Posted by: Badger
« on: June 02, 2017, 11:42:18 PM »Thanks for uploading that vid raul, i'm gonna gloss over it for sure.
Posted by: Badger« on: June 02, 2017, 11:42:18 PM »Thanks for uploading that vid raul, i'm gonna gloss over it for sure.
Posted by: raul« on: May 31, 2017, 03:39:45 AM »Your model is not compiling simply because is not pointing to any materials. Your .mtl file should read something like materials/mymaterial/materialDef. Where my material is a folder, "myMaterial" is the name of the file you are pointing to, and "materialDef" is the defined material within the .kmat file. Again, this means that you have to create a folder called "materials" and inside of it crate a .kmat using notepad. Kaiser wrote a guide about this. And i wrote a little hacky exporter and made a video to help others, as this gave me a lot of grief in the beggining. The script is for maya.
Posted by: Badger« on: May 26, 2017, 02:23:38 PM »So a friend of mine made this neat model that I could use, but this is my first time importing anything.
Not totally sure what is going on, but whenever I type "convertobj TotemPole_MDL.obj" it gives me the error: Code: [Select] kexParser::Open: TotemPole_MDL.objTotemPole_MDL.mtl not found They're both in the "Turok: Dinosaur Hunter" folder, and of course I get an empty .bin for my troubles. My friend doesn't Turok mod, and i have no modelling exp, so I'm clueless as how to correct the contents. .obj conents: ![]() ![]() .mtl contents: ![]() If it helps, "template.png" is the name of the texture, I can't make heads or tails on what to do next. Edit: DoomMarine23 helped me import the model I had trouble with, this thread would best be used as a tutorial thread of sorts. |