Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by Badger on January 06, 2024, 09:13:53 PM »
Download link no longer works, unfortunately :(
22
Turok General Discussion / Re: Acclaim Entertainment Marketing Assets
« Last post by Badger on January 06, 2024, 09:10:37 PM »
Looks amazing :D
23
Anything Else / Far Cry 1 PC Weapons Mod
« Last post by Nfsfan83 on December 13, 2023, 01:03:05 PM »
Hi Guys,

After long time I found someone who help me to make new weapons for Far Cry 1 PC. Mod will replace all weapons to new models (mostly from action movies from 80s and 90s) and I change traning map.

Many models are borrow from battlefield vietnam :)



I hope you like it. Mod is allmost finish.
24
V2.3 has been released! AKA The 3D Model Update. The Last of the 3D Model Overhauls for the Turok Weapon Project (For now) comes early instead of next year, As this mod now gets the 3D Model treatment that Turok 2/3 Weapons has gotten. Since I wanna get it out as early as possible, It does not have a Trailer, and nearly all the Items remain in sprite form for now.

Main Mod:
Like the two last Turok Weapon mods that came before it, The Mod now has 3D Model Support, But partly. Most of the Items remain in sprite form for now.
Tal-Set and Campaigner now have 3D Models, But others remain in sprite form for now. Later, I will make The Alien Infantry be in 3D and bring back some characters that were removed before.
Added brightmap support.

Weapons:

Bullet Puffs now has GL Light Support. Still no GL Lights for the Particle Accelerator, Fusion Cannon and Chronoscepter, Though (These will be saved for a later update, just not this one).

Bow: The Arrows now have a Tracer Effect, to make them easier to spot.
Pistol: Akimbo Pistols was removed.
Shotgun/Auto Shotgun: Explosion Shells now explode like they do in T2 Weapons in Doom.

The Assault Rifle and Shotgun now has a faster fire rate.

Items:
Fixed a long-standing mistake of the Big Tek Arrows Pickup not being in any of the spawners.
25
Finally, After about three years of no updates, Turok 3 Weapons in Doom finally makes a return with a vengeance with V2.2! 3D Model Support has been added, and thanks to the Remaster, using the Remaster files to boot. "Pain... Suffering... Chaos... Oblivion is at hand!"

Main Mod:

The Mod's name is now shown upon boot up.
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Added nearly the rest of the Multiplayer Cast from Turok 3. Only Danielle and Raptor are left out, due to a texture glitch on her face for the former that I couldn't fix (For now), And the latter because I wanna save him for later.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Just like with T2 Weapons in Doom, All Characters hold just one weapon in their hands, But different for each character.
Replaced some of the Rage Wars Characters with ones from Turok 2, But still using the Rage Wars Sounds (The ones that fit T3 theme) for all but Turok.

Weapons:

The Weapon sprites has been redone, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result.
Added Idle Animations.

Much of the weapon roster has been overhauled, But luckily, Unlike Turok 2 Weapons in Doom, There isn't too many weapons to change up gameplay wise:

Tomahawk: One of the Swing Animations has been restored. The Swing Boost Bonus under the effects of Berserk was removed.
Blade: The Swing Boost Bonus under the effects of Berserk was removed.
Spear: It now has a Put Away Animation when before It didn't, Now has the real pull out animation, And the unused 2nd Swing Animation has been added, replacing one of the animations.
Vampire Gun: No Changes.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot. Also, It now has a Alt Fire, which is the Golden Arrow, Which is a True One Hit Kill, But the cost is that you can only hold one at a time.
Storm Bow: The Arrows from this now have a Tracer effect too. Scope has been added. The Arrows from it now have their own model.
Tek Bow: Same changes as the Bow. The Arrows from it now have their own model.
Pistol: Boosted the Fire Rate.
Mag 60: Boosted the Fire Rate.
Slienced Pistol: Boosted the Fire Rate.
Shotgun: Boosted the Fire Rate. Shells now fly out of the gun, Like it does in the remaster.
Fireswarm: Same changes as the Shotgun.
Shredder: Same changes as the Shotgun, But The Beams now have a bouncing sound effect. The weapon now uses Two Shells instead.
Assault Rifle: Shells now fly out of the gun.
Firestorm Cannon: Same changes as the Assault Rifle.
Sniper Rifle: Same changes as the Assault Rifle. Scope has been added.
Grenade Launcher: No Changes.
Rocket Propelled Grenade: It now has it's own Ammo.
Napalm Cannon: Boosted the Fire Rate. It now has it's own Ammo. The Napalm flys slower.
Cerebral Bore: It now works like the real thing.
Cerebral Burst: Works just like the Normal Bore, But upon hitting the target, It explodes instantly.
Cerebral Possessor: Any enemy that are hit by this will be on the player's side. But be warned, If you fire another one, The Previous one will explode, killing the enemy that was your side.
Razor Wind: No Changes.
Personal Singularity Generator: It now works like the T-64 Version. Which means I have to tone down how many ammo you can hold in that weapon.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
Nearly all weapons had their damage changed so they are more balanced.
The Melee Weapons no longer spawn on the chainsaw spots, With each of the characters now having a different starting melee weapon (So for like, Warrior will have the Spear, Joshua starts with the Knife, Legionnaire starts with Tomahawk and so on). Only the Vampire Gun is unaffected.
Updated the Kill Obituarys on almost all weapons.
Added Three Round Sniper Ammo Pickup.
The Shell Casings are now in 3D.

Items:

Added a Different Texture using Expansion Pak.
Added the Unlimited Ammo and Night Vision Goggle Powerups.
Splited the Keys into it's own file.

Other:

Added GL Light and Brightmap Support.
Updated the Graphic Screens.
Removed the Custom Help Screens.
Replaced one of the MP3s with a OGG.

Download: https://app.mediafire.com/e0hitvvp1s0oq

Edit: For all you Zan players out there, The Zan Version of Turok 3 Weapons in Doom has been released! While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own.

Changes:
- Bow and PSG's Effects were toned down.
- Cerebral Possessor has been removed.

To make the names clear, The Zan Version is for Zan, while the one without Zan in the title is for GZDoom.
26
Turok General Discussion / Re: Interview with Darren Mitchell
« Last post by Gedren on December 07, 2023, 04:49:40 PM »
Thank you so much for the interview link!
T2 soundtrack used to impress me very much! As well as the atmospheric level sound design - it just made each level world so believable that time)
Thanks to Darren's music I got inspired to be a game composer too=)
27
Turok General Discussion / Re: What Turok is your favorite? (poll)
« Last post by Gedren on December 07, 2023, 04:46:07 PM »
Turok 2 - my love forever!=)  :feather:
28
Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« Last post by Gedren on December 07, 2023, 04:40:52 PM »
After so many years I finally decided to download and install Turok 2 again.
I haven't tried Single Player yet, but honestly I'm very disappointed with what they have done with its Multiplayer=( I used to have fond memories of fun online fights on T2 beautiful maps! Why they removed so many great atmospheric levels??=(( And added those ugly ones? Where is CTF?? Where are the characters' taunts?
29
Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)
« Last post by Gedren on December 07, 2023, 04:31:15 PM »
Hey guys, does anyone play T2 Multiplayer now these days?

I just installed T2 (after so many years of fond memories) and I would love to play again!

Let me know when you guys gather or if someone wants to play online.
30
Turok 3 Shadow of Oblivion / Raffine52's Turok 3 EX Mods
« Last post by Raffine52 on December 02, 2023, 04:24:01 PM »
This is a collection of mods I made for Turok 3 Remaster that don't need a page of their own. This will be updated over time.


Current Version: V1.1.1

This mod replaces the Weapons, Ammo and a few items with their Multiplayer counterparts (That were included in the Remaster, But unused). It also includes the Fan-Made Remaster Icons for the GL/Shotgun/Bore Upgrades, As well as custom MP Versions of Bore Burst and Possessor (Credits goes to thebestmlTBM for making them for me). Note that this mod is still a work in progress but in a playable state as there are still some things that I have to take care of later.

What's currently in:

- Nearly all Weapons and Pickups are replaced with their Multiplayer Counterparts (The ones that don't appear in MP remain untouched)
- Nearly All of the Pickups now use their MP Models, Including the Weapon Upgrades which didn't originally had them in the original game

To-do:

- Find a way to get rid of the 2nd Spear
- Remove the Napalm Cannon's Extra Sound Effect when firing it
- HD Icon Textures Addon

Download: https://www.mediafire.com/file/5pmbesbn094ezqc/MPStuff.kpf/file





Weapon Upgrades are really useful and can break the game wide open. So what if they are taken out of the game? 'No Weapon Upgrades for you!' does just that.

This mod gets rid of all the Weapon Upgrades found throughout the game and replaces them with Normal Weapon Pickups (And Arrow Ammo in Bow's case). HP Drainer, Razor Wind and PSG Pickups remain unaffected since they don't count as upgrades. Without them, The Player has to do with the Normal Weapons as best as they can, Without the Upgrades to back them up, Making it for a really fun challenge run.

Download: https://www.mediafire.com/file/67kohjh73p4xf1y/NoWeaponUpgradesforyou.kpf/file




Current Version: V1.0

This Music Pack replaces most of the tracks from Castlevania: Lament of Innocence, But also includes tracks from Turok 3 GBC, Castlevania: Symphony of the Night, and Castlevania: Harmony of Despair.

Make sure to backup your Music Folder before applying this Music Pack.

Download: https://www.mediafire.com/file/omyw3gnjb5y69z7/Castlevania_Lament_of_Innocence_Music_Pack.rar/file
Pages: 1 2 [3] 4 5 ... 10
SimplePortal 2.3.6 © 2008-2014, SimplePortal