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Topic Summary

Posted by: raul
« on: May 31, 2017, 03:39:45 AM »

Your model is not compiling simply because is not pointing to any materials.  Your .mtl file should read something like materials/mymaterial/materialDef. Where my material is a folder, "myMaterial" is the name of the file you are pointing to, and "materialDef" is the defined material within the .kmat file.   Again, this means that you have to create a folder called "materials" and inside of it crate a .kmat using notepad. Kaiser wrote a guide about this.  And i wrote a little hacky exporter and made a video to help others, as this gave me a lot of grief in the beggining. The script is for maya.

Posted by: Badger
« on: May 26, 2017, 02:23:38 PM »

So a friend of mine made this neat model that I could use, but this is my first time importing anything.

Not totally sure what is going on, but whenever I type "convertobj TotemPole_MDL.obj" it gives me the error:

Code: [Select]
kexParser::Open: TotemPole_MDL.objTotemPole_MDL.mtl not found
TotemPole_MDL.mtl not found

They're both in the "Turok: Dinosaur Hunter" folder, and of course I get an empty .bin for my troubles.

My friend doesn't Turok mod, and i have no modelling exp, so I'm clueless as how to correct the contents.

.obj conents:





.mtl contents:



If it helps, "template.png" is the name of the texture, I can't make heads or tails on what to do next.

Edit: DoomMarine23 helped me import the model I had trouble with, this thread would best be used as a tutorial thread of sorts.
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