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  • -> Re: (Idea) Turok randomized by Badger
    March 26, 2017, 09:29:26 PM
    "Let's get that level 1 key! Wha....it's...it's a pistol clip..."

    I don't think it would be possible without extensive coding. A very quick and simpler related idea would be if someone were to release a mod with keys and chronoscepter piece locations relocated throughout their respective maps, perhaps making some behind new walls that you didn't know you could go through.
  • -> Re: (Idea) Turok randomized by Mon-Ark
    March 26, 2017, 02:09:48 PM
    Not quite sure. Do you mean like randomizing the locations of key items/actors for every different play but somehow making it not effect progress?

    Pretty much that, as a way to add some variety.
  • -> Re: (Idea) Turok randomized by Duke64
    March 25, 2017, 10:20:29 PM
    Not quite sure. Do you mean like randomizing the locations of key items/actors for every different play but somehow making it not effect progress?
  • -> Re: (Idea) Turok randomized by L!
    March 25, 2017, 01:22:25 PM
    It would be funny to see certain enemies like Primagen or the Pur-Lin get their textures swapped so they would look extremely weird :).
  • -> (Idea) Turok randomized by Mon-Ark
    March 24, 2017, 01:05:33 PM
    Would be fun to see a mod where all preset items (key pedestals included) where completely random. Of course there has to be a way to prevent the player for not being able to progress.

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