Turok: Dinosaur Hunter Forums!
Turok Games => Turok Dinosaur Hunter => Turok Dinosaur Hunter Modding/Mapping => Topic started by: Badger on May 26, 2017, 02:23:38 PM
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So a friend of mine made this neat model that I could use, but this is my first time importing anything.
Not totally sure what is going on, but whenever I type "convertobj TotemPole_MDL.obj" it gives me the error:
kexParser::Open: TotemPole_MDL.objTotemPole_MDL.mtl not found
TotemPole_MDL.mtl not found
They're both in the "Turok: Dinosaur Hunter" folder, and of course I get an empty .bin for my troubles.
My friend doesn't Turok mod, and i have no modelling exp, so I'm clueless as how to correct the contents.
.obj conents:
(http://i.imgur.com/DXfLLef.png)
(http://i.imgur.com/MWLLFzL.png)
.mtl contents:
(http://i.imgur.com/MugVGQ6.png)
If it helps, "template.png" is the name of the texture, I can't make heads or tails on what to do next.
Edit: DoomMarine23 helped me import the model I had trouble with, this thread would best be used as a tutorial thread of sorts.
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Your model is not compiling simply because is not pointing to any materials. Your .mtl file should read something like materials/mymaterial/materialDef. Where my material is a folder, "myMaterial" is the name of the file you are pointing to, and "materialDef" is the defined material within the .kmat file. Again, this means that you have to create a folder called "materials" and inside of it crate a .kmat using notepad. Kaiser wrote a guide about this. And i wrote a little hacky exporter and made a video to help others, as this gave me a lot of grief in the beggining. The script is for maya.
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Thanks for uploading that vid raul, i'm gonna gloss over it for sure.
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Its not as hard as it seems at first. People have got it right already and I can tell you its not that hard. It just first seems near impossible because of obstacles. But its not, there are a few specifics that's all..
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The process is extremely confusion for sure, specially if you have no experience looking up files with a text document. Can be very daunting for sure. I almost gave up, im glad i didnt. It helped me push myself to learn new stuff and somehow managged to make a semi plugin for maya...lesson here...dont give up, take breaks and get back at it!
Nightdive did a very great job simply releasasing the game, bonus points for given us the tools. But they definately could have taken a bit of time for at least make a simple modern model viewer for importing assets, setting up materials. But i suppose nothing can be perfect.
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Nice guide and plug in for Maya btw. Where can I download it?
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Thanks! i made a post about it on the steam turok forums
https://steamcommunity.com/app/405820/discussions/1/135508031949085390/
and you may also read about it, and download from my website.
http://raparicio.com/turok-objexporter-v-1/
It is super hacky and experimental, so please let me know if you need help with it!