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91
After a One Year wait, V2.6 Finally sees it's long-awaited release! This Version brings in some guest characters, and some changes with them. It's not just them, too: Some changes to the base mod itself are also made.

The Hyperdimension Neptunia, Castlevania (Both of Which are unused for a while anyway) and Fairy Fencer F Characters has been removed. (Fun Fact: The Persona 1 and Castlevania Characters were added during Development for V2.6, but they are removed before the Final Release due to my Interest in these series drying out at the time).
Fixed the Emaciator's bobbing being screwed up.
Added a Intermission picture and music. In Turok Rage Wars's case, It's the same music and picture as before.
The Mod's name is now shown while GZDoom/Zan is loading up.
The Console now has a custom background.
Turok 1 Tal-Set and Turok 2 Joshua Fireseed now start with their Pistols from their games instead of starting with the Mag 60. If they die while holding these, They will drop a Mag 60 instead.
Knife, Talon and War Blade now use the updated sprites.
The Mod now has a new Logo. This, however, only changes the 'M_DOOM' Graphic, As the title and Console Background will still show the old logo.
Added Prisoner 849 and UT Soldier to the roster.
If Any Character outside of Rage Wars/TF2 grab the Ammo Packs and use them, They will be given a Special weapon for it. Just like with the Pistols, If they die while holding these weapons, They will drop a weapon that is based off of that weapon type they are holding. But yeah, The Easter Egg weapons make a return, although limited to only one class.
Although nothing to do with the mod itself, the 'Easter Egg Weapon Found' lines in the 'Sndinfo' file has been removed.
Updated the Character Lore.
You can no longer give yourself weapons outside of Rage Wars and the custom weapons based off of that game via using 'IDFA', 'IDKFA', 'give weapons' or 'give all'. Typing in 'give everything' will still grant you these weapons, though (This is due to Engine Limitations).
All Items are tagged, so the names are now 'Name' instead of 'TKRWName'.
All of the Weapon Icons has been updated.
The Mech Raptor's Plasma Arm Cannon now has unlimited ammo.
Updated the Credits screen.
The Super Ammo Pack With a Nuke inside it's text has been changed so it says 'Super Weapon' instead of 'Nuke'. On top of that, It's more likely to spawn. Due to this change, The Nuke no longer spawns by itself, Due to the Guest Character's own Super weapons.
The Frag Tag Characters are now made unselectable (Due to the fact that when using Random select, there's a chance you might end up as one of them, which can leave you a easy target). They are still in the mod, though.
When Turok 2 Joshua dies while holding the War Blade, He will drop the Warhammer instead of dropping nothing.
Nerfed the Flare Gun's Alt Fire by making it's damage non-randomized.
Added the Weapon Lore, but it is unfinished.

I also updated the addons to reflect the V2.6 Changes, and I also made a new addon for players who want only the weapons from Rage Wars and it's custom weapons called 'Disable Guest Character Weapons'.

Download: https://www.mediafire.com/folder/3bt9tmdxuudyf/Turok_Rage_Wars_Weapons_in_Doom
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Turok Dinosaur Hunter / Re: Favorite weapon?
« Last post by thebestmlTBM on July 19, 2021, 08:33:17 PM »
Y'know, out of all the weapons I like in the Turok Games, my most favorite is the Emaciator from Turok: Rage Wars.
93
Turok Rage Wars / Re: Turok RW Mouse Input
« Last post by FX on July 12, 2021, 01:34:43 PM »
Sorry to post my problems here but I don't know this Mupen64Plus works on Windows 10, I'm used to Project64 and I downloaded the Mupen64Plus and I see a application in the folder "mupen64plus-ui-console" but when I open it, it will just close down again, I really wanna try this mouse hack but just can't figure out how to work this thing.
it doesn't open because it's the console UI, you click and drag your rom on to the .exe

Thanks! I have a few graphical glitches but nothing game-breaking.  I tried setting up controls but I'm way to stupid to do it so I'm hoping here someone posts there config.  Left-Click doesn't seem to shoot but the mouse works, trying to get it as basic as a fps as possible.

WASD for movement, Mouse for Looking Around, Left Click for Shooting, Space for Jump, Q/E for A/B, and Enter for Start.



EDIT: I got everything to work! changed the graphics plugin to "Glide64mk2", does anyone know how to change the resolution? it's so small.  I found in the config for "Glide64mk2" on-top it shows resolutions you can use but how do I actually change it to that?
Glad you got your Controls and GUI fixed lol, it happens with some video plugins, unfortunately you cannot bind two keys to the same function.
if you don't know, in game you can go to player options and change weapon switching from wheel to tap, makes it so much easier.

To change your resolution you go to your mupen64plus.cfg search for General-Video, you'll see screen height and screen width, you change them according to your desired resolution (obviously), you can also enable fullscreen.

I am curious if you are getting 60fps, I saw somewhere on this forum that OP said it's 60fps but I'm still running at 30.
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Turok Rage Wars / Re: Turok RW Mouse Input
« Last post by Cpfuzzy on July 10, 2021, 02:59:36 AM »
Sorry to post my problems here but I don't know this Mupen64Plus works on Windows 10, I'm used to Project64 and I downloaded the Mupen64Plus and I see a application in the folder "mupen64plus-ui-console" but when I open it, it will just close down again, I really wanna try this mouse hack but just can't figure out how to work this thing.
it doesn't open because it's the console UI, you click and drag your rom on to the .exe

Thanks! I have a few graphical glitches but nothing game-breaking.  I tried setting up controls but I'm way to stupid to do it so I'm hoping here someone posts there config.  Left-Click doesn't seem to shoot but the mouse works, trying to get it as basic as a fps as possible.

WASD for movement, Mouse for Looking Around, Left Click for Shooting, Space for Jump, Q/E for A/B, and Enter for Start.



EDIT: I got everything to work! changed the graphics plugin to "Glide64mk2", does anyone know how to change the resolution? it's so small.  I found in the config for "Glide64mk2" on-top it shows resolutions you can use but how do I actually change it to that?
95
Turok Rage Wars / Re: Turok RW Mouse Input
« Last post by FX on July 03, 2021, 09:11:45 AM »
Sorry to post my problems here but I don't know this Mupen64Plus works on Windows 10, I'm used to Project64 and I downloaded the Mupen64Plus and I see a application in the folder "mupen64plus-ui-console" but when I open it, it will just close down again, I really wanna try this mouse hack but just can't figure out how to work this thing.
it doesn't open because it's the console UI, you click and drag your rom on to the .exe
96
All addons uploaded:

https://www.moddb.com/members/nfsfan83/addons

check it and test it :)
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Great work as always.
But does this include Weapons from all the Turok Games together or just Turok 1?

As this is a remake of TurokDoom, Weapons from Turok 1 and Turok 2 are included.
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Great work as always.
But does this include Weapons from all the Turok Games together or just Turok 1?
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The Mod has been released! Turokdoom: REMIX is an updated and remade version of Murden64's TurokDoom. Think this mod as Filler for my bigger works.

While Murden64's TurokDoom was a pretty good mod and a throwback to the first two Turok games, There are some issues that felt dated by today: Like the weapon sprites, sound effects, and other stuff. This Version aims to fix all of that.

Changes:

- The Shredder has been replaced with the Auto Shotgun. This is because the Shredder, while good, didn't suit the Turok 1 Theme this mod was going for, While the Auto Shotgun was a better fit for it.
- The Enemies in Raptor Invasion have two times their HP. They also now use the Turok 2 Raptor Sounds.
- The Dum-Dum rounds has been removed (They will return in a later update, though).
- All of the Weapons and Ammo has been replaced with the ones from the Turok Weapon Project.

Download: https://www.mediafire.com/folder/08gip01y662ku/TurokDoom_REMIX
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by Raffine52
Current Version: 1.0
This mod by him is a remade of Murden64's TurokDoom as a tribute.

Although Murden64's TurokDoom was a pretty good mod and a throwback to the first two Turok games, There are some issues that felt dated by today: Like the weapon sprites, sound effects, and other stuff. This Version aims to fix all of that.

TRAILER
=Coming Soon=

Download Link
https://www.mediafire.com/folder/08gip01y662ku/TurokDoom_REMIX

Screenshot Preview


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