Turok: Dinosaur Hunter Forums!

Turok Games => Turok Dinosaur Hunter => Turok Dinosaur Hunter Modding/Mapping => Topic started by: Mon-Ark on March 24, 2017, 01:05:33 PM

Title: (Idea) Turok randomized
Post by: Mon-Ark on March 24, 2017, 01:05:33 PM
Would be fun to see a mod where all preset items (key pedestals included) where completely random. Of course there has to be a way to prevent the player for not being able to progress.
Title: Re: (Idea) Turok randomized
Post by: L! on March 25, 2017, 01:22:25 PM
It would be funny to see certain enemies like Primagen or the Pur-Lin get their textures swapped so they would look extremely weird :).
Title: Re: (Idea) Turok randomized
Post by: Duke64 on March 25, 2017, 10:20:29 PM
Not quite sure. Do you mean like randomizing the locations of key items/actors for every different play but somehow making it not effect progress?
Title: Re: (Idea) Turok randomized
Post by: Mon-Ark on March 26, 2017, 02:09:48 PM
Not quite sure. Do you mean like randomizing the locations of key items/actors for every different play but somehow making it not effect progress?

Pretty much that, as a way to add some variety.
Title: Re: (Idea) Turok randomized
Post by: Badger on March 26, 2017, 09:29:26 PM
"Let's get that level 1 key! Wha....it's...it's a pistol clip..."

I don't think it would be possible without extensive coding. A very quick and simpler related idea would be if someone were to release a mod with keys and chronoscepter piece locations relocated throughout their respective maps, perhaps making some behind new walls that you didn't know you could go through.