Added the MP Versions of Berserk, Shield, Ultra Health, Unlimited Ammo and Map Revealer Powerups, As well as the Placeholder Cube Versions of Berserk, Cloak and Assault Rifle Ammo.
Brought back the Cloak Powerup that was removed in V2.2.
Added Crystal Keys, Replacing the Skull Keys.
The Spawners now randomize most of the Powerups, Either be the SP Version, The MP Version, or in Blur Sphere's case, Unlimited Ammo or Cloak Powerups (The Cube Versions are rare).
The Sniper Ammo Box no longer spawns and the Sniper Rounds Pickup now spawns in the Shell Box Spot instead.

Others:

Removed the Old Weapons Folder.
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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by Badger on January 06, 2024, 09:13:53 PM »
Download link no longer works, unfortunately :(
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Turok General Discussion / Re: Acclaim Entertainment Marketing Assets
« Last post by Badger on January 06, 2024, 09:10:37 PM »
Looks amazing :D
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Anything Else / Far Cry 1 PC Weapons Mod
« Last post by Nfsfan83 on December 13, 2023, 01:03:05 PM »
Hi Guys,

After long time I found someone who help me to make new weapons for Far Cry 1 PC. Mod will replace all weapons to new models (mostly from action movies from 80s and 90s) and I change traning map.

Many models are borrow from battlefield vietnam :)



I hope you like it. Mod is allmost finish.
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V2.3 has been released! AKA The 3D Model Update. The Last of the 3D Model Overhauls for the Turok Weapon Project (For now) comes early instead of next year, As this mod now gets the 3D Model treatment that Turok 2/3 Weapons has gotten. Since I wanna get it out as early as possible, It does not have a Trailer, and nearly all the Items remain in sprite form for now.

Main Mod:
Like the two last Turok Weapon mods that came before it, The Mod now has 3D Model Support, But partly. Most of the Items remain in sprite form for now.
Tal-Set and Campaigner now have 3D Models, But others remain in sprite form for now. Later, I will make The Alien Infantry be in 3D and bring back some characters that were removed before.
Added brightmap support.

Weapons:

Bullet Puffs now has GL Light Support. Still no GL Lights for the Particle Accelerator, Fusion Cannon and Chronoscepter, Though (These will be saved for a later update, just not this one).

Bow: The Arrows now have a Tracer Effect, to make them easier to spot.
Pistol: Akimbo Pistols was removed.
Shotgun/Auto Shotgun: Explosion Shells now explode like they do in T2 Weapons in Doom.

The Assault Rifle and Shotgun now has a faster fire rate.

Items:
Fixed a long-standing mistake of the Big Tek Arrows Pickup not being in any of the spawners.
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Finally, After about three years of no updates, Turok 3 Weapons in Doom finally makes a return with a vengeance with V2.2! 3D Model Support has been added, and thanks to the Remaster, using the Remaster files to boot. "Pain... Suffering... Chaos... Oblivion is at hand!"

Main Mod:

The Mod's name is now shown upon boot up.
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Added nearly the rest of the Multiplayer Cast from Turok 3. Only Danielle and Raptor are left out, due to a texture glitch on her face for the former that I couldn't fix (For now), And the latter because I wanna save him for later.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Just like with T2 Weapons in Doom, All Characters hold just one weapon in their hands, But different for each character.
Replaced some of the Rage Wars Characters with ones from Turok 2, But still using the Rage Wars Sounds (The ones that fit T3 theme) for all but Turok.

Weapons:

The Weapon sprites has been redone, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result.
Added Idle Animations.

Much of the weapon roster has been overhauled, But luckily, Unlike Turok 2 Weapons in Doom, There isn't too many weapons to change up gameplay wise:

Tomahawk: One of the Swing Animations has been restored. The Swing Boost Bonus under the effects of Berserk was removed.
Blade: The Swing Boost Bonus under the effects of Berserk was removed.
Spear: It now has a Put Away Animation when before It didn't, Now has the real pull out animation, And the unused 2nd Swing Animation has been added, replacing one of the animations.
Vampire Gun: No Changes.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot. Also, It now has a Alt Fire, which is the Golden Arrow, Which is a True One Hit Kill, But the cost is that you can only hold one at a time.
Storm Bow: The Arrows from this now have a Tracer effect too. Scope has been added. The Arrows from it now have their own model.
Tek Bow: Same changes as the Bow. The Arrows from it now have their own model.
Pistol: Boosted the Fire Rate.
Mag 60: Boosted the Fire Rate.
Slienced Pistol: Boosted the Fire Rate.
Shotgun: Boosted the Fire Rate. Shells now fly out of the gun, Like it does in the remaster.
Fireswarm: Same changes as the Shotgun.
Shredder: Same changes as the Shotgun, But The Beams now have a bouncing sound effect. The weapon now uses Two Shells instead.
Assault Rifle: Shells now fly out of the gun.
Firestorm Cannon: Same changes as the Assault Rifle.
Sniper Rifle: Same changes as the Assault Rifle. Scope has been added.
Grenade Launcher: No Changes.
Rocket Propelled Grenade: It now has it's own Ammo.
Napalm Cannon: Boosted the Fire Rate. It now has it's own Ammo. The Napalm flys slower.
Cerebral Bore: It now works like the real thing.
Cerebral Burst: Works just like the Normal Bore, But upon hitting the target, It explodes instantly.
Cerebral Possessor: Any enemy that are hit by this will be on the player's side. But be warned, If you fire another one, The Previous one will explode, killing the enemy that was your side.
Razor Wind: No Changes.
Personal Singularity Generator: It now works like the T-64 Version. Which means I have to tone down how many ammo you can hold in that weapon.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
Nearly all weapons had their damage changed so they are more balanced.
The Melee Weapons no longer spawn on the chainsaw spots, With each of the characters now having a different starting melee weapon (So for like, Warrior will have the Spear, Joshua starts with the Knife, Legionnaire starts with Tomahawk and so on). Only the Vampire Gun is unaffected.
Updated the Kill Obituarys on almost all weapons.
Added Three Round Sniper Ammo Pickup.
The Shell Casings are now in 3D.

Items:

Added a Different Texture using Expansion Pak.
Added the Unlimited Ammo and Night Vision Goggle Powerups.
Splited the Keys into it's own file.

Other:

Added GL Light and Brightmap Support.
Updated the Graphic Screens.
Removed the Custom Help Screens.
Replaced one of the MP3s with a OGG.

Download: https://app.mediafire.com/e0hitvvp1s0oq

Edit: For all you Zan players out there, The Zan Version of Turok 3 Weapons in Doom has been released! While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own.

Changes:
- Bow and PSG's Effects were toned down.
- Cerebral Possessor has been removed.

To make the names clear, The Zan Version is for Zan, while the one without Zan in the title is for GZDoom.
18
Turok General Discussion / Re: Interview with Darren Mitchell
« Last post by Gedren on December 07, 2023, 04:49:40 PM »
Thank you so much for the interview link!
T2 soundtrack used to impress me very much! As well as the atmospheric level sound design - it just made each level world so believable that time)
Thanks to Darren's music I got inspired to be a game composer too=)
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Turok General Discussion / Re: What Turok is your favorite? (poll)
« Last post by Gedren on December 07, 2023, 04:46:07 PM »
Turok 2 - my love forever!=)  :feather:
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Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« Last post by Gedren on December 07, 2023, 04:40:52 PM »
After so many years I finally decided to download and install Turok 2 again.
I haven't tried Single Player yet, but honestly I'm very disappointed with what they have done with its Multiplayer=( I used to have fond memories of fun online fights on T2 beautiful maps! Why they removed so many great atmospheric levels??=(( And added those ugly ones? Where is CTF?? Where are the characters' taunts?
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