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Turok 2 Seeds of Evil / Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Last post by kubpica on March 06, 2022, 09:43:06 AM »I made youtube video with voice commentary
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Turok 2 Seeds of Evil / Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]« Last post by kubpica on March 06, 2022, 09:43:06 AM »I made youtube video with voice commentary
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Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)« Last post by vis on March 04, 2022, 06:48:38 AM »Then here are, now famous, modes like superhot (matrix feel, cuz time is controllable) and gunrace (very addictive, cuz challenge is to rise up, from weaker weapon set and lvl up) 2 videos by kub:
And lastly, competitive play is on new lvl to: 63
Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)« Last post by vis on March 04, 2022, 06:42:12 AM »2022 year! Kubpica did help in multiplayer activity, a loooot, by making possible that same game, is playable on more, new, fun and unique ways! Play4fun example, reminds me on console friendly content to:
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General User Mods, Maps, and Content / Re: TimeSplitters Guns in Doom (WIP)« Last post by Nutshot on March 01, 2022, 01:27:34 PM »Now i am excited.
Always nice how weapons from other Games feels in Doom. ![]() 65
General User Mods, Maps, and Content / TimeSplitters Guns in Doom (V1.1)« Last post by Raffine52 on February 27, 2022, 09:25:41 PM »![]() by Raffine52 Current Version: V1.1 "It's time to split!" TimeSplitters Guns in Doom is a Doom Mod that aims to port weapons from the 2000 PlayStation 2 Game, TimeSplitters. While Doom Mods that add in content from TimeSplitters has been done before (Like DoomSplitters), Most of them are not finished or are not released yet, This mod is pretty much not only the first Weapon Port of GZDoom/Zan that is finished that focuses on TimeSplitters, But also adds in the Rest of the Weapons from the 1st Game. It is the first mod that is done in Widescreen (Not Counting Unreal Weapons: Raffine52 Edition), Which means it is 16:9 Friendly. It is also the First PS2 Weapon Rip that is done by me, Which is a break from the N64 Rips I been doing for years, and also my first Weapon Mod to be done in 2022, after 2021 went through without any new Weapon Mods being done. While the mod includes all of the weapons from TimeSplitters, It has two new weapons not found in the Original Game: The Golden Gun, Based off of the James Bond 007 Videogames having that sort of weapon, And the Sci-Fi Beam Rifle, A Weapon that fires beams that can rip through enemies, does a lot of damage, and can shred enemy squads in only a few well-placed shots. NOTE: Due to the motion blur getting in the way of rips, Some Workarounds had to be done. All Weapons use Custom Animations, and the Weapon Pickup Sprites look a little bit messy (thebestmlTBM tried his best at fixing them). That is, Until a way is found to disable it, then I can improve these two things. TEASER TRAILER Download Link https://www.mediafire.com/folder/hwqzdtbgfcmom/TimeSplitters_1_Weapons_in_Doom Add-Ons Included Auto Taunts (GZDoom only) Zandronum Patch Music Pack Special Guest Add-On Humorous Weapons Noises Edited Build Version https://www.mediafire.com/file/s3rjaljwajjznmg/TimeSplittersGunsinDoomV1.0B.pk3/file Screenshot Preview ![]() 66
Turok General Discussion / Turok Spirit« Last post by Badger on February 27, 2022, 06:22:35 PM »https://turoksanctum.com/turok-spirit/
I am happy to announce that a new section of the Turok Sanctum website is online. Introducing Turok Spirit! I want people to think of this as a lore expansion alongside the Acclaim games. I was mostly inspired by the Warhammer 40k wiki and the SCP wiki when making this. However, it has it's own twists: it has solid character and item statistics to gauge everything, and that can go alongside the stories within. With the increased functionality Wordpress has over Wikia, I like this choice and I am eager to add more to it as time goes on. Please add and message me if you have ideas, suggestions, or articles you want to add to it yourself, DoomMarine23 made that Ruby Beetle article a while ago and was overjoyed to see what he came up with. Special Thank You to Sixty Four for setting up this space. ![]() 67
General User Mods, Maps, and Content / Re: Unreal Weapons: Raffine52 Edition (Doom Mod, V1.5)« Last post by Raffine52 on February 22, 2022, 02:31:32 AM »V1.5 has been released. An Update about 4 Months in the making. The Largest Update for Unreal Weapons: Raffine52 Edition ever, With me finally breaking out of Sinael's chains by doing the rips of my own. And with it, Comes a host of new content, plus the long awaited return of the RTNP Weapons.
However, Since I am using the 1280X768 Sprites, Some older PCs may experience slowdowns when operating fast changing (1 tick) frames of large size, Which is what this mod mostly uses. I will find a way to fix that, though. Added Menu sounds. Added some Unreal Items, Replacing the Doom ones. The Biggest change is that now all of the weapons are using the sprites ripped by me instead of using Sinael's rips for them. This means they have the Select and Deselect Animations, Which Sinael's rips didn't have. However, If you still want to play with the old sprites, There's a (Coming soon) addon for that. After being removed by the V1.2 update and being left out of Doomreal, The RTNP Weapons comes back with a vengeance, With better looking sprites, GL Light Support, Better Effects, and the return of the Guide Rocket Mode for the Rocket Launcher, They now don't stick out like the Base game weapons in terms of look and gameplay. Added in the Quadshot. It is based off of Unreal 227's version of it, but with Different sounds. This is one of the few cut content that made it over to this mod. (Fun Fact: I began development on this weapon in V1.4, But was left unfinished by that version's release due to me unable to rip the sprites for it at the time) The 'DOOMTOURNAMENTDOOMREAL' command is now voiced. Fixed the ASMD Alt Fire Orbs able to destroy enemy projectiles upon touching them, Which makes it broken. Updated the Info File. The Automag now has a Idle Animation. The Rifle can now zoom in again, with a Custom Scope graphic made by thebestmlTBM. Title, Credits, Win, Lose and Intermission Screens, As well as the music for them, has been changed to the ones made by thebestmlTBM. The ASMD Core and Tarydium Sludge Ammo Pickups are now animated. Fixed more sounds that can be cutted off just by jumping. The Automag's Reloading Sound no longer cuts off. Although nothing to do with gameplay, Stinger's pickup sprite has been renamed due to a bug during testing where the Pickup Actor appeared Small. 68
General User Mods, Maps, and Content / Re: Unreal Weapons: Raffine52 Edition (Doom Mod, V1.3)« Last post by Raffine52 on February 21, 2022, 02:08:53 AM »After many months of waiting, A Trailer for V1.5 has been released, showing off a host of new content and improvements to the mod.
&feature=youtu.be It isn't released yet, but it is nearly done. 69
Turok 2 Seeds of Evil / Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]« Last post by kubpica on February 16, 2022, 09:24:17 PM »70
Turok Dinosaur Hunter Modding/Mapping / Help with Modding in new type of Turok Armor« Last post by HumblePie98 on February 12, 2022, 07:28:24 AM »Hey, this my first time posting here.
I need help regarding, adding a new type of Armor in Turok: Dinosaur Hunter. - With this unique Armor I don't want to replace the normal Tek Armor, instead add it above the Tek Armor (e.g. Health<Tek Armor<unique Armor) - Also the special effect I want for this Armor is that: the Armor will take only 1 point of damage, until the Armor runs out (e.g. Attacks that does 5 points of health and Attacks that does 1 point of health, both will take away 1 point from the Armor) I am trying to mod this in, I already put a placeholder in the game, but I need put these effects on it, if possible someone could point me in the right direction, as I am not the best at scripting. |