Recent Posts

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Turok 2 Seeds of Evil Modding/Mapping / Re: Harbor 5 - Remastered
« Last post by DoomMarine23 on February 26, 2020, 06:59:47 AM »
Glad I could help you get this up. You did a great job and it was fun play-testing a few times. We really need to have a few game nights.  :have a nice day:
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Turok 2 Seeds of Evil Modding/Mapping / Harbor 5 - Remastered
« Last post by Badger on February 22, 2020, 06:27:21 PM »


https://turoksanctum.com/harbor-5-remastered/

Old Turok 2 Multiplayer’s popular Harbor 5 map has returned to the remaster! I have set weapons, teleporters, and spawns to be in the same locations as the original would have had. Have fun!

Big round of applause to Doommarine23! He helped investigate old mp’s version of the map to make all the above mentioned placements more accurate!
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Turok 2 Seeds of Evil Modding/Mapping / Turok 2: Enhanced Weaponry
« Last post by DoomMarine23 on February 15, 2020, 10:57:55 PM »
Introduction
I've finally decided to make a thread for one of my many projects. I promise you that threads for all my other projects will be coming over time.
Simply stated, Enhanced Weaponry is a modification that improves the gameplay of Turok 2 by adding secondary firing modes and alternative ammo to most of the weapons, as well several balancing tweaks.

I intend on this mod being lightweight, so it should run with custom levels easily, and compatibility patches will be easy as well. Multiplayer and Co-Op support is on my To-do list.
I will be releasing a public test release soon. I still have several issues to fix, weapons to modify, and art assets to create. I will be posting content updates to this thread semi-frequently. But I will be far more frequent on the Turok Discord!

Special Thanks To: Raptor Dan for allowing me to integrate his shell FX restoration into my project. Badger for being a good friend and testing for me on spur of the moment.
Current Plans / Changes
  • Player can Hold 80 Bullets, 30 Buckshot, and 20 Explosive rounds because of the increased ammo consumption given by the numerous secondary modes.
  • Pistol: Secondary Mode: Full Auto with lower accuracy
  • Shotgun: Primary Mode: Same function, but has a new animation and fires faster. Secondary Mode: Fires 14 pellets and uses 2 ammo, slower.
  • Mag60: Primary Mode: No Change Secondary Function: Takes 5 ammo, fires a single accurate shot that does 5x damage.
  • Tranquilizer Rifle: Primary Mode: No Change Secondary Function: Takes 10 bullets, fires a single accurate shot that does 10x damage based off the Mag60. Note: Weapon will automatically switch firing modes if you run out of ammo.

Media
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Turok General Discussion / Changes in Youtube and what it means for Turok videos
« Last post by Badger on November 20, 2019, 10:23:48 PM »
If you've been surfing around Youtube recently, you might have noticed that the ToS is changing on December 10th of this year, and that COPPA is taking effect January 1st of next year. I was VERY hesitant to make this thread, as I would love to think nothing will happen to Turok videos (or any type of video) on Youtube would be in jeopardy. But, obviously this is the case, and while absolutely no Turok videos could be affected next year, we have NO idea what really is going to happen over time. So, I would like to bring attention to this issue.

There are 2 main changes that are floating in the air.

One is that Youtube will be able to take down any channel it wants to. There has been alot of bad information going around about this, mostly stemming from Youtube's claims that it will only take down "features with low usage".



This is false. If you read the actual ToS, it says the following:





As you may see, the "Service" pertains to the whole platform collectively meaning ALL of Youtube. It does not matter what Youtube intends to do with this *right now*, from here on out, it is open season on every channel as far as the ToS is concerned.

The other issue is COPPA, which some people think it affects videos that are directed towards kids. This is also false.





The law is so vague that video games such as Call of Duty, Doom, and Turok can easily fall under COPPA simply because kids might play them! And while this is a U.S. law, Youtube being based in the U.S. would have to remove videos uploaded from other countries that are not COPPA compliant.

Again, I'm not trying to raise alarm saying all (or any) of the Turok videos are going to be wiped out. What I am saying, though, is now is the time to start archiving and preserving them, because we do not know what is going to happen to Youtube when all these changes start rolling through.

Thank you for taking the time to listen to my rant. Hopefully if you're a video creator that has Turok videos on youtube that you have a backup of them on your computer.
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General User Mods, Maps, and Content / Character Designs (feedback requested)
« Last post by Marscaleb on October 21, 2019, 10:53:40 PM »
Hello folks, I was hoping I could get some feedback on some character designs I've been working on for a game I'm making.
This is for a 2D platformer with a cartoony design.  I'm making three playable characters.

I'm looking for any feedback at all on these designs; let me know what you think.  Be honest; you don't need to sugar-coat anything.
Also I have a couple different versions I've sketched out and I'd like to see which ones people like the best, and I've created a poll for them.  But feel free to give a reply on what you do/don't like on any of them.

One of the designs I'm implementing is that when the player has one hit left, part of their attire get blown off.  (Like in Ghosts n' goblins, when you lose your armor.)  The design on the far left is the one that represents this "no armor" state.

First of all, this is the mage.  I'm pretty satisfied with his design so I never created different variations.  But I'm still interested in feedback about his design if you have anything you want to say.


Next up is the reaper.  I was originally planning for her armored version to just be a generic cloak, but I've been thinking lately that I should have something more distinct; something more unique.  So I drew some different sketches of some different ideas, and I'd really like to know which of these people like.  (You can vote for multiple choices in the poll.)



And finally, the ranger.  I just have a couple different variations on her outfit.  With and without a pauldron, and a shoulder cape.



And for context, here's a sample scene with some slightly older versions of these characters if you want to see what kind of visual environment they are designed for: https://imgur.com/cZ4oR6L
Let me know what you think!
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Turok 2 Seeds of Evil Modding/Mapping / Twong's Spire MP Map
« Last post by Badger on October 15, 2019, 07:48:29 PM »
Converted the first area of Hive of the Mantids to recreate Twong's Spire, which is an arena map in the PC version of Old T2 MP.

Major thanks to Vis and Jag for helping test and giving tips on what to do as far as spawn and item placement.

Thanks also to BP for bug and gameplay testing.

https://turoksanctum.com/twongs-spire-mp-map/

 :queen:



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do the maps from the community jam work?

Have not tested out, will have to ask him to try sometime!
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2: Besieged Mod (FINISHED)
« Last post by Sharev on October 04, 2019, 03:33:30 AM »
IT'S FINALLY DONE. I've already posted this on the Discord, but for those that missed it or for those that aren't on there; this mod is finished finally!


TUROK 2: BESIEGED




https://www.moddb.com/mods/turok-2-besieged/addons/turok-2-besieged-latest

Additionally with me officially posting this here, I can say I've fixed all of he most vital problems that faced it when I first made the "finished version" public. Such as the maps running at 1fps due to massive shadow rendering, or the crash-to-desktop bug if you saved on the last level. A handful of other quality of life fixes were also sprinkled in there, but in many regards it remains pretty similar to when it was first released in full. Thanks to everyone that's followed its development, and thanks for playing it!
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Info

This Music Pack for Turok 1 replaces the PC Soundtrack With Music from Akumajou Dracula X: Gekka no Yasoukyoku/Castlevania: Symphony of the Night. Not only it has Music from the Original Game, It also has tracks from MIDI Power Pro 6 ~Akumajo Dracula X Gekka no Nocturne~ (1998) Album, and in one track, Super Smash Bros. Ultimate. The latest version has the pack now in a KPF file, meaning it won't touch your game files in any way.

How To install

Just copy the 'pc' Folder to your music folder. Make sure you make a backup before you do this, just in case you wanna go back to the Original Soundtrack.

Download: https://www.mediafire.com/file/lrv37047xejm8pg/CastlevaniaSOTNMusicReplacement.kpf/file
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