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91
Great work as always.
But does this include Weapons from all the Turok Games together or just Turok 1?

As this is a remake of TurokDoom, Weapons from Turok 1 and Turok 2 are included.
92
Great work as always.
But does this include Weapons from all the Turok Games together or just Turok 1?
93
The Mod has been released! Turokdoom: REMIX is an updated and remade version of Murden64's TurokDoom. Think this mod as Filler for my bigger works.

While Murden64's TurokDoom was a pretty good mod and a throwback to the first two Turok games, There are some issues that felt dated by today: Like the weapon sprites, sound effects, and other stuff. This Version aims to fix all of that.

Changes:

- The Shredder has been replaced with the Auto Shotgun. This is because the Shredder, while good, didn't suit the Turok 1 Theme this mod was going for, While the Auto Shotgun was a better fit for it.
- The Enemies in Raptor Invasion have two times their HP. They also now use the Turok 2 Raptor Sounds.
- The Dum-Dum rounds has been removed (They will return in a later update, though).
- All of the Weapons and Ammo has been replaced with the ones from the Turok Weapon Project.

Download: https://www.mediafire.com/folder/08gip01y662ku/TurokDoom_REMIX
94

by Raffine52
Current Version: 1.0
This mod by him is a remade of Murden64's TurokDoom as a tribute.

Although Murden64's TurokDoom was a pretty good mod and a throwback to the first two Turok games, There are some issues that felt dated by today: Like the weapon sprites, sound effects, and other stuff. This Version aims to fix all of that.

TRAILER
=Coming Soon=

Download Link
https://www.mediafire.com/folder/08gip01y662ku/TurokDoom_REMIX

Screenshot Preview


95
Turok General Discussion / Re: What qualities make a good Turok?
« Last post by DoomMarine23 on April 28, 2021, 09:57:00 PM »
To expand on what I said on Discord with you. I think that to take the mantle of Turok, and to carry it fully, would require a lot of specific traits. I think someone who carries that burden must be courageous, self-sacrificing, sometimes even of their own morals or ethics if required. They must be intelligent, perhaps not in a purely academic sense, but able to strategize, understand new enemies, new technologies, weapons and items. As well as other traits such as resourceful. Of course, I can keep going on, but I am sure you get the point  :have a nice day:

Now I must admit, I never really had a chance to read the comics besides a few issues throughout the various eras, and I never got to read the novels. But I assume that people who hold the mantle of Turok are nearly the same as regular humans, besides the Light Burden and armor they carry. So I firmly believe that they must on some level, carry some of the best traits of humanity. Why else would Tal'Set be called "The Fury of Hope"? Because being a Turok is more than being a warrior, its being a guardian of Humanity, of The Lost Lands. It is important, but not enough, to be a strong warrior in combat.
96
Turok General Discussion / What qualities make a good Turok?
« Last post by Badger on April 28, 2021, 08:41:13 PM »
In your own words, describe what makes someone a good Turok (in general, I know there have been exceptions to others)?
97
Turok Evolution Modding / Re: PC Version Multiplayer - Online Modification
« Last post by PNill on March 17, 2021, 04:25:17 PM »
I updated the main post to reflect current status of the project as well as a link to the "Pre-Alpha" release of the project,
If anyone has any questions, recommendations or would like to help out feel free to reach out here or on the discord or by email crich@thedefaced.org
98
Finally, After about 6 Months of Development Hell, V1.1 has FINALLY been released! The Journey into the new lost Lands begins. The Single Player content has been brought back, and is better than ever. Originally this was going to be a simple update to fix some holes, but thanks to me taking a long time to release it, It was turned into something different.

The MP Assault Rifle no longer has the sucky firing flashes.
Fixed the MP AR firing bullets even when the firing flashes don't appear.
The Fireborn should now be unable to be hurt by any fire/lava attacks just like in the original game.
Fixed the MP Bore playing the Put Away animation upon firing it.
The biggest change is that all of the Single Player weapons are back, and all of their sprites has been redone. Although the lighting can still change on some sprites, at least it's not as bad as it was before.
Added in the Console Background.
Almost all of the SP weapons got a fire rate boost to make them closer to the Original game.
Just like with the Particle Accelerator, The Charge Dart Rifle has been disabled for the time being, though for a different reason: The mod has been delayed enough as it is and trying to code in the weapon will pump up the development time even more as I already spent tons of months working on and off on it. I do however redid the sprites, so when the time comes for me to include it, I will use them. Note that this only applies to the Single Player Version of the weapon: The Multiplayer Version will still remain useable and will spawn in the SP Weapon Set for now.
Ammo pickups for the Flare Gun has been added.
Tek Bow's Tek Arrows can FINALLY stick to enemies now.
The MP Charge Dart Rifle's shots now make sound when they bounce.
The Flame Thrower is no longer a cheap bootleg version of itself.
The Bore (Both SP and MP) now works just like the real thing instead of being a cheap bootleg version of itself.
The Nuke's blades dealing damage has been removed.
The Nuke, Razor Wind and Torpedo Launcher now animate when they are idle.
Improved the Plasma Rifle Effects. I will plan to do the same to the other weapons in later Versions.
Added CJ from Grand Theft Auto: San Andreas as the first Guest Character in the mod.
Due to the SP Weapons being brought back, All the characters now have the SP Loadout again.
The MP Weapons now have 'MP' in their names.
Added more Turok 2 Cheats. All but one of them however don't do anything.
The Mod's name is now shown while GZDoom/Zan is loading up.

Download: https://www.mediafire.com/folder/e0lr31tzynrir/Turok_2_Weapons_In_Doom
99
Hey, i jsut wanted to say that i will continue on this soon, i am going to get back into modding but i think ill do a couple of new maps to get myself back into action. I still plan on finishing this
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