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Turok General Discussion / New Game?
« Last post by Owster54 on April 08, 2022, 05:25:48 PM »Hey new here and just wondering if anyone had heard of a possible new turok game, or if it will ever happen?
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Turok General Discussion / New Game?« Last post by Owster54 on April 08, 2022, 05:25:48 PM »Hey new here and just wondering if anyone had heard of a possible new turok game, or if it will ever happen?
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Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)« Last post by Olireaves on April 08, 2022, 03:17:45 AM »I grew up with this game, Seriously ahead of it's time, Best Turok out of all the games in the series.
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Turok 2 Seeds of Evil Modding/Mapping / |TT|'s Overhaul Mod - releasing soon« Last post by |TT| on April 05, 2022, 09:42:29 PM »I have created a mod that is largely complete, and is meant to be a Turok+ (mod for Turok1)-style upgrade that stays with the original design intent but makes the game overall better. More info to come soon.
I just have a question or three for the modders here: 1: how could I possibly modify the checkpoint stations? Say I wanted to make them only grant half ammo on higher difficulties so you're not running around with endless explosives totally ignoring half the arsenal? 2: What about universally modifying one bool on all pickup generators? 3: lastly, how about making lifeforces available on hardcore, but instead reducing red LF to 2 (hardcore only). This would be alongside the checkpoints only granting half ammo above and some other things. It would be nice if many of the games secret areas were not rendered pointless by the removal of lifeforces and game difficulty was not about spamming quicksave. With these implemented I can call it complete. If you can answer, please spell it out for a noob. I have decent coding experience but not with C++ 94
Turok Evolution / Re: Turok on Garry's Mod« Last post by Dinomite on March 30, 2022, 03:24:08 PM »For those wondering, the mod is now Steam Workshop for everyoneGot them! Great work. 95
General User Mods, Maps, and Content / Re: TimeSplitters Guns in Doom (WIP)« Last post by Raffine52 on March 30, 2022, 03:29:07 AM »Released the Gameplay Teaser showing off the weapons.
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General User Mods, Maps, and Content / Re: Turok Evolution Guns In Doom by Raffine52 [Doom Mod] WIP« Last post by Raffine52 on March 29, 2022, 03:40:00 AM »You thought it was dead? Not anymore! The reason why I haven't been working on it for a while is due to many projects and things getting in the way, and my skills not being ready yet to do such a Weapon Mod like this at the time. But however, I did found time to do a Music Pack Addon for this mod, and decided to release it early. Just like every other Turok Music Pack I worked on, It includes Tracks from the Console/PC and GBA Versions of the game.
As for the mod itself, It isn't dead yet, And I will work on this after I release TimeSplitters 1 Weapons in Doom. But in the meantime, Here's the Download link to the Music Pack: https://www.mediafire.com/file/1xzhrltzu3q430t/TurokEvolutionGunsinDoomAddon_MusicPack.pk3/file 97
Turok Evolution / Re: Turok on Garry's Mod« Last post by SegaTailsTrident on March 28, 2022, 05:00:35 PM »For those wondering, the mod is now Steam Workshop for everyone
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Turok Evolution / Re: Turok on Garry's Mod« Last post by SegaTailsTrident on March 26, 2022, 07:31:37 PM »Thanks, I will consider that, BTW of right now, I finally ported all sleg and suspended marines/senate, here if you want pics
https://imgur.com/a/Phk8E4M For your wondering, there is much more for the sleg/suspended city as they all have their skins that I can find like the alternate, multiplayer exclusives (which I just learned a few days ago), and the unused skins. There are also attachables like the Soldier's helmet and backpack, Sergeant Fuel Tanks, and the senate heads. I can't wait to finish porting these and to upload them on the workshop 99
Turok Evolution / Turok on Garry's Mod« Last post by SegaTailsTrident on March 23, 2022, 03:25:40 PM »Sup guys, I wanted to share what I'm doing for G-Mod. I always wanted to have the Turok Evolution models in G-Mod as Evolution was practically a very big part of childhood on the GameCube, and I as of now I have skill on making playermodels and NPCs for G-Mod. I am planning to port all of the characters featured in Multiplayer mode excluding the raptors, all the senators, Tarkeen, and Tyrannus. I just figured I would show what I have so far and have any opinions.
https://imgur.com/a/Rtc9k9r 100
Turok Dinosaur Hunter / Re: How to go from scene collection to dope sheet in Blender?« Last post by DoomMarine23 on March 20, 2022, 02:36:37 PM »I think I can help with that, but perhaps it would be easier if we use the community's Discord chat, because I know our messages here are months apart from each other. Here is the invite link https://discord.com/invite/U7KWwr9
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