Recent Posts

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31
Anything Else / Random Post
« Last post by Dinomite on January 02, 2023, 08:32:02 AM »
Post random fun stuff here!
32
General User Mods, Maps, and Content / Rafffine52's Remastered/Other Mods
« Last post by Raffine52 on December 17, 2022, 04:54:43 AM »
This selection of mods lists all of the Remastered/Others Mods I made that don't need a page of their own.

SKMega: Re;Birth: SKMega: Re;Birth is a updated version of SKMega X, One of my old unreleased edited mods, It is based off of SKMega X V2.0 (The Zan Version), Although with some content removed and some Quality of Life Changes to suit my current modding quality standards.

Current Version: Beta 2

Download: https://app.mediafire.com/435o0td7l8uxa

Weapons Resource WAD - ReBirth: The Weapons Resource WAD (or WRW) is a collection of new DECORATE weapons created for editors to use in their own projects. And then ReBirth fixes some issues with the weapons while keeping the spirit of the Original Mod alive (This means original effects, sprites and all).

Current Version: 1.0

Download: https://www.mediafire.com/file/4uo5stmywz8ws5o/Weapons_Resource_WAD_-_ReBirth.pk3/file

Doomreal (RTNP Weapons Addon): Adds in the Weapons from Unreal Mission Pack: Return to Na Pali to Doomreal. Needs Doomreal for it to work.

Download: https://www.mediafire.com/file/xzw7wbspcxhhf3q/stinger_rtnpweapons.pk3/file
33
Turok Evolution / Re: Corrupted save file
« Last post by Paradise12314 on December 15, 2022, 10:11:29 AM »
With the look of that save file, you have the game installed in Program Files? It's highly advisable that you install into a short directory, e.g. C:/Turok. I had trouble saving the game when it was in program files before.
34
Turok General Discussion / Re: 3D Printing Files?
« Last post by Dinomite on December 11, 2022, 08:50:04 AM »
Disclaimer I know nothing about games lol. But I noticed the threads being posted with the 3d models and one user even importing them to other games. I recently bought a 3d printer and found 2 3d print files for evolution. Attempted to print a Turok Evolution War club and it failed half way through.

I say that so say I've kinda been interested in printing and painting a Sleg Scout. Simply because they are so iconic and unique to the game. If anyone knows how I could go about aqquiring an STL file of any of the models in the game please let me know.

Also this forum is awesome, I really wish there were more posts. I feel that this game is particularly so special to those of us who find it our favorite. I will probably make a few posts to get this forum a little more active.

Hello there! The forums topic / thread system was broken for months on end but has finally been fixed. Welcome to the forums! As for the models, I wouldn't know where to find any that are compatible with a 3D Printer, but perhaps you could find a way to convert some of the ripped models into a compatible format. Let me know if you want to have a go at that. :)
35
Finally, After about nine months since the last version and any new updates to my weapon mods, V1.6 has finally been released! AKA The 3D Model Update. While 1280X768 Sprites didn't went so well, My next fix is to use 3D Models, allowing me to keep most of the weapon details that Sinael's sprites lack. I am also working on the Sprite Version alongside this, But that will be released later.
 
All Weapons and Items now use 3D Models instead of Sprites. The only item that hasn't been converted into a 3D Model is the Armor, Because no matter what I did, It just wouldn't show up in-game, So I decided to keep it in sprite form for now.
Made the Stinger unable to fire after using the Alt Fire Mode for a few seconds just like the Original Game (The Original Mod allowed you to use the Main Firing Mode after using the Alt Fire Mode).
Fixed the ASMD Sparks using the wrong sprites.
Changed Quadshot's Alt Fire Sound.
Renamed Sniper Rifle to Rifle.
Rifle now has a scoped animation before zooming in and out. On top of that, The Scoped Texture is now Red instead of Blue.
The All Map now uses the Comp Tablet model instead of the Translator.
By pressing the Reload key while having the Automag selected, You can now spin it (The animation was unused in the original game).
The Automag now fires instantly the second you press the fire button to better refect the Original game.
The Razorjack's Fire rate is now the same as the Original Game.
Disabled the bobbing on the Razorjack because it would be janky had I left it in.
Dispersion Pistol now has a pickup model.
Fixed a coding Mistake of having the Green Armor replacements spawning in the Medkit spot.
The Quadshot now uses the Original Model instead of the 227 Model.
Fixed the Quadshot not playing the overriding firing sounds.
When you fire all the barrels that are fully loaded in the Quadshot, The weapon now has a slower firing rate.
The Quadshot can now spend shells.
Fixed the Item Pickups and Power ups not playing any sound.
Nerfed how many ammo you can hold in the Quadshot.

I also updated some of the addons as well, So Old Sounds and Enemy Mod has gotten some updates as well.

Download: https://www.mediafire.com/folder/1qj9ehpdvu1dk/Unreal_Weapons_-_Raffine52_Edition

EDIT: A Standalone Version of the Enemy Addon has been released! This version is the same as the Addon Version, But the main difference is that you can load it up with any Weapon Mod of your choice.
36
Turok General Discussion / Acclaim Entertainment Marketing Assets
« Last post by Nfsfan83 on November 17, 2022, 12:38:47 PM »
Guys I hope You like it :)

Acclaim Entertainment Marketing Assets

https://archive.org/details/acclaim-art

but best part is that in this zip file are huge size logos and cover art of original Turok DH from 1997 but there is one problem there are files called:

TUROK ART.1211.cmyk.C
TUROK ART.1211.cmyk.M
TUROK ART.1211.cmyk.Y
TUROK ART.1211.cmyk.K

files for print set, but how to join it in one to make one color file in perfect quality?

Also there is this file in color in png format but problem is compression is, steps on edges (turok face in zoom)

But I make this quick, join in 1 - 2 colors files, nice thing if some one need own big box:

https://imgur.com/0Y4RVyQ



3641 x 4217 size

Like You know in Poland big box cover art was more wide than other version ;)

37
Hey, I think this is great work! I'd like to do something similar with Perfect Dark. How did you go about creating the weapons for Turok?
38
Turok General Discussion / 3D Printing Files?
« Last post by OldManJenkins on August 23, 2022, 02:03:21 AM »
Disclaimer I know nothing about games lol. But I noticed the threads being posted with the 3d models and one user even importing them to other games. I recently bought a 3d printer and found 2 3d print files for evolution. Attempted to print a Turok Evolution War club and it failed half way through.

I say that so say I've kinda been interested in printing and painting a Sleg Scout. Simply because they are so iconic and unique to the game. If anyone knows how I could go about aqquiring an STL file of any of the models in the game please let me know.

Also this forum is awesome, I really wish there were more posts. I feel that this game is particularly so special to those of us who find it our favorite. I will probably make a few posts to get this forum a little more active.
39
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« Last post by Dinomite on August 15, 2022, 11:52:32 AM »
Amazing work as always, my friend.
40
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« Last post by Nutshot on August 03, 2022, 02:04:22 PM »
New 1.1 Patch Available:

https://www.moddb.com/mods/turok-2-ascension/downloads/turok-2-ascension-version-11-patch

Hey, i love your Ascension Mod, can´t play Turok 2 without it anymore.
However, there is a Mod that is built upon your Mod called Turok 2 Plus.
Would be great if you guys combine your work together.
https://turokforums.com/index.php?topic=862.0
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