Author Topic: [Release] Turok+  (Read 101428 times)

Offline Mon-Ark

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Re: [Release] Turok+ v1.6
« Reply #70 on: December 07, 2017, 10:35:50 PM »
I dont mind having to reconfigure those settings at all. As long as I dont have to rebind quick knife and grenade buttons im just fine.

Offline Smoke39

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Re: [Release] Turok+ v1.6
« Reply #71 on: December 11, 2017, 07:00:03 PM »
I think this might be done now:




Online Badger

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Re: [Release] Turok+ v1.6
« Reply #72 on: December 11, 2017, 07:04:34 PM »
Looking good!

Imagine this mod being available in '97, that pillar next to the iconic hub save area would have been mind blowing to me.

Offline Smoke39

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Re: [Release] Turok+ v1.65
« Reply #73 on: December 21, 2017, 07:58:40 PM »
They're all in the OP, too: Turok+ Menu

Online thebestmlTBM

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Re: [Release] Turok+ v1.7
« Reply #74 on: February 22, 2018, 05:21:44 PM »
That was a nice update dual pistols and the laser actually going on the target neat!
I agree, this is the great update indeed.

Offline Smoke39

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Re: [Release] Turok+ v1.8
« Reply #75 on: April 18, 2018, 09:27:29 PM »
Don't click the kpf.  Just download the whole zip file.

Offline BehemothProgrammer

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Re: [Release] Turok+ v1.8
« Reply #76 on: May 11, 2018, 09:12:16 PM »
I got a chance to play through the latest version and really wanted to get the warblade which took me a while. Overall you did some really great work with the models, animations, and fx. I'll just go through each weapon with my thoughts.

Talons: Well done with the animations and the 2 blood swipe fx. Attacks slower than the knife though. Way way way too many kills required to unlock the warblade. I had to claw everything in my path through levels 1-4 to get it, I don't think anyone playing normally would kill everything with talons for half the game.
Warblade: Another awesome T2 addition. Except in T2 it can hit up to 3 times, here it still only hits once. Wish it had the 2 blood swipes that the Talon has. Does it hurt more? I can't tell.
Bow: Cool crossbow from T2 but I prefer the T1+ Bow you made. I wish there was an option for it to shoot arrows like the crossbow. I like the arrow models you made too, much better.
Pistol: Pistol burst laser sighting works amazingly well I love it. I like the dual pistols better though because they shoot faster.
Assault Rifle: Your Turok+ assault rifle with auto fire is the best version.
Auto Shotgun: I like the new spread on it, which makes it slightly worse than the shotgun. Needed a little nerf. Don't like the slow moving flame explosive shot.
Double Barrel Shotgun: Another cool T2 weapon Addition. I find the time to hold down is too short to fire both barrels but I can see how too long would be a bad thing too. I think the alt fire(togglescope) might be a better choice for both barrels at once
Plasma Carbine: Functions like the old plasma rifle except it looks like the assault rifle? It's a little weird. I think the model should look different in some way.
Plasma Rifle: love that you got the plasma beam down pretty much the same, really awesome work.
Minigun: Tracer and muzzle effects make it look awesome. Ramping up is a nice touch too. Hopefully you add in dual miniguns in the future XD.
Alien weapon: Right on, you have the option to remove that delay before it explodes. That always kinda annoyed me. The flame thrower and it's effects are really awesome too. Need a flame thrower weapon model.
Particle Weapon: Liked that you colored the textures for the light areas. Looks great.
Throwing Grenades: My least liked weapon in Turok+. It's that you can't hold them longer to throw farther like the sunfire pods in T2. And that they don't explode on impact with actors.

Bug I found: Switch from the Rocket Launcher and back to the Rocket Launcher makes it invisible.

More options and stuff that'd be cool to have:
- Option to remove grenade throwing.
- Option to have the auto shotgun explosive shots back to normal.
- Option for enemies to drop items when they die no matter the difficulty settings
- Option to remove Turoks blob shadow
- Ability to open the Turok+ options menu anywhere at any time with a key bind or button combination


Overall, it's pretty awesome stuff! Looking forward to future releases.
Turok 2 Co-Op Mod

QTurok | Turok: Mountain of the Sun | WolfenTurok 3D | and more...

Offline Mon-Ark

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Re: [Release] Turok+ v1.85
« Reply #77 on: May 25, 2018, 01:40:03 PM »
Is it me or you added more enemies?

Or maybe this latest beta patch increased enemie's aggro range when you disable the fog

Offline Smoke39

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Re: [Release] Turok+ v1.85
« Reply #78 on: May 25, 2018, 03:43:17 PM »
The only thing I've changed in that regard is to make enemies faster by default on hard and hardcore, which has been in the mod at least since v1.

I haven't been playing with the beta patch, so I don't have any sense of any potential changes the AI or maybe how animation rates work yet.

Offline Smoke39

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Re: [Release] Turok+ v1.85
« Reply #79 on: July 06, 2018, 04:08:06 PM »
Just a heads-up, as of the 2.0 engine update, loading a non-Turok+ save in Turok+ seems to cause some major issues.  I'm looking into what changed to see if I can fix it now.

Edit: Did some more in-depth testing, and actually it's even worse than that! If you load a non-Turok+ save, then return to the title screen and try to start a new game, even that new game will inherit the problem from the save you tried to load.

I think I understand the problem now. Workin' on a fix.
« Last Edit: July 06, 2018, 05:56:36 PM by Smoke39 »

 

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