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« Last post by Raffine52 on February 27, 2022, 09:25:41 PM »
by Raffine52Current Version: V1.1"It's time to split!" TimeSplitters Guns in Doom is a Doom Mod that aims to port weapons from the 2000 PlayStation 2 Game, TimeSplitters. While Doom Mods that add in content from TimeSplitters has been done before (Like DoomSplitters), Most of them are not finished or are not released yet, This mod is pretty much not only the first Weapon Port of GZDoom/Zan that is finished that focuses on TimeSplitters, But also adds in the Rest of the Weapons from the 1st Game. It is the first mod that is done in Widescreen (Not Counting Unreal Weapons: Raffine52 Edition), Which means it is 16:9 Friendly. It is also the First PS2 Weapon Rip that is done by me, Which is a break from the N64 Rips I been doing for years, and also my first Weapon Mod to be done in 2022, after 2021 went through without any new Weapon Mods being done. While the mod includes all of the weapons from TimeSplitters, It has two new weapons not found in the Original Game: The Golden Gun, Based off of the James Bond 007 Videogames having that sort of weapon, And the Sci-Fi Beam Rifle, A Weapon that fires beams that can rip through enemies, does a lot of damage, and can shred enemy squads in only a few well-placed shots. NOTE: Due to the motion blur getting in the way of rips, Some Workarounds had to be done. All Weapons use Custom Animations, and the Weapon Pickup Sprites look a little bit messy (thebestmlTBM tried his best at fixing them). That is, Until a way is found to disable it, then I can improve these two things. TEASERTRAILERDownload Linkhttps://www.mediafire.com/folder/hwqzdtbgfcmom/TimeSplitters_1_Weapons_in_DoomAdd-Ons IncludedAuto Taunts (GZDoom only) Zandronum Patch Music Pack Special Guest Add-On Humorous Weapons Noises Edited Build Versionhttps://www.mediafire.com/file/s3rjaljwajjznmg/TimeSplittersGunsinDoomV1.0B.pk3/fileScreenshot Preview 
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« Last post by Badger on February 27, 2022, 06:22:35 PM »
https://turoksanctum.com/turok-spirit/I am happy to announce that a new section of the Turok Sanctum website is online. Introducing Turok Spirit! I want people to think of this as a lore expansion alongside the Acclaim games. I was mostly inspired by the Warhammer 40k wiki and the SCP wiki when making this. However, it has it's own twists: it has solid character and item statistics to gauge everything, and that can go alongside the stories within. With the increased functionality Wordpress has over Wikia, I like this choice and I am eager to add more to it as time goes on. Please add and message me if you have ideas, suggestions, or articles you want to add to it yourself, DoomMarine23 made that Ruby Beetle article a while ago and was overjoyed to see what he came up with. Special Thank You to Sixty Four for setting up this space. 
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« Last post by Raffine52 on February 22, 2022, 02:31:32 AM »
V1.5 has been released. An Update about 4 Months in the making. The Largest Update for Unreal Weapons: Raffine52 Edition ever, With me finally breaking out of Sinael's chains by doing the rips of my own. And with it, Comes a host of new content, plus the long awaited return of the RTNP Weapons.
However, Since I am using the 1280X768 Sprites, Some older PCs may experience slowdowns when operating fast changing (1 tick) frames of large size, Which is what this mod mostly uses. I will find a way to fix that, though.
Added Menu sounds. Added some Unreal Items, Replacing the Doom ones. The Biggest change is that now all of the weapons are using the sprites ripped by me instead of using Sinael's rips for them. This means they have the Select and Deselect Animations, Which Sinael's rips didn't have. However, If you still want to play with the old sprites, There's a (Coming soon) addon for that. After being removed by the V1.2 update and being left out of Doomreal, The RTNP Weapons comes back with a vengeance, With better looking sprites, GL Light Support, Better Effects, and the return of the Guide Rocket Mode for the Rocket Launcher, They now don't stick out like the Base game weapons in terms of look and gameplay. Added in the Quadshot. It is based off of Unreal 227's version of it, but with Different sounds. This is one of the few cut content that made it over to this mod. (Fun Fact: I began development on this weapon in V1.4, But was left unfinished by that version's release due to me unable to rip the sprites for it at the time) The 'DOOMTOURNAMENTDOOMREAL' command is now voiced. Fixed the ASMD Alt Fire Orbs able to destroy enemy projectiles upon touching them, Which makes it broken. Updated the Info File. The Automag now has a Idle Animation. The Rifle can now zoom in again, with a Custom Scope graphic made by thebestmlTBM. Title, Credits, Win, Lose and Intermission Screens, As well as the music for them, has been changed to the ones made by thebestmlTBM. The ASMD Core and Tarydium Sludge Ammo Pickups are now animated. Fixed more sounds that can be cutted off just by jumping. The Automag's Reloading Sound no longer cuts off. Although nothing to do with gameplay, Stinger's pickup sprite has been renamed due to a bug during testing where the Pickup Actor appeared Small.
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« Last post by Raffine52 on February 21, 2022, 02:08:53 AM »
After many months of waiting, A Trailer for V1.5 has been released, showing off a host of new content and improvements to the mod. &feature=youtu.be It isn't released yet, but it is nearly done.
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« Last post by kubpica on February 16, 2022, 09:24:17 PM »
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« Last post by HumblePie98 on February 12, 2022, 07:28:24 AM »
Hey, this my first time posting here.
I need help regarding, adding a new type of Armor in Turok: Dinosaur Hunter.
- With this unique Armor I don't want to replace the normal Tek Armor, instead add it above the Tek Armor (e.g. Health<Tek Armor<unique Armor)
- Also the special effect I want for this Armor is that: the Armor will take only 1 point of damage, until the Armor runs out (e.g. Attacks that does 5 points of health and Attacks that does 1 point of health, both will take away 1 point from the Armor)
I am trying to mod this in, I already put a placeholder in the game, but I need put these effects on it, if possible someone could point me in the right direction, as I am not the best at scripting.
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« Last post by Raffine52 on February 10, 2022, 01:55:23 AM »
Hello, It's been a while! While the Base Mod hasn't been updated yet (I am still working hard on an update for Unreal Weapons: Raffine52 Edition as for now) I took some time to update two of the Addons for the mod, Plus I created a new addon:
Auto-Taunts: Turok now only uses the Taunts from the Not For Resale Demo. Purr-Lin, Fireborn/EndTrail and Iggy now has more taunts. Fixed one of Fireborn/EndTrail taunts not playing.
Japanese Voices Addon: The Shotgun's icon is changed into the one from the Japanese Version of the game when this addon is loaded.
Kub's Mod Experience: If you don't know where the Custom Weapons came from, They come from Kub's Mod, where due to coding limitations, kubpica has to use models from the SP Weapons to make this possible. This Addon aims to recreate these Custom Weapons as close to the Original as possible.
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« Last post by kubpica on February 08, 2022, 03:29:19 PM »
Gun Game & SUPERHOT - Turok 2 Mod Gameplay + Voicechat!
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« Last post by kubpica on January 24, 2022, 07:31:46 AM »
I am working on new version of the mod adding a lot of new features! One of the new game modes is SUPERHOT mode: If you want to help testing, Vis prepared prerelease version: https://www.mediafire.com/file/bh27n1thshgs8e8/Drag%2526drop_Turok_2_mp_pack_-_beta25.zip/file
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« Last post by Badger on January 16, 2022, 04:42:21 PM »
Turok Sanctum Download Page: https://turoksanctum.com/hd-ammo-pickup-textures/An HD ammo texture mod that I've made to closely match the original textures. It all started a month or so ago after finding the HD version of the pistol/assault rifle ammo box I created 3 years ago that I thought had been lost forever. One thing led to another and edited every single ammo pickup (except the energy and fusion ammo since those borrow a metal reflection texture that is used on surfaces other than the ammo). The .kpf file has a few bonus and joke textures that are unused. Compatibility: Is compatible with most mods, even other texture packs.  
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